From ee1cb24e3d3fea9dfb2d2db40b806de2a4098a76 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Tue, 3 Jul 2012 16:08:12 +0900 Subject: [PATCH] Move the call to R_SetFrustum to gl_R_SetupFrame. This was meant to be part of the previous commit, but I forgot to write the file :P --- libs/video/renderer/gl/gl_rmain.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libs/video/renderer/gl/gl_rmain.c b/libs/video/renderer/gl/gl_rmain.c index 919aa20d3..1f9b30696 100644 --- a/libs/video/renderer/gl/gl_rmain.c +++ b/libs/video/renderer/gl/gl_rmain.c @@ -346,6 +346,8 @@ gl_R_SetupFrame (void) AngleVectors (r_refdef.viewangles, vpn, vright, vup); + R_SetFrustum (); + // current viewleaf r_viewleaf = Mod_PointInLeaf (r_origin, r_worldentity.model); @@ -401,8 +403,6 @@ R_SetupGL_Viewport_and_Perspective (void) static void R_SetupGL (void) { - R_SetFrustum (); - R_SetupGL_Viewport_and_Perspective (); if (gl_mirror) {