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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
[ui] Implement auto-layout
TextContent seems redundant at this stage since a text view is always sized to its content, and PercentOfParent doesn't work yet. Pixels definitely works and Null seems to work in that it does no sizing or positioning. Vertical layout is supported but not yet tested, similar for ChildrenSum, but I can have two buttons side by side.
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153958a51f
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3 changed files with 100 additions and 19 deletions
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@ -43,22 +43,6 @@ typedef enum IMUI_SizeKind {
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IMUI_SizeKind_ChildrenSum,
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IMUI_SizeKind_ChildrenSum,
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} IMUI_SizeKind;
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} IMUI_SizeKind;
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typedef enum IMUI_Axis {
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IMUI_Axis_X,
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IMUI_Axis_Y,
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IMUI_Axis_count,
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} IMUI_Axis;
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typedef struct imui_size {
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IMUI_SizeKind kind;
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float value;
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float strictness;
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} imui_size;
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typedef struct imui_layout_s {
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imui_size semantic_size[IMUI_Axis_count];
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} imui_layout_t;
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imui_ctx_t *IMUI_NewContext (struct canvas_system_s canvas_sys,
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imui_ctx_t *IMUI_NewContext (struct canvas_system_s canvas_sys,
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const char *font, float fontsize);
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const char *font, float fontsize);
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void IMUI_DestroyContext (imui_ctx_t *ctx);
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void IMUI_DestroyContext (imui_ctx_t *ctx);
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@ -83,6 +83,9 @@ typedef struct viewcont_s {
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unsigned resize_y:1; ///< If true, view's height follows parent's.
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unsigned resize_y:1; ///< If true, view's height follows parent's.
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unsigned bol_suppress:1; ///< If true, view_flow skips at start of line.
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unsigned bol_suppress:1; ///< If true, view_flow skips at start of line.
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unsigned flow_size:1; ///< If true, view's size is adjusted to flow.
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unsigned flow_size:1; ///< If true, view's size is adjusted to flow.
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unsigned semantic_x:3; ///< layout size control (IMUI_SizeKind)
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unsigned semantic_y:3; ///< layout size control (IMUI_SizeKind)
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unsigned vertical:1; ///< true: layout is vertical, else horizontal
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} viewcont_t;
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} viewcont_t;
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enum {
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enum {
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100
libs/ui/imui.c
100
libs/ui/imui.c
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@ -35,6 +35,7 @@
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#include "QF/ecs.h"
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#include "QF/ecs.h"
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#include "QF/hash.h"
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#include "QF/hash.h"
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#include "QF/mathlib.h"
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#include "QF/progs.h"
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#include "QF/progs.h"
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#include "QF/quakeio.h"
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#include "QF/quakeio.h"
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@ -249,13 +250,102 @@ prune_objects (imui_ctx_t *ctx)
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}
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}
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}
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}
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//FIXME currently works properly only for grav_northwest
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static void
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layout_objects (imui_ctx_t *ctx)
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{
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auto ref = View_GetRef (ctx->root_view);
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auto h = ref->hierarchy;
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view_pos_t *pos = h->components[view_pos];
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view_pos_t *len = h->components[view_len];
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viewcont_t *cont = h->components[view_control];
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uint32_t *parent = h->parentIndex;
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struct boolpair {
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bool x, y;
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} down_depend[h->num_objects];
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// the root view size is always explicity
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down_depend[0] = (struct boolpair) { false, false };
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for (uint32_t i = 1; i < h->num_objects; i++) {
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if (cont[i].semantic_x == IMUI_SizeKind_ChildrenSum) {
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down_depend[i].x = 1;
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} else if (!(down_depend[i].x = down_depend[parent[i]].x)
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&& cont[i].semantic_x == IMUI_SizeKind_PercentOfParent) {
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len[i].x = (len[parent[i]].x * 100) / 100; //FIXME precent
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}
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if (cont[i].semantic_y == IMUI_SizeKind_ChildrenSum) {
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down_depend[i].y = 1;
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} else if (!(down_depend[i].y = down_depend[parent[i]].y)
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&& cont[i].semantic_y == IMUI_SizeKind_PercentOfParent) {
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len[i].y = (len[parent[i]].y * 100) / 100; //FIXME precent
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}
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}
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for (uint32_t i = h->num_objects; --i > 0; ) {
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view_pos_t clen = len[i];
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if (cont[i].semantic_x == IMUI_SizeKind_ChildrenSum) {
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clen.x = 0;
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if (cont[i].vertical) {
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for (uint32_t j = 0; j < h->childCount[i]; j++) {
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uint32_t child = h->childIndex[i] + j;
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clen.x = max (clen.x, len[child].x);
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}
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} else {
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for (uint32_t j = 0; j < h->childCount[i]; j++) {
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uint32_t child = h->childIndex[i] + j;
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clen.x += len[child].x;
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}
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}
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}
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if (cont[i].semantic_y == IMUI_SizeKind_ChildrenSum) {
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clen.y = 0;
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if (!cont[i].vertical) {
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for (uint32_t j = 0; j < h->childCount[i]; j++) {
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uint32_t child = h->childIndex[i] + j;
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clen.y = max (clen.y, len[child].y);
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}
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} else {
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for (uint32_t j = 0; j < h->childCount[i]; j++) {
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uint32_t child = h->childIndex[i] + j;
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clen.y += len[child].y;
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}
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}
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}
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len[i] = clen;
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}
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view_pos_t cpos = {};
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uint32_t cur_parent = 0;
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for (uint32_t i = 1; i < h->num_objects; i++) {
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if (parent[i] != cur_parent) {
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cur_parent = parent[i];
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cpos = (view_pos_t) {};
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}
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if (cont[i].semantic_x != IMUI_SizeKind_Null
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&& cont[i].semantic_y != IMUI_SizeKind_Null) {
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pos[i] = cpos;
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} else if (cont[i].semantic_x != IMUI_SizeKind_Null) {
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pos[i].x = cpos.x;
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} else if (cont[i].semantic_y != IMUI_SizeKind_Null) {
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pos[i].y = cpos.y;
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}
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if (cont[parent[i]].vertical) {
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cpos.y += cont[i].semantic_y == IMUI_SizeKind_Null ? 0 : len[i].y;
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} else {
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cpos.x += cont[i].semantic_x == IMUI_SizeKind_Null ? 0 : len[i].x;
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}
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}
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View_UpdateHierarchy (ctx->root_view);
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}
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void
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void
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IMUI_Draw (imui_ctx_t *ctx)
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IMUI_Draw (imui_ctx_t *ctx)
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{
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{
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ctx->frame_draw = Sys_LongTime ();
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ctx->frame_draw = Sys_LongTime ();
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prune_objects (ctx);
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prune_objects (ctx);
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View_UpdateHierarchy (ctx->root_view);
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layout_objects (ctx);
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ctx->frame_end = Sys_LongTime ();
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ctx->frame_end = Sys_LongTime ();
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}
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}
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@ -322,8 +412,12 @@ IMUI_Button (imui_ctx_t *ctx, const char *label)
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ctx->csys.reg) = 0;
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ctx->csys.reg) = 0;
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View_SetVisible (view, 1);
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View_SetVisible (view, 1);
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View_SetGravity (view, grav_northwest);
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*View_Control (view) = (viewcont_t) {
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View_SetResize (view, 0, 0);
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.gravity = grav_northwest,
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.visible = 1,
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.semantic_x = IMUI_SizeKind_Pixels,
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.semantic_y = IMUI_SizeKind_Pixels,
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};
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auto text = add_text (view, state, ctx);
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auto text = add_text (view, state, ctx);
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auto len = View_GetLen (text);
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auto len = View_GetLen (text);
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