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[ruamoko] Clean up lighting data blocks
Don't want to leak memory.
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@ -645,6 +645,9 @@ bi_scene_clear (progs_t *pr, void *_res)
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{
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rua_scene_resources_t *res = _res;
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while (res->ldatas) {
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rua_delete_lighting (res, res->ldatas);
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}
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while (res->scenes) {
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rua_delete_scene (res, res->scenes);
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}
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