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gl_skymultipass -> gl_sky_multipass. Much nicer tab completion.
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4 changed files with 5 additions and 5 deletions
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@ -36,7 +36,7 @@ extern struct cvar_s *gl_reporttjunctions;
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extern struct cvar_s *gl_sky_clip;
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extern struct cvar_s *gl_sky_debug;
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extern struct cvar_s *gl_sky_divide;
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extern struct cvar_s *gl_skymultipass;
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extern struct cvar_s *gl_sky_multipass;
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extern struct cvar_s *gl_texsort;
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extern struct cvar_s *gl_triplebuffer;
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@ -251,7 +251,7 @@ R_DrawSkyDome (void)
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qfglEnable (GL_BLEND);
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// clouds
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if (gl_skymultipass->int_val) {
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if (gl_sky_multipass->int_val) {
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qfglBindTexture (GL_TEXTURE_2D, alphaskytexture);
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domescale[0] = 512;
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domescale[1] = 512;
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@ -764,7 +764,7 @@ draw_id_sky_polys (const msurface_t *sky_chain)
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sc = sc->texturechain;
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}
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if (gl_skymultipass->int_val) {
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if (gl_sky_multipass->int_val) {
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sc = sky_chain;
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speedscale = r_realtime / 8;
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@ -78,7 +78,7 @@ cvar_t *gl_playermip;
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cvar_t *gl_reporttjunctions;
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cvar_t *gl_sky_clip;
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cvar_t *gl_sky_debug;
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cvar_t *gl_skymultipass;
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cvar_t *gl_sky_multipass;
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cvar_t *gl_texsort;
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cvar_t *gl_triplebuffer;
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@ -272,7 +272,7 @@ R_Init_Cvars (void)
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"debugging `info' for sky clipping");
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gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
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"subdivide sky polys");
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gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, NULL,
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gl_sky_multipass = Cvar_Get ("gl_sky_multipass", "1", CVAR_ARCHIVE, NULL,
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"controls whether the skydome is single or "
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"double pass");
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gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None");
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