Make vulkan building actually conditional

This commit is contained in:
Bill Currie 2019-07-09 01:03:26 +09:00
parent 8ee06d75a9
commit e9f1bc7b30

View file

@ -71,7 +71,11 @@ if test "x$HAVE_X" = xyes; then
NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-x11.desktop"
CL_TARGETS="$CL_TARGETS X11"
VID_TARGETS="$VID_TARGETS libQFx11.la"
QF_NEED(vid_render, [sw sw32 gl glsl vulkan])
if test "$HAVE_VULKAN" = "yes"; then
QF_NEED(vid_render, [sw sw32 gl glsl vulkan])
else
QF_NEED(vid_render, [sw sw32 gl glsl])
fi
QF_NEED(models, [sw gl glsl])
QF_NEED(alias, [sw gl glsl])
QF_NEED(brush, [sw gl glsl])
@ -95,7 +99,11 @@ if test "x$HAVE_SDL" = xyes; then
NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-sdl.desktop"
CL_TARGETS="$CL_TARGETS SDL"
VID_TARGETS="$VID_TARGETS libQFsdl.la"
QF_NEED(vid_render, [sw sw32 gl glsl vulkan])
if test "$HAVE_VULKAN" = "yes"; then
QF_NEED(vid_render, [sw sw32 gl glsl vulkan])
else
QF_NEED(vid_render, [sw sw32 gl glsl])
fi
QF_NEED(models, [sw gl glsl])
QF_NEED(alias, [sw gl glsl])
QF_NEED(brush, [sw gl glsl])