diff --git a/doc/qf-client-3dfx-cvar.txt b/doc/qf-client-3dfx-cvar.txt new file mode 100644 index 000000000..b73931d42 --- /dev/null +++ b/doc/qf-client-3dfx-cvar.txt @@ -0,0 +1,173 @@ + * _snd_mixahead : Delay time for sounds + ambient_fade : How quickly ambient sounds fade in or out + ambient_level : Ambient sounds' volume + baseskin : default base skin name + * bgmvolume : Volume of CD music + *u bottomcolor : Players color on bottom + * brightness : Brightness level + cl_anglespeedkey : turn `run' speed multiplier +r cl_autoexec : exec autoexec.cfg on gamedir change + * cl_backspeed : backward speed + cl_bob : How much your weapon moves up and down when walking + cl_bobcycle : How quickly your weapon moves up and down when walking + cl_bobup : How long your weapon stays up before cycling when walking + cl_camera_maxpitch : highest camera pitch in spectator mode + cl_camera_maxyaw : highest camera yaw in spectator mode + cl_chasecam : get first person view of the person you are tracking in spectator mode + cl_chatmode : Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart + * cl_crossx : Sets the position of the crosshair on the X-axis. + * cl_crossy : Sets the position of the crosshair on the Y-axis. + * cl_cshift_bonus : Show bonus flash on item pickup + * cl_cshift_content : Shift view colors for contents (water, slime, etc) + * cl_cshift_damage : Shift view colors on damage + * cl_cshift_powerup : Shift view colors for powerups + cl_deadbodyfilter : Hide dead player models + * cl_forwardspeed : forward speed + cl_gibfilter : Hide gibs + cl_hightrack : view the player with the highest frags while in spectator mode. + * cl_hudswap : new HUD on left side? + * cl_maxfps : maximum frames rendered in one second. 0 == 32 + cl_movespeedkey : move `run' speed multiplier + cl_nodelta : disable player delta compression.set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings. + cl_nofake : Unhide fake messages + cl_nopred : Set to turn off client prediction + cl_parsesay : Use .loc files to find your present location when you put %l in messages + cl_pitchspeed : look up/down speed + cl_predict_players : If this and cl_predict_players2 is 0, no player prediction is done + cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done + cl_rollangle : How much your screen tilts when strafing + cl_rollspeed : How quickly you straighten out after strafing + * cl_sbar : status bar mode + * cl_sbar_separator : turns on status bar separator + cl_shownet : show network packets. 0=off, 1=basic, 2=verbose + cl_sidespeed : strafe speed + cl_solid_players : Are players solid? If off, you can walk through them with difficulty + * cl_timeout : server connection timeout (since last packet received) + cl_upspeed : swim/fly up/down speed + cl_verstring : Client version string + cl_warncmd : inform when execing a command + cl_yawspeed : turning speed + con_notifytime : How long in seconds messages are displayed on screen + * confirm_quit : confirm quit command + * contrast : Contrast level + * crosshair : Crosshair type. 0 off, 1 old without color, 2 new with colors + * crosshaircolor : Color of the new crosshair + developer : show info interesting to developers + fov : Your point of view in degrees. Smaller than 90 zooms in. + * freelook : force +mlook +r fs_basegame : game to use by default +r fs_globalcfg : global configuration file +r fs_sharepath : location of shared (read only) game directories +r fs_userpath : location of your game directories + * gl_affinemodels : Makes texture rendering quality better if set to 1 + gl_clear : Set to 1 to make background black. Useful for removing HOM effect +r gl_colorlights : Whether to use RGB lightmaps or not + * gl_conalpha : alpha value for the console background + * gl_conspin : speed at which the console spins + * gl_constretch : whether slide the console or stretch it + * gl_cull : If set to 1, does not render things that do not need to be + * gl_fb_bmodels : Toggles fullbright color support for bmodels + * gl_fb_models : Toggles fullbright color support for models + * gl_fires : Toggles lavaball and rocket fireballs + * gl_flashblend : Set to 1 to use a type of lighting faster on GL + * gl_keeptjunctions : Set to 0 to turn off colinear vertexes upon level load + * gl_lerp_anim : Toggles model animation interpolation + * gl_lightmode : Lighting mode (0 = GLQuake style, 1 = new style) + gl_max_size : Texture dimension + * gl_multitexture : Use multitexture when available + gl_nocolors : Set to 1, turns off all player colors + * gl_particles : whether or not to draw particles + gl_picmip : Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4 + gl_playermip : Detail of player skins. 0 best, 4 worst. + * gl_sky_clip : controls whether sky is drawn first (0) or later (1) + * gl_sky_divide : subdivide sky polys + * gl_skymultipass : controls whether the skydome is single or double pass + * gl_smooth : Smooth lighting on models + * gl_smoothdlights : Smooth dynamic lights + * gl_subdivide_size : Sets the division value for the sky brushes. + * gl_triplebuffer : Set to 1 by default. Fixes status bar flicker on some hardware + host_speeds : display host processing times +r joy_device : Joystick device + * joy_enable : Joystick enable flag + * joy_sensitivity : Joystick sensitivity + * joyaxis1 : Set joystick axes + * joyaxis2 : Set joystick axes + * joyaxis3 : Set joystick axes + * joyaxis4 : Set joystick axes + * joyaxis5 : Set joystick axes + * joyaxis6 : Set joystick axes + loadas8bit : Toggles if sounds are loaded as 8-bit samples + localid : FIXME: nobody knows what this does. + * lookspring : Snap view to center when moving and no mlook/klook + * lookstrafe : when mlook/klook on player will strafe + m_filter : Toggle mouse input filtering. + m_forward : mouse forward/back speed + * m_pitch : mouse pitch (up/down) multipier + m_side : mouse strafe speed + m_yaw : mouse yaw (left/right) multiplier + *u msg : Determines the type of messages reported 0 is maximum, 4 is none + *u name : Player name + s no_pogo_stick : disable the ability to pogo stick + *u noaim : Auto aim off switch. Set to 1 to turn off. + noskins : set to 1 to not download new skins + nosound : Set to turn sound off + u password : Server password + precache : Toggle the use of a precache + pushlatency : How much prediction should the client make + qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random. + r_drawentities : Toggles drawing of entities (almost everything but the world) + * r_drawviewmodel : Toggles drawing of view models (your weapons) + r_dynamic : Set to 0 to disable lightmap changes + * r_firecolor : color of rocket and lava ball fires + * r_netgraph : Graph network stats + * r_netgraph_alpha : Net graph translucency + * r_netgraph_box : Draw box around net graph + r_norefresh : Set to 1 to disable display refresh + r_novis : Set to 1 to enable runtime visibility checking (SLOW) + * r_shadows : Set to 1 to enable shadows for entities + r_skyname : name of the current skybox + r_speeds : Display drawing time and statistics of what is being viewed + r_wateralpha : Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent. + r_waterripple : Set to make liquids ripple, a good setting is 5 + *u rate : Amount of bytes per second server will send/download to you + rcon_address : server IP address when client not connected - for sending rcon commands + rcon_password : remote control password + registered : Is the game the registered version. 1 yes 0 no + scr_centertime : How long in seconds screen hints are displayed + scr_conspeed : How quickly console scrolls up or down + scr_printspeed : How fast the text is displayed at the end of the single player episodes + * sensitivity : mouse sensitivity multiplier + show_fps : display realtime frames per second + show_time : display the current time + showdrop : Toggle the display of how many packets you are dropping + showpackets : Show all network packets + showpause : Toggles display of pause graphic + showram : Show RAM icon if game is running low on memory + showturtle : Show a turtle icon if your fps is slower than 10 + *u skin : Players skin + * snd_interp : control sample interpolation + snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect + * snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head + snd_show : Toggles the display of sounds currently being played + * snd_volumesep : max stereo volume separation in ms. 1.0 is max + u spectator : Set to 1 before connecting to become a spectator + sys_nostdout : set to disable std out + *u team : Team player is on. + *u topcolor : Players color on top + v_centermove : How far the player must move forward before the view re-centers + v_centerspeed : How quickly you return to a center view after a lookup or lookdown + v_idlescale : Toggles whether the view remains idle + v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled + v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled + v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled + v_iroll_level : How far you tilt right and left when v_idlescale is enabled + v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled + v_iyaw_level : How far you tilt right and left when v_idlescale is enabled + v_kickpitch : How much you look up when hit + v_kickroll : How much you lean when hit + v_kicktime : How long the kick from an attack lasts +r vid_height : screen height +r vid_use8bit : Use 8-bit shared palettes. +r vid_width : screen width + * viewsize : Set the screen size 30 minimum, 120 maximum + * volume : Set the volume for sound playback