nuke SV_RecursiveHullCheck from cl_cam.c and use PM_RecursiveHullCheck

instead. Also add prototype for PM_RecursiveHullCheck to pmove.h
This commit is contained in:
Bill Currie 2001-10-01 00:20:57 +00:00
parent f505e8630c
commit e9c420c749
2 changed files with 4 additions and 132 deletions

View file

@ -119,5 +119,7 @@ int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
int PM_PointContents (vec3_t point);
qboolean PM_TestPlayerPosition (vec3_t point);
pmtrace_t PM_PlayerMove (vec3_t start, vec3_t stop);
qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f,
vec3_t p1, vec3_t p2, pmtrace_t *trace);
#endif // _PMOVE_H

View file

@ -80,9 +80,6 @@ extern kbutton_t in_lookup, in_lookdown;
extern kbutton_t in_moveleft, in_moveright;
extern kbutton_t in_strafe, in_speed;
qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f,
vec3_t p1, vec3_t p2, trace_t *trace);
cvar_t *chase_back;
cvar_t *chase_up;
cvar_t *chase_right;
@ -658,140 +655,13 @@ CL_Cam_Init_Cvars (void)
chase_active = Cvar_Get ("chase_active", "0", CVAR_NONE, NULL, "None");
}
// 1/32 epsilon to keep floating point happy
#define DIST_EPSILON (0.03125)
qboolean
SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
vec3_t p2, trace_t *trace)
{
dclipnode_t *node;
mplane_t *plane;
float t1, t2;
float frac;
int i;
vec3_t mid;
int side;
float midf;
// check for empty
if (num < 0) {
if (num != CONTENTS_SOLID) {
trace->allsolid = false;
if (num == CONTENTS_EMPTY)
trace->inopen = true;
else
trace->inwater = true;
} else
trace->startsolid = true;
return true; // empty
}
if (num < hull->firstclipnode || num > hull->lastclipnode)
Sys_Error ("SV_RecursiveHullCheck: bad node number");
// find the point distances
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
if (plane->type < 3) {
t1 = p1[plane->type] - plane->dist;
t2 = p2[plane->type] - plane->dist;
} else {
t1 = DotProduct (plane->normal, p1) - plane->dist;
t2 = DotProduct (plane->normal, p2) - plane->dist;
}
#if 1
if (t1 >= 0 && t2 >= 0)
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1,
p2, trace);
if (t1 < 0 && t2 < 0)
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1,
p2, trace);
#else
if ((t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0))
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1,
p2, trace);
if ((t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0))
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1,
p2, trace);
#endif
// put the crosspoint DIST_EPSILON pixels on the near side
if (t1 < 0)
frac = (t1 + DIST_EPSILON) / (t1 - t2);
else
frac = (t1 - DIST_EPSILON) / (t1 - t2);
if (frac < 0)
frac = 0;
if (frac > 1)
frac = 1;
midf = p1f + (p2f - p1f) * frac;
for (i = 0; i < 3; i++)
mid[i] = p1[i] + frac * (p2[i] - p1[i]);
side = (t1 < 0);
// move up to the node
if (!SV_RecursiveHullCheck
(hull, node->children[side], p1f, midf, p1, mid, trace)) return false;
#ifdef PARANOID
if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
== CONTENTS_SOLID) {
Sys_Printf ("mid PointInHullSolid\n");
return false;
}
#endif
if (SV_HullPointContents (hull, node->children[side ^ 1], mid)
!= CONTENTS_SOLID)
// go past the node
return SV_RecursiveHullCheck (hull, node->children[side ^ 1], midf,
p2f, mid, p2, trace);
if (trace->allsolid)
return false; // never got out of the solid area
// the other side of the node is solid, this is the impact point
if (!side) {
VectorCopy (plane->normal, trace->plane.normal);
trace->plane.dist = plane->dist;
} else {
VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
trace->plane.dist = -plane->dist;
}
while (SV_HullPointContents (hull, hull->firstclipnode, mid)
== CONTENTS_SOLID) { // shouldn't really happen, but does
// occasionally
frac -= 0.1;
if (frac < 0) {
trace->fraction = midf;
VectorCopy (mid, trace->endpos);
Sys_Printf ("backup past 0\n");
return false;
}
midf = p1f + (p2f - p1f) * frac;
for (i = 0; i < 3; i++)
mid[i] = p1[i] + frac * (p2[i] - p1[i]);
}
trace->fraction = midf;
VectorCopy (mid, trace->endpos);
return false;
}
void
TraceLine (vec3_t start, vec3_t end, vec3_t impact)
{
trace_t trace;
pmtrace_t trace;
memset (&trace, 0, sizeof (trace));
SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
PM_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
VectorCopy (trace.endpos, impact);
}