Hacky key repeat handling, just like in_x11.c!

This commit is contained in:
Ragnvald Maartmann-Moe IV 2002-08-29 04:00:30 +00:00
parent 5da6fbe59c
commit e7f6930efa

View file

@ -49,11 +49,12 @@ static const char rcsid[] =
cvar_t *in_snd_block; cvar_t *in_snd_block;
static keydest_t old_key_dest = key_none;
static void static void
event_focusout (void) event_focusout (void)
{ {
// XAutoRepeatOn (x_disp);
if (in_snd_block->int_val) { if (in_snd_block->int_val) {
S_BlockSound (); S_BlockSound ();
CDAudio_Pause (); CDAudio_Pause ();
@ -63,8 +64,6 @@ event_focusout (void)
static void static void
event_focusin (void) event_focusin (void)
{ {
// if (key_dest == key_game)
// XAutoRepeatOff (x_disp);
if (in_snd_block->int_val) { if (in_snd_block->int_val) {
S_UnblockSound (); S_UnblockSound ();
CDAudio_Resume (); CDAudio_Resume ();
@ -79,7 +78,18 @@ IN_LL_SendKeyEvents (void)
knum_t ksym; knum_t ksym;
short unicode; short unicode;
while (SDL_PollEvent (&event)) { while (SDL_PollEvent (&event)) {
// Ugly key repeat handling. Should use a key_dest callback...
if (old_key_dest != key_dest) {
old_key_dest = key_dest;
if (key_dest == key_game)
SDL_EnableKeyRepeat (0, SDL_DEFAULT_REPEAT_INTERVAL);
else
SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY,
SDL_DEFAULT_REPEAT_INTERVAL);
}
switch (event.type) { switch (event.type) {
case SDL_ACTIVEEVENT: case SDL_ACTIVEEVENT:
if (event.active.state == SDL_APPINPUTFOCUS) { if (event.active.state == SDL_APPINPUTFOCUS) {