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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
Merges, and cl_writecfg now works in nq.
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parent
d55f9e4a4d
commit
e9857d8213
7 changed files with 112 additions and 41 deletions
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@ -1,4 +1,3 @@
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/*
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cl_main.c
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@ -51,13 +50,10 @@
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byte *vid_colormap;
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// we need to declare some mouse variables here, because the menu system
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// references them even when on a unix system.
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// these two are not intended to be set directly
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cvar_t *cl_name;
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cvar_t *writecfg;
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cvar_t *cl_writecfg;
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cvar_t *cl_shownet;
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cvar_t *cl_nolerp;
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@ -133,6 +129,8 @@ CL_InitCvars (void)
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"swim/fly up/down speed");
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cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, NULL,
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"turning speed");
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cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL,
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"write config files?");
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cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL,
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"show network packets. 0=off, 1=basic, 2=verbose");
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cl_nolerp = Cvar_Get ("cl_nolerp", "0", CVAR_NONE, NULL,
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@ -1,7 +1,7 @@
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/*
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com.c
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@description@
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misc functions used in client and server
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Copyright (C) 1996-1997 Id Software, Inc.
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@ -75,9 +75,10 @@ COM_CheckRegistered (void)
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void
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COM_Init ()
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COM_Init (void)
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{
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registered = Cvar_Get ("registered", "0", CVAR_NONE, NULL, "None");
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registered = Cvar_Get ("registered", "0", CVAR_NONE, NULL,
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"Is the game the registered version. 1 yes 0 no");
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cmdline = Cvar_Get ("cmdline", "0", CVAR_SERVERINFO, Cvar_Info, "None");
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Cmd_AddCommand ("path", COM_Path_f, "No Description");
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@ -50,9 +50,9 @@
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#include "QF/sys.h"
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#include "QF/vid.h"
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#include "client.h"
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#include "chase.h"
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#include "game.h"
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#include "client.h"
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//#include "game.h"
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#include "glquake.h"
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#include "r_cvar.h"
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#include "r_dynamic.h"
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@ -652,7 +652,7 @@ R_DrawAliasModel (entity_t *e)
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}
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// clamp lighting so it doesn't overbright as much
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shadelight = min (shadelight, 200);
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shadelight = min (shadelight, 100); // was 200
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// never allow players to go totally black
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if (strequal (clmodel->name, "progs/player.mdl")) {
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@ -1080,7 +1080,10 @@ R_RenderScene (void)
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R_RenderDlights ();
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}
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void R_RenderBrushPoly (msurface_t *fa);
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void
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R_Mirror (void)
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{
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@ -1093,9 +1096,8 @@ R_Mirror (void)
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memcpy (r_base_world_matrix, r_world_matrix, sizeof (r_base_world_matrix));
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d =
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DotProduct (r_refdef.vieworg,
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mirror_plane->normal) - mirror_plane->dist;
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d = DotProduct (r_refdef.vieworg, mirror_plane->normal) -
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mirror_plane->dist;
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VectorMA (r_refdef.vieworg, -2 * d, mirror_plane->normal, r_refdef.vieworg);
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d = DotProduct (vpn, mirror_plane->normal);
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@ -1,4 +1,3 @@
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/*
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host.c
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@ -84,7 +83,6 @@ double host_time;
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double realtime; // without any filtering or bounding
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double oldrealtime; // last frame run
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int host_framecount;
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int host_hunklevel;
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int minimum_memory;
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@ -95,6 +93,8 @@ jmp_buf host_abortserver;
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byte *vid_basepal;
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extern cvar_t *cl_writecfg;
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cvar_t *fs_globalcfg;
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cvar_t *fs_usercfg;
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@ -257,8 +257,7 @@ Host_InitLocal (void)
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Host_FindMaxClients ();
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host_time = 1.0; // so a think at time 0 won't get
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// called
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host_time = 1.0; // so a think at time 0 won't get called
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}
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@ -274,8 +273,9 @@ Host_WriteConfiguration (void)
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// dedicated servers initialize the host but don't parse and set the
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// config.cfg cvars
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if (host_initialized & !isDedicated) {
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f = Qopen (va ("%s/config.cfg", com_gamedir), "w");
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if (cl_writecfg->int_val && (host_initialized & !isDedicated)) {
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char *path = va ("%s/config.cfg", com_gamedir);
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f = Qopen (path, "w");
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if (!f) {
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Con_Printf ("Couldn't write config.cfg.\n");
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return;
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@ -145,9 +145,7 @@ cvar_t *localid;
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static qboolean allowremotecmd = true;
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//
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// info mirrors
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//
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/* info mirrors */
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cvar_t *password;
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cvar_t *spectator;
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cvar_t *cl_name;
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@ -1241,6 +1239,8 @@ CL_Init_Cvars (void)
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"swim/fly up/down speed");
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cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, NULL,
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"turning speed");
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cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL,
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"write config files?");
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cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL,
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"show network packets. 0=off, 1=basic, 2=verbose");
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cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, NULL, "status bar mode");
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@ -1272,8 +1272,6 @@ CL_Init_Cvars (void)
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"display realtime frames per second");
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show_time = Cvar_Get ("show_time", "0", CVAR_NONE, NULL,
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"display the current time");
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cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL,
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"write config files?");
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cl_predict_players2 = Cvar_Get ("cl_predict_players2", "1", CVAR_NONE,
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NULL, "If this and cl_predict_players are "
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"0, no player prediction is done");
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@ -54,6 +54,7 @@
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#include "cl_cam.h"
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#include "cl_main.h"
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#include "cl_parse.h" //FIXME CL_NewTranslation
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#include "cl_tent.h" // only for mirror support
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#include "glquake.h"
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#include "r_cvar.h"
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#include "r_dynamic.h"
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@ -651,7 +652,7 @@ R_DrawAliasModel (entity_t *e)
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}
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// clamp lighting so it doesn't overbright as much
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shadelight = min (shadelight, 100);
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shadelight = min (shadelight, 100); // was 200
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// never allow players to go totally black
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if (strequal (clmodel->name, "progs/player.mdl")) {
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@ -1077,6 +1078,72 @@ R_RenderScene (void)
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R_RenderDlights ();
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}
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void R_RenderBrushPoly (msurface_t *fa);
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void
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R_Mirror (void)
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{
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#if 0
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float d;
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msurface_t *s;
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entity_t **ent;
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if (!mirror)
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return;
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memcpy (r_base_world_matrix, r_world_matrix, sizeof (r_base_world_matrix));
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d = DotProduct (r_refdef.vieworg, mirror_plane->normal) -
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mirror_plane->dist;
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VectorMA (r_refdef.vieworg, -2 * d, mirror_plane->normal, r_refdef.vieworg);
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d = DotProduct (vpn, mirror_plane->normal);
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VectorMA (vpn, -2 * d, mirror_plane->normal, vpn);
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r_refdef.viewangles[0] = -asin (vpn[2]) / M_PI * 180;
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r_refdef.viewangles[1] = atan2 (vpn[1], vpn[0]) / M_PI * 180;
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r_refdef.viewangles[2] = -r_refdef.viewangles[2];
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ent = CL_NewTempEntity();
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if (ent)
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*ent = &cl_entities[cl.viewentity];
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gldepthmin = 0.5;
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gldepthmax = 1;
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glDepthRange (gldepthmin, gldepthmax);
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glDepthFunc (GL_LEQUAL);
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R_RenderScene ();
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R_DrawWaterSurfaces ();
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gldepthmin = 0;
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gldepthmax = 1;//XXX 0.5;
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glDepthRange (gldepthmin, gldepthmax);
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glDepthFunc (GL_LEQUAL);
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// blend on top
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glMatrixMode (GL_PROJECTION);
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if (mirror_plane->normal[2])
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glScalef (1, -1, 1);
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else
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glScalef (-1, 1, 1);
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glCullFace (GL_FRONT);
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glMatrixMode (GL_MODELVIEW);
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glLoadMatrixf (r_base_world_matrix);
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glColor4f (1, 1, 1, r_mirroralpha->value);
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s = cl.worldmodel->textures[mirrortexturenum]->texturechain;
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for (; s; s = s->texturechain)
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R_RenderBrushPoly (s);
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cl.worldmodel->textures[mirrortexturenum]->texturechain = NULL;
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glColor4f (1, 1, 1, 1);
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#endif
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}
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/*
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R_RenderView
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// glFinish ();
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mirror = false;
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R_Clear ();
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// render normal view
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R_DrawParticles ();
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R_DrawViewModel ();
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// render mirror view
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R_Mirror ();
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}
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