Whitespace.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2002-09-28 02:33:39 +00:00
parent a13a67b163
commit eb54acf140
4 changed files with 131 additions and 138 deletions

View file

@ -1074,88 +1074,93 @@ Host_Give_f (void)
case '7':
case '8':
case '9':
// MED 01/04/97 added hipnotic give stuff
if (hipnotic) {
if (t[0] == '6') {
if (t[1] == 'a')
// MED 01/04/97 added hipnotic give stuff
if (hipnotic) {
if (t[0] == '6') {
if (t[1] == 'a')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items)
| HIT_PROXIMITY_GUN;
else
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items)
| IT_GRENADE_LAUNCHER;
} else if (t[0] == '9')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items) | HIT_PROXIMITY_GUN;
else
(int) SVfloat (sv_player, items) | HIT_LASER_CANNON;
else if (t[0] == '0')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items) | IT_GRENADE_LAUNCHER;
} else if (t[0] == '9')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items) | HIT_LASER_CANNON;
else if (t[0] == '0')
SVfloat (sv_player, items) = (int) SVfloat (sv_player, items) | HIT_MJOLNIR;
else if (t[0] >= '2')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items) | (IT_SHOTGUN << (t[0] - '2'));
} else {
if (t[0] >= '2')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items) | (IT_SHOTGUN << (t[0] - '2'));
}
break;
(int) SVfloat (sv_player, items) | HIT_MJOLNIR;
else if (t[0] >= '2')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items)
| (IT_SHOTGUN << (t[0] - '2'));
} else {
if (t[0] >= '2')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items)
| (IT_SHOTGUN << (t[0] - '2'));
}
break;
case 's':
if (rogue) {
SVfloat (sv_player, ammo_shells1) = v;
}
if (rogue) {
SVfloat (sv_player, ammo_shells1) = v;
}
SVfloat (sv_player, ammo_shells) = v;
break;
SVfloat (sv_player, ammo_shells) = v;
break;
case 'n':
if (rogue) {
SVfloat (sv_player, ammo_nails1) = v;
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
if (rogue) {
SVfloat (sv_player, ammo_nails1) = v;
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
SVfloat (sv_player, ammo_nails) = v;
} else {
SVfloat (sv_player, ammo_nails) = v;
} else {
SVfloat (sv_player, ammo_nails) = v;
}
break;
}
break;
case 'l':
if (rogue) {
SVfloat (sv_player, ammo_lava_nails) = v;
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
SVfloat (sv_player, ammo_nails) = v;
}
break;
if (rogue) {
SVfloat (sv_player, ammo_lava_nails) = v;
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
SVfloat (sv_player, ammo_nails) = v;
}
break;
case 'r':
if (rogue) {
SVfloat (sv_player, ammo_rockets1) = v;
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
if (rogue) {
SVfloat (sv_player, ammo_rockets1) = v;
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
SVfloat (sv_player, ammo_rockets) = v;
} else {
SVfloat (sv_player, ammo_rockets) = v;
} else {
SVfloat (sv_player, ammo_rockets) = v;
}
break;
}
break;
case 'm':
if (rogue) {
SVfloat (sv_player, ammo_multi_rockets) = 0;
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
SVfloat (sv_player, ammo_rockets) = v;
}
break;
if (rogue) {
SVfloat (sv_player, ammo_multi_rockets) = 0;
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
SVfloat (sv_player, ammo_rockets) = v;
}
break;
case 'h':
SVfloat (sv_player, health) = v;
break;
SVfloat (sv_player, health) = v;
break;
case 'c':
if (rogue) {
SVfloat (sv_player, ammo_cells1) = v;
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
if (rogue) {
SVfloat (sv_player, ammo_cells1) = v;
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
SVfloat (sv_player, ammo_cells) = v;
} else {
SVfloat (sv_player, ammo_cells) = v;
} else {
SVfloat (sv_player, ammo_cells) = v;
}
break;
}
break;
case 'p':
if (rogue) {
SVfloat (sv_player, ammo_plasma) = v;
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
SVfloat (sv_player, ammo_cells) = v;
}
break;
if (rogue) {
SVfloat (sv_player, ammo_plasma) = v;
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
SVfloat (sv_player, ammo_cells) = v;
}
break;
}
}
#endif

View file

@ -182,7 +182,7 @@ void
SV_SendServerinfo (client_t *client)
{
const char **s;
char message[2048];
char message[2048];
MSG_WriteByte (&client->message, svc_print);
snprintf (message, sizeof (message), "%c\nVersion %s server (%i CRC)", 2,
@ -392,8 +392,7 @@ SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
ent = NEXT_EDICT (&sv_pr_state, sv.edicts);
for (e = 1; e < sv.num_edicts; e++, ent = NEXT_EDICT (&sv_pr_state, ent)) {
// ignore if not touching a PV leaf
if (ent != clent) // clent is ALLWAYS sent
{
if (ent != clent) { // clent is ALLWAYS sent
// ignore ents without visible models
if (!SVfloat (ent, modelindex) ||
!*PR_GetString (&sv_pr_state, SVstring (ent, model)))
@ -500,11 +499,9 @@ SV_CleanupEnts (void)
edict_t *ent;
ent = NEXT_EDICT (&sv_pr_state, sv.edicts);
for (e = 1; e < sv.num_edicts; e++, ent = NEXT_EDICT (&sv_pr_state, ent)) {
SVfloat (ent, effects) = (int) SVfloat (ent, effects) &
~EF_MUZZLEFLASH;
}
for (e = 1; e < sv.num_edicts; e++, ent = NEXT_EDICT (&sv_pr_state, ent))
SVfloat (ent, effects) = (int) SVfloat (ent, effects)
& ~EF_MUZZLEFLASH;
}
void
@ -596,7 +593,7 @@ SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
MSG_WriteByte (msg, SVvector (ent, velocity)[i] / 16);
}
// [always sent] if (bits & SU_ITEMS)
// if (bits & SU_ITEMS) // [always sent]
MSG_WriteLong (msg, items);
if (bits & SU_WEAPONFRAME)
@ -604,9 +601,8 @@ SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
if (bits & SU_ARMOR)
MSG_WriteByte (msg, SVfloat (ent, armorvalue));
if (bits & SU_WEAPON)
MSG_WriteByte (msg,
SV_ModelIndex (PR_GetString (&sv_pr_state, SVstring
(ent, weaponmodel))));
MSG_WriteByte (msg, SV_ModelIndex (PR_GetString (&sv_pr_state, SVstring
(ent, weaponmodel))));
MSG_WriteShort (msg, SVfloat (ent, health));
MSG_WriteByte (msg, SVfloat (ent, currentammo));
@ -667,7 +663,8 @@ SV_UpdateToReliableMessages (void)
// check for changes to be sent over the reliable streams
for (i = 0, host_client = svs.clients; i < svs.maxclients;
i++, host_client++) {
if (host_client->old_frags != (int) SVfloat (host_client->edict, frags)) {
if (host_client->old_frags != (int) SVfloat (host_client->edict,
frags)) {
for (j = 0, client = svs.clients; j < svs.maxclients; j++,
client++) {
if (!client->active)
@ -733,12 +730,11 @@ SV_SendClientMessages (void)
if (!SV_SendClientDatagram (host_client))
continue;
} else {
// the player isn't totally in the game yet
// send small keepalive messages if too much time has passed
// send a full message when the next signon stage has been
// requested
// some other message data (name changes, etc) may accumulate
// between signon stages
// The player isn't totally in the game yet
// Send small keepalive messages if too much time has passed
// Send a full message when the next signon stage has been
// requested; some other message data (name changes, etc) may
// accumulate between signon stages
if (!host_client->sendsignon) {
if (realtime - host_client->last_message > 5)
SV_SendNop (host_client);
@ -746,9 +742,8 @@ SV_SendClientMessages (void)
}
}
// check for an overflowed message. Should only happen
// on a very fucked up connection that backs up a lot, then
// changes level
// check for an overflowed message. Should only happen on a very
// fucked up connection that backs up a lot, then changes level
if (host_client->message.overflowed) {
SV_DropClient (true);
host_client->message.overflowed = false;
@ -813,34 +808,35 @@ SV_CreateBaseline (void)
// create entity baseline
VectorCopy (SVvector (svent, origin),
((entity_state_t*)svent->data)->origin);
((entity_state_t *) svent->data)->origin);
VectorCopy (SVvector (svent, angles),
((entity_state_t*)svent->data)->angles);
((entity_state_t*)svent->data)->frame = SVfloat (svent, frame);
((entity_state_t*)svent->data)->skin = SVfloat (svent, skin);
((entity_state_t *) svent->data)->angles);
((entity_state_t *) svent->data)->frame = SVfloat (svent, frame);
((entity_state_t *) svent->data)->skin = SVfloat (svent, skin);
if (entnum > 0 && entnum <= svs.maxclients) {
((entity_state_t*)svent->data)->colormap = entnum;
((entity_state_t*)svent->data)->modelindex = SV_ModelIndex
((entity_state_t *) svent->data)->colormap = entnum;
((entity_state_t *) svent->data)->modelindex = SV_ModelIndex
("progs/player.mdl");
} else {
((entity_state_t*)svent->data)->colormap = 0;
((entity_state_t*)svent->data)->modelindex =
SV_ModelIndex (PR_GetString (&sv_pr_state,SVstring (svent,
model)));
((entity_state_t *) svent->data)->colormap = 0;
((entity_state_t *) svent->data)->modelindex =
SV_ModelIndex (PR_GetString (&sv_pr_state, SVstring (svent,
model)));
}
// add to the message
MSG_WriteByte (&sv.signon, svc_spawnbaseline);
MSG_WriteShort (&sv.signon, entnum);
MSG_WriteByte (&sv.signon, ((entity_state_t*)svent->data)->modelindex);
MSG_WriteByte (&sv.signon, ((entity_state_t*)svent->data)->frame);
MSG_WriteByte (&sv.signon, ((entity_state_t*)svent->data)->colormap);
MSG_WriteByte (&sv.signon, ((entity_state_t*)svent->data)->skin);
MSG_WriteByte (&sv.signon,
((entity_state_t *) svent->data)->modelindex);
MSG_WriteByte (&sv.signon, ((entity_state_t *) svent->data)->frame);
MSG_WriteByte (&sv.signon, ((entity_state_t *) svent->data)->colormap);
MSG_WriteByte (&sv.signon, ((entity_state_t *) svent->data)->skin);
MSG_WriteCoordAngleV (&sv.signon,
((entity_state_t*)svent->data)->origin,
((entity_state_t*)svent->data)->angles);
((entity_state_t *) svent->data)->origin,
((entity_state_t *) svent->data)->angles);
}
}
@ -890,12 +886,10 @@ SV_SaveSpawnparms (void)
EDICT_TO_PROG (&sv_pr_state, host_client->edict);
PR_ExecuteProgram (&sv_pr_state, sv_funcs.SetChangeParms);
for (j = 0; j < NUM_SPAWN_PARMS; j++)
host_client->spawn_parms[j] =
sv_globals.parms[j];
host_client->spawn_parms[j] = sv_globals.parms[j];
}
}
/*
SV_SpawnServer
@ -1031,8 +1025,8 @@ SV_SpawnServer (const char *server)
SV_CreateBaseline ();
// send serverinfo to all connected clients
for (i = 0, host_client = svs.clients; i < svs.maxclients;
i++, host_client++)
for (i = 0, host_client = svs.clients; i < svs.maxclients; i++,
host_client++)
if (host_client->active)
SV_SendServerinfo (host_client);

View file

@ -223,13 +223,11 @@ char prespawn_name[] = "prespawn %i 0 %i";
char modellist_name[] = "modellist %i %i";
char soundlist_name[] = "soundlist %i %i";
void CL_RSShot_f (void);
extern cvar_t *cl_showscoresuid;
void
CL_Sbar_f (cvar_t *var)
{
@ -265,8 +263,8 @@ CL_SendConnectPacket (void)
double t1, t2;
// JACK: Fixed bug where DNS lookups would cause two connects real fast
// Now, adds lookup time to the connect time.
// Should I add it to realtime instead?!?!
// Now, adds lookup time to the connect time.
// Should I add it to realtime instead?!?!
if (cls.state != ca_disconnected)
return;
@ -375,10 +373,8 @@ CL_Rcon_f (void)
to = cls.netchan.remote_address;
else {
if (!rcon_address->string[0]) {
Con_Printf ("You must either be connected, "
"or set the 'rcon_address' cvar "
"to issue rcon commands\n");
Con_Printf ("You must either be connected, or set the "
"'rcon_address' cvar to issue rcon commands\n");
return;
}
NET_StringToAdr (rcon_address->string, &to);
@ -586,7 +582,7 @@ CL_FullServerinfo_f (void)
server_version = strdup (p);
} else if ((p = Info_ValueForKey (cl.serverinfo, "*version")) && *p) {
if (server_version == NULL)
Con_Printf ("QaukeWorld v%s Server\n", p);
Con_Printf ("QuakeWorld v%s Server\n", p);
server_version = strdup (p);
}
@ -1245,10 +1241,10 @@ CL_Init (void)
// forward to server commands
Cmd_AddCommand ("kill", CL_Cmd_ForwardToServer, "Suicide :)");
Cmd_AddCommand ("pause", CL_Cmd_ForwardToServer, "Pause the game");
Cmd_AddCommand ("say", CL_Cmd_ForwardToServer, "Say something to all other "
"players");
Cmd_AddCommand ("say_team", CL_Cmd_ForwardToServer, "Say something only to "
"people on your team");
Cmd_AddCommand ("say", CL_Cmd_ForwardToServer, "Say something to all "
"other players");
Cmd_AddCommand ("say_team", CL_Cmd_ForwardToServer, "Say something only "
"to people on your team");
Cmd_AddCommand ("serverinfo", CL_Cmd_ForwardToServer, "Report the current "
"server info");
}
@ -1522,7 +1518,7 @@ Host_Frame (float time)
if ((sleeptime = Host_SimulationTime (time)) != 0) {
#ifdef HAVE_USLEEP
if (cl_usleep_cache && sleeptime > 0.002) // minimum sleep time
usleep ((unsigned long)(sleeptime * 1000000 / 2));
usleep ((unsigned long) (sleeptime * 1000000 / 2));
#endif
return; // framerate is too high
}
@ -1687,7 +1683,7 @@ Host_Init (void)
// only reads from within the quake file system, and changing that is
// probably Not A Good Thing (tm).
fs_globalcfg = Cvar_Get ("fs_globalcfg", FS_GLOBALCFG, CVAR_ROM, NULL,
"global configuration file");
"global configuration file");
Cmd_Exec_File (cl_cbuf, fs_globalcfg->string);
Cbuf_Execute_Sets (cl_cbuf);

View file

@ -108,13 +108,13 @@ PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
return blocked;
}
#define MAX_CLIP_PLANES 5
/*
PM_FlyMove
The basic solid body movement clip that slides along multiple planes
*/
#define MAX_CLIP_PLANES 5
int
PM_FlyMove (void)
{
@ -240,8 +240,7 @@ PM_FlymodeMove (void)
VectorCopy (pmvel, pmtmp);
pmspeed = VectorNormalize (pmtmp); // don't alter pmvel
if (pmspeed > movevars.maxspeed) // there IS a spoon, Neo..
{
if (pmspeed > movevars.maxspeed) { // there IS a spoon, Neo..
VectorScale (pmvel, movevars.maxspeed / pmspeed, pmvel);
pmspeed = movevars.maxspeed;
}
@ -306,9 +305,8 @@ PM_GroundMove (void)
VectorCopy (pmove.origin, dest);
dest[2] += STEPSIZE;
trace = PM_PlayerMove (pmove.origin, dest);
if (!trace.startsolid && !trace.allsolid) {
if (!trace.startsolid && !trace.allsolid)
VectorCopy (trace.endpos, pmove.origin);
}
// slide move
PM_FlyMove ();
@ -318,9 +316,8 @@ PM_GroundMove (void)
trace = PM_PlayerMove (pmove.origin, dest);
if (trace.plane.normal[2] < 0.7)
goto usedown;
if (!trace.startsolid && !trace.allsolid) {
if (!trace.startsolid && !trace.allsolid)
VectorCopy (trace.endpos, pmove.origin);
}
VectorCopy (pmove.origin, up);
// decide which one went farther
@ -487,8 +484,8 @@ PM_WaterMove (void)
VectorCopy (dest, start);
start[2] += STEPSIZE + 1;
trace = PM_PlayerMove (start, dest);
if (!trace.startsolid && !trace.allsolid) // FIXME: check steep slope?
{ // walked up the step
if (!trace.startsolid && !trace.allsolid) { // FIXME: check steep slope?
// walked up the step
VectorCopy (trace.endpos, pmove.origin);
return;
}
@ -544,9 +541,9 @@ PM_AirMove (void)
if (!PM_FlyMove ()) {
// the move didn't get blocked
PM_CategorizePosition ();
if (onground != -1) // but we're on ground now
{
if (onground != -1) { // but we're on ground now
vec3_t original;
// This is a hack to fix the jumping bug
VectorCopy (pmove.origin, original);
// Calculate correct velocity
@ -750,7 +747,7 @@ SpectatorMove (void)
speed = sqrt (speed);
drop = 0;
friction = movevars.friction * 1.5; // extra friction
friction = movevars.friction * 1.5; // extra friction
control = speed < movevars.stopspeed ? movevars.stopspeed : speed;
drop += control * friction * frametime;
@ -831,6 +828,7 @@ PlayerMove (void)
&& onground != -1 && pmove.oldonground == -1 // just landed
&& no_pogo_stick->int_val & 2) {
float save = movevars.friction;
pmove.waterjumptime = 0;
movevars.friction *= 3;
PM_Friction ();