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Remove D_BeginDirectRect and D_EndDirectRect from gl/glsl.
They were never really needed anyway (they're for the sw renderer).
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e991c1fed3
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2 changed files with 0 additions and 20 deletions
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@ -734,13 +734,3 @@ GL_Init_Common (void)
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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}
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void
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D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
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{
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}
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void
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D_EndDirectRect (int x, int y, int width, int height)
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{
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}
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@ -167,16 +167,6 @@ GL_Init_Common (void)
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qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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}
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void
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D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
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{
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}
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void
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D_EndDirectRect (int x, int y, int width, int height)
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{
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}
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int
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int
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GLSL_CompileShader (const char *name, const char *shader_src, int type)
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GLSL_CompileShader (const char *name, const char *shader_src, int type)
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{
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{
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