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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 07:32:02 +00:00
[build] Fix some windows bitrot
This commit is contained in:
parent
d99fb01b65
commit
ec54c54226
6 changed files with 12 additions and 12 deletions
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@ -581,7 +581,7 @@ glsl_R_BuildDisplayLists (model_t **models, int num_models)
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glsltex_t *tex;
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glsltex_t *tex;
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if (j == dm->firstface + dm->numfaces) {
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if (j == dm->firstface + dm->numfaces) {
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dm++;
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dm++;
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if (dm - brush->submodels == brush->numsubmodels) {
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if (dm == brush->submodels + brush->numsubmodels) {
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// limit the surfaces
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// limit the surfaces
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// probably never hit
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// probably never hit
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Sys_Printf ("R_BuildDisplayLists: too many surfaces\n");
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Sys_Printf ("R_BuildDisplayLists: too many surfaces\n");
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@ -426,7 +426,7 @@ Vulkan_BuildDisplayLists (model_t **models, int num_models, vulkan_ctx_t *ctx)
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if (j == dm->firstface + dm->numfaces) {
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if (j == dm->firstface + dm->numfaces) {
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// move on to the next sub-model
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// move on to the next sub-model
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dm++;
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dm++;
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if (dm - brush->submodels == brush->numsubmodels) {
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if (dm == brush->submodels + brush->numsubmodels) {
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// limit the surfaces
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// limit the surfaces
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// probably never hit
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// probably never hit
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Sys_Printf ("R_BuildDisplayLists: too many surfaces\n");
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Sys_Printf ("R_BuildDisplayLists: too many surfaces\n");
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@ -71,7 +71,7 @@ event_focusin (void)
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}
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}
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static void
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static void
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sdl_keydest_callback (keydest_t key_dest)
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sdl_keydest_callback (keydest_t key_dest, void *data)
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{
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{
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if (key_dest == key_game)
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if (key_dest == key_game)
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SDL_EnableKeyRepeat (0, SDL_DEFAULT_REPEAT_INTERVAL);
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SDL_EnableKeyRepeat (0, SDL_DEFAULT_REPEAT_INTERVAL);
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@ -588,7 +588,7 @@ IN_LL_Init (void)
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{
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{
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SDL_EnableUNICODE (1); // Enable UNICODE translation for keyboard input
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SDL_EnableUNICODE (1); // Enable UNICODE translation for keyboard input
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Key_KeydestCallback (sdl_keydest_callback);
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Key_KeydestCallback (sdl_keydest_callback, 0);
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if (COM_CheckParm ("-nomouse"))
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if (COM_CheckParm ("-nomouse"))
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return;
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return;
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@ -348,7 +348,7 @@ in_paste_buffer_f (void)
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}
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}
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static void
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static void
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win_keydest_callback (keydest_t key_dest)
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win_keydest_callback (keydest_t key_dest, void *data)
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{
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{
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win_in_game = key_dest == key_game;
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win_in_game = key_dest == key_game;
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if (win_in_game) {
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if (win_in_game) {
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@ -367,7 +367,7 @@ IN_LL_Init (void)
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IN_StartupMouse ();
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IN_StartupMouse ();
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Key_KeydestCallback (win_keydest_callback);
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Key_KeydestCallback (win_keydest_callback, 0);
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Cmd_AddCommand ("in_paste_buffer", in_paste_buffer_f,
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Cmd_AddCommand ("in_paste_buffer", in_paste_buffer_f,
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"Paste the contents of the C&P buffer to the console");
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"Paste the contents of the C&P buffer to the console");
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}
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}
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@ -73,8 +73,8 @@ Thanks fly to Id for a hackable game! :)
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/* MW */
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/* MW */
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typedef struct edge_extra_t {
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typedef struct edge_extra_t {
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long num_face_ref;
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uint32_t num_face_ref;
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long ref_faces[MAX_REF_FACES]; // which faces are referenced
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uint32_t ref_faces[MAX_REF_FACES]; // which faces are referenced
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dvertex_t ref_faces_normal[MAX_REF_FACES]; // normal of referenced
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dvertex_t ref_faces_normal[MAX_REF_FACES]; // normal of referenced
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// faces
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// faces
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int ref_faces_area[MAX_REF_FACES]; // area of the referenced faces
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int ref_faces_area[MAX_REF_FACES]; // area of the referenced faces
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@ -531,7 +531,7 @@ create_image (long width, long height)
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static image_t *
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static image_t *
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render_map (bsp_t *bsp)
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render_map (bsp_t *bsp)
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{
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{
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long j = 0, k = 0, x = 0;
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uint32_t j = 0, k = 0, x = 0;
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dvertex_t *vertexlist, *vert1, *vert2;
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dvertex_t *vertexlist, *vert1, *vert2;
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dedge_t *edgelist;
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dedge_t *edgelist;
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@ -563,7 +563,7 @@ render_map (bsp_t *bsp)
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edge_extra = malloc (sizeof (struct edge_extra_t) * bsp->numedges);
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edge_extra = malloc (sizeof (struct edge_extra_t) * bsp->numedges);
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if (edge_extra == NULL) {
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if (edge_extra == NULL) {
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fprintf (stderr, "Error allocating %ld bytes for extra edge info.",
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fprintf (stderr, "Error allocating %ld bytes for extra edge info.",
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(long) sizeof (struct edge_extra_t) * bsp->numedges);
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(long) (sizeof (struct edge_extra_t) * bsp->numedges));
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exit (2);
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exit (2);
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}
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}
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/* initialize the array */
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/* initialize the array */
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@ -842,7 +842,7 @@ render_map (bsp_t *bsp)
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}
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}
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printf ("%zd edges plotted", bsp->numedges);
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printf ("%zd edges plotted", bsp->numedges);
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if (options.edgeremove) {
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if (options.edgeremove) {
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printf (" (%ld edges removed)\n", k);
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printf (" (%u edges removed)\n", k);
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} else {
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} else {
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printf ("\n");
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printf ("\n");
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}
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}
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@ -132,7 +132,7 @@ PortalBase (basethread_t *thread, portal_t *portal)
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cluster_t *cluster;
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cluster_t *cluster;
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int tp_side, portal_side;
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int tp_side, portal_side;
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for (cluster = clusters; cluster - clusters < portalclusters; cluster++) {
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for (cluster = clusters; cluster < clusters + portalclusters; cluster++) {
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int side = test_sphere (&cluster->sphere, portal->plane);
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int side = test_sphere (&cluster->sphere, portal->plane);
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if (side < 0) {
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if (side < 0) {
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