mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
[gamecode] Fix some goofs in the callchain test
They made it difficult to tell when I got things working :P
This commit is contained in:
parent
306fcbfbd0
commit
e9af549195
1 changed files with 2 additions and 2 deletions
|
@ -141,7 +141,7 @@ static pr_ivec4_t callchain_init[32] = {
|
|||
};
|
||||
|
||||
static pr_ivec4_t callchain_expect[32] = {
|
||||
{ 0, 2, 3, 0 },
|
||||
{ 0, 2, 3, 4 },
|
||||
{ 42, DB, DB, DB },
|
||||
};
|
||||
|
||||
|
@ -152,7 +152,7 @@ static dstatement_t callchain_statements[] = {
|
|||
{ OP_LEA_C, STK, -4, STK }, // reserve 4 words on the stack
|
||||
{ OP_WITH, 2, 0, 2 }, // put locals into reg 2
|
||||
{ OP(0, 0, 2, OP_CALL_B), 2, 0, 0 },
|
||||
{ OP(0, 0, 2, OP_CALL_B), 2, 0, 1 },
|
||||
{ OP(0, 0, 2, OP_CALL_B), 3, 0, 1 },
|
||||
{ OP(2, 0, 0, OP_RETURN), 0, 0, 0 },
|
||||
[64]=
|
||||
{ OP_LEA_C, STK, -4, STK }, // reserve 4 words on the stack
|
||||
|
|
Loading…
Reference in a new issue