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Whitespace, plus a sprinkling of FIXME markers...
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1 changed files with 3 additions and 4 deletions
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@ -380,7 +380,7 @@ IN_Getimpulse_f (void)
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0 if held then released, and
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0 if held then released, and
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1.0 if held for the entire time
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1.0 if held for the entire time
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*/
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*/
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float
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float // FIXME: float? for 4 states? Ugh!
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CL_KeyState (kbutton_t *key)
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CL_KeyState (kbutton_t *key)
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{
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{
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float val;
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float val;
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@ -471,6 +471,7 @@ CL_AdjustAngles (void)
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if (up || down)
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if (up || down)
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V_StopPitchDrift ();
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V_StopPitchDrift ();
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// FIXME: Need to clean up view angle limits
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if (cl.viewangles[PITCH] > 80)
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if (cl.viewangles[PITCH] > 80)
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cl.viewangles[PITCH] = 80;
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cl.viewangles[PITCH] = 80;
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if (cl.viewangles[PITCH] < -70)
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if (cl.viewangles[PITCH] < -70)
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@ -480,10 +481,8 @@ CL_AdjustAngles (void)
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cl.viewangles[ROLL] = 50;
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cl.viewangles[ROLL] = 50;
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if (cl.viewangles[ROLL] < -50)
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if (cl.viewangles[ROLL] < -50)
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cl.viewangles[ROLL] = -50;
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cl.viewangles[ROLL] = -50;
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}
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}
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/*
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/*
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CL_BaseMove
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CL_BaseMove
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