mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 13:51:36 +00:00
Even more updates... let's get cd_file and the SDL crap into the dist.
This commit is contained in:
parent
a221815585
commit
ed40ca076f
2 changed files with 9 additions and 2 deletions
3
debian/control
vendored
3
debian/control
vendored
|
@ -65,7 +65,8 @@ Description: QuakeForge 3D game engine - SDL client
|
|||
adding portability and optional extensions to enhance gameplay.
|
||||
.
|
||||
This package contains the SDL versions of the QuakeWorld client and
|
||||
standalone engine.
|
||||
standalone engine, as well as CD audio and sound output plugins that use SDL to
|
||||
do their work.
|
||||
|
||||
Package: quakeforge-x11
|
||||
Architecture: any
|
||||
|
|
8
debian/rules
vendored
8
debian/rules
vendored
|
@ -100,6 +100,7 @@ install: build
|
|||
usr/lib/libQFmodels.so.* \
|
||||
usr/lib/libQFsound.so.* \
|
||||
usr/lib/libQFutil.so.* \
|
||||
usr/lib/quakeforge/plugins/cd_file.so* \
|
||||
usr/lib/quakeforge/plugins/cd_linux.so* \
|
||||
usr/lib/quakeforge/plugins/console_client.so* \
|
||||
usr/lib/quakeforge/plugins/snd_output_disk.so* \
|
||||
|
@ -175,7 +176,9 @@ install: build
|
|||
# quakeforge-sdl
|
||||
dh_movefiles -p$(sdl) --sourcedir=$(tmp) \
|
||||
usr/games/nq-sdl \
|
||||
usr/games/qw-client-sdl
|
||||
usr/games/qw-client-sdl \
|
||||
usr/lib/quakeforge/plugins/cd_sdl.so \
|
||||
usr/lib/quakeforge/plugins/snd_output_sdl.so
|
||||
install -d -m755 debian/$(sdl)/usr/share/doc
|
||||
ln -s $(common) debian/$(sdl)/usr/share/doc/$(sdl)
|
||||
|
||||
|
@ -238,6 +241,9 @@ install: build
|
|||
install -D -m755 $(tmp)/usr/games/qfbsp $(tmp)/usr/bin/qfbsp
|
||||
install -D -m755 $(tmp)/usr/games/qflight $(tmp)/usr/bin/qflight
|
||||
install -D -m755 $(tmp)/usr/games/qfvis $(tmp)/usr/bin/qfvis
|
||||
rm -f $(tmp)/usr/games/qfbsp \
|
||||
$(tmp)/usr/games/qflight \
|
||||
$(tmp)/usr/games/qfvis
|
||||
dh_movefiles -p$(maptools) --sourcedir=$(tmp) \
|
||||
usr/bin/qfbsp \
|
||||
usr/bin/qflight \
|
||||
|
|
Loading…
Reference in a new issue