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[scene] Set the color for new entities
Black doesn't show up too well on black. Really, this isn't the best fix, but it will do until I can rework entities to use a component system.
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@ -35,6 +35,7 @@
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# include <strings.h>
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#endif
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#include "QF/mathlib.h"
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#include "QF/progs.h" // for PR_RESMAP
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#include "QF/sys.h"
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@ -84,6 +85,8 @@ Scene_CreateEntity (scene_t *scene)
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hierarchy_t *h = ent->transform->hierarchy;
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h->entity.a[ent->transform->index] = ent;
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QuatSet (1, 1, 1, 1, ent->renderer.colormod);
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return ent;
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}
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