Put the transparent color back to 0,0,0,0 rgba.

Blended sprites were a tad ugly without that.
This commit is contained in:
Bill Currie 2012-01-14 22:20:23 +09:00
parent c884ef5f80
commit e7b01bb6b6

View file

@ -124,12 +124,13 @@ VID_SetPalette (unsigned char *palette)
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
for (i = 0, ip = palette, op = pal; i < 256; i++) {
for (i = 0, ip = palette, op = pal; i < 255; i++) {
*op++ = *ip++;
*op++ = *ip++;
*op++ = *ip++;
*op++ = 255; // alpha = 1
}
QuatZero (op);
if (!glsl_palette) {
GLuint tex;