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Disable the gl_triplebuffer check in glsl.
It doesn't seem to have any useful effect in QF (even before the plugin project) other than setting the number of frames to update. I'm not sure if it's a useless variable or one where the user is supposed to match it to the system configuration. Anyway, with this, the glsl plugin now works.
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@ -171,7 +171,7 @@ glsl_SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc,
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}
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vr_data.realtime = realtime;
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vid.numpages = 2 + gl_triplebuffer->int_val;
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//FIXME useless cvar? vid.numpages = 2 + gl_triplebuffer->int_val;
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if (!scr_initialized)
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return;
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