mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
*shakes an angry shambler at ugly codingstyle*
This commit is contained in:
parent
3b99b7366f
commit
e472c6b935
7 changed files with 294 additions and 313 deletions
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@ -21,18 +21,18 @@ entity self;
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.void () think;
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string [6] dot_name = {
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"gfx/menudot1.lmp",
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"gfx/menudot2.lmp",
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"gfx/menudot3.lmp",
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"gfx/menudot4.lmp",
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"gfx/menudot5.lmp",
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"gfx/menudot6.lmp",
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"gfx/menudot1.lmp",
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"gfx/menudot2.lmp",
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"gfx/menudot3.lmp",
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"gfx/menudot4.lmp",
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"gfx/menudot5.lmp",
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"gfx/menudot6.lmp",
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};
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void (integer x, integer y) spinner =
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{
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local integer i = (integer) (time * 10) % 6;
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local qpic_t p = Draw_CachePic (dot_name[i], 1);
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local integer i = (integer) (time * 10) % 6;
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local qpic_t p = Draw_CachePic (dot_name[i], 1);
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Draw_Pic (x, y, p);
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};
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@ -93,8 +93,8 @@ integer save_cursor;
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void () scan_saves =
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{
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local integer i;
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local QFile f;
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local integer i;
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local QFile f;
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for (i = 0; i < MAX_SAVEGAMES; i++) {
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loadable[i] = 0;
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filenames[i] = "--- UNUSED SLOT ---";
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@ -251,10 +251,10 @@ integer (integer key, integer unicode, integer down) quit_keyevent =
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integer () quit_draw =
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{
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text_box (56, 76, 24, 4);
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Draw_String (64, 84, quitMessage[quit_index *4 + 0]);
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Draw_String (64, 92, quitMessage[quit_index *4 + 1]);
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Draw_String (64, 100, quitMessage[quit_index *4 + 2]);
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Draw_String (64, 108, quitMessage[quit_index *4 + 3]);
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Draw_String (64, 84, quitMessage[quit_index * 4 + 0]);
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Draw_String (64, 92, quitMessage[quit_index * 4 + 1]);
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Draw_String (64, 100, quitMessage[quit_index * 4 + 2]);
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Draw_String (64, 108, quitMessage[quit_index * 4 + 3]);
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return 1;
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};
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@ -336,11 +336,13 @@ integer () lanconfig_draw =
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Draw_String (basex + 9 * 8, lanConfig_cursor_table[0], lanConfig_portname);
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if (JoiningGame) {
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Draw_String (basex, lanConfig_cursor_table[1], "Search for local games...");
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Draw_String (basex, lanConfig_cursor_table[1], "Search for local "
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"games...");
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Draw_String (basex, 108, "Join game at:");
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text_box (basex + 8, lanConfig_cursor_table[2] - 8, 22, 1);
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[lanConfig_join_il draw:lanConfig_cursor == 2 && input_active];
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Draw_String (basex + 16, lanConfig_cursor_table[2], lanConfig_joinname);
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Draw_String (basex + 16, lanConfig_cursor_table[2],
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lanConfig_joinname);
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} else {
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text_box (basex, lanConfig_cursor_table[1] - 8, 2, 1);
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Draw_String (basex + 8, lanConfig_cursor_table[1], "OK");
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@ -9,7 +9,7 @@ string status_bar;
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void ()
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Con_ClearNotify =
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{
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local integer i;
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local integer i;
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for (i = 0; i < NUM_CON_TIMES; i++)
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con_times[i] = 0;
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@ -53,64 +53,60 @@ init_binding_hash =
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DESIGN NOTES for the Menu:
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binding config is loaded into hashes.
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the key of the hash is the string, which will
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be displayed as binding description.
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The first value of the key is the command, which
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is bound.
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The second valu (loaded later) of the hash
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will be the keyname. (see get_hash_keys())
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the key of the hash is the string, which will be displayed as binding
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description.
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The first value of the key is the command, which is bound.
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The second value (loaded later) of the hash will be the keyname.
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(see get_hash_keys())
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*/
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// Movement keys
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movement_binding_hash = StringHash_Create();
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StringHash_Set(movement_binding_hash, "Jump/Swin up", "+jump", 0);
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StringHash_Set(movement_binding_hash, "Walk forward", "+forward", 0);
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StringHash_Set(movement_binding_hash, "Backpedal", "+back", 0);
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StringHash_Set(movement_binding_hash, "Turn left", "+left", 0);
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StringHash_Set(movement_binding_hash, "Turn right", "+right", 0);
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StringHash_Set(movement_binding_hash, "Run", "+speed", 0);
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StringHash_Set(movement_binding_hash, "Step left", "+moveleft", 0);
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StringHash_Set(movement_binding_hash, "Step right", "+moveright", 0);
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StringHash_Set(movement_binding_hash, "Sidestep", "+strafe", 0);
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StringHash_Set(movement_binding_hash, "Look up", "+lookup", 0);
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StringHash_Set(movement_binding_hash, "Look down", "+lookdown", 0);
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StringHash_Set(movement_binding_hash, "Center view", "centerview", 0);
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StringHash_Set(movement_binding_hash, "Mouse look", "+mlook", 0);
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StringHash_Set(movement_binding_hash, "Keyboard look", "+klook", 0);
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StringHash_Set(movement_binding_hash, "Swim up", "+moveup", 0);
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StringHash_Set(movement_binding_hash, "Swim down", "+movedown", 0);
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movement_binding_hash = StringHash_Create ();
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StringHash_Set (movement_binding_hash, "Jump/Swin up", "+jump", 0);
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StringHash_Set (movement_binding_hash, "Walk forward", "+forward", 0);
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StringHash_Set (movement_binding_hash, "Backpedal", "+back", 0);
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StringHash_Set (movement_binding_hash, "Turn left", "+left", 0);
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StringHash_Set (movement_binding_hash, "Turn right", "+right", 0);
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StringHash_Set (movement_binding_hash, "Run", "+speed", 0);
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StringHash_Set (movement_binding_hash, "Step left", "+moveleft", 0);
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StringHash_Set (movement_binding_hash, "Step right", "+moveright", 0);
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StringHash_Set (movement_binding_hash, "Sidestep", "+strafe", 0);
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StringHash_Set (movement_binding_hash, "Look up", "+lookup", 0);
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StringHash_Set (movement_binding_hash, "Look down", "+lookdown", 0);
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StringHash_Set (movement_binding_hash, "Center view", "centerview", 0);
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StringHash_Set (movement_binding_hash, "Mouse look", "+mlook", 0);
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StringHash_Set (movement_binding_hash, "Keyboard look", "+klook", 0);
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StringHash_Set (movement_binding_hash, "Swim up", "+moveup", 0);
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StringHash_Set (movement_binding_hash, "Swim down", "+movedown", 0);
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// Misc keys
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misc_binding_hash = StringHash_Create();
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StringHash_Set(misc_binding_hash, "Pause game", "pause", 0);
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StringHash_Set(misc_binding_hash, "Tog. m.-grab", "toggle in_grab", 0);
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StringHash_Set(misc_binding_hash, "Messagemode", "messagemode", 0);
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StringHash_Set(misc_binding_hash, "Screenshot", "screenshot", 0);
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misc_binding_hash = StringHash_Create ();
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StringHash_Set (misc_binding_hash, "Pause game", "pause", 0);
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StringHash_Set (misc_binding_hash, "Tog. m.-grab", "toggle in_grab", 0);
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StringHash_Set (misc_binding_hash, "Messagemode", "messagemode", 0);
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StringHash_Set (misc_binding_hash, "Screenshot", "screenshot", 0);
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// Weapon keys
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weapon_binding_hash = StringHash_Create();
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StringHash_Set(weapon_binding_hash, "Attack", "+attack", 0);
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StringHash_Set(weapon_binding_hash, "Next weapon", "impulse 10", 0);
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StringHash_Set(weapon_binding_hash, "Axe", "impulse 1", 0);
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StringHash_Set(weapon_binding_hash, "Shotgun", "impulse 2", 0);
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StringHash_Set(weapon_binding_hash, "Super Shotgun", "impulse 3", 0);
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StringHash_Set(weapon_binding_hash, "Nailgun", "impulse 4", 0);
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StringHash_Set(weapon_binding_hash, "Super Nailgun", "impulse 5", 0);
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StringHash_Set(weapon_binding_hash, "Grenade L. ", "impulse 6", 0);
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StringHash_Set(weapon_binding_hash, "Rocket L. ", "impulse 7", 0);
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StringHash_Set(weapon_binding_hash, "Thunderbolt", "impulse 8", 0);
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weapon_binding_hash = StringHash_Create ();
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StringHash_Set (weapon_binding_hash, "Attack", "+attack", 0);
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StringHash_Set (weapon_binding_hash, "Next weapon", "impulse 10", 0);
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StringHash_Set (weapon_binding_hash, "Axe", "impulse 1", 0);
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StringHash_Set (weapon_binding_hash, "Shotgun", "impulse 2", 0);
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StringHash_Set (weapon_binding_hash, "Super Shotgun", "impulse 3", 0);
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StringHash_Set (weapon_binding_hash, "Nailgun", "impulse 4", 0);
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StringHash_Set (weapon_binding_hash, "Super Nailgun", "impulse 5", 0);
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StringHash_Set (weapon_binding_hash, "Grenade L. ", "impulse 6", 0);
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StringHash_Set (weapon_binding_hash, "Rocket L. ", "impulse 7", 0);
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StringHash_Set (weapon_binding_hash, "Thunderbolt", "impulse 8", 0);
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};
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/*
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get_keyname
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Gets the string of the key, which is bound
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to a special binding.
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Gets the string of the key, which is bound to a special binding.
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bindnum is the number of the binding.
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As a command/binding can be bound to many keys,
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you can get the second, third, etc. key by giving
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the bindnum.
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As a command/binding can be bound to many keys, you can get the second,
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third, etc. key by giving the bindnum.
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*/
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string (string binding, integer bindnum)
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get_keyname =
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@ -141,15 +137,15 @@ get_hash_keys =
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local string binding, desc1 = "", desc2 = "";
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hlen = StringHash_Length(hash_id);
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for(i = 0;i < hlen; i++) {
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for(i = 0; i < hlen; i++) {
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binding = StringHash_GetIdx(hash_id, i, 0);
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desc1 = get_keyname(binding, 1); // first key bound to
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desc2 = get_keyname(binding, 2); // second key bound to
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desc1 = get_keyname (binding, 1); // first key bound to
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desc2 = get_keyname (binding, 2); // second key bound to
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if(desc2 != "") {
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if (desc2 != "") {
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desc1 += ", " + desc2;
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}
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StringHash_SetIdx(hash_id, i, desc1, 1);
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StringHash_SetIdx (hash_id, i, desc1, 1);
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}
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};
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void ()
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load_keybindings =
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{
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get_hash_keys(movement_binding_hash);
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get_hash_keys(misc_binding_hash);
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get_hash_keys(weapon_binding_hash);
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get_hash_keys (movement_binding_hash);
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get_hash_keys (misc_binding_hash);
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get_hash_keys (weapon_binding_hash);
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};
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/*******************
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* BINDINGS OPTIONS
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* Binding settings
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@ -175,24 +170,23 @@ load_keybindings =
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/*
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DESIGN NOTE (by elmex):
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Every sub-menu for control bindings
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has its own hash for holding the keybindings.
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Thats why there are three different functions, which
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shadow the CB_MAIN_control_binding() function.
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They get the binding from the correct hash.
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Every sub-menu for control bindings has its own hash for holding the
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keybindings. Thats why there are three different functions, which shadow
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the CB_MAIN_control_binding() function. They get the binding from the
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correct hash.
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*/
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/*
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CB_MAIN_control_binding
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The core function of all control_binding function.
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Its taking the binding as argument.
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It takes the binding as argument.
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This function is called by the real callbacks.
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*/
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integer (string binding, integer key)
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CB_MAIN_control_binding =
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{
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local integer retval = 0, bindcnt = 0;
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local integer retval = 0, bindcnt = 0;
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if(set_key_flag) {
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bindcnt = Key_CountBinding(IMT_0, binding);
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integer (string text, integer key)
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CB_basic_control_binding =
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{
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local string binding = StringHash_GetIdx(movement_binding_hash, stoi(text), 0);
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local integer ret = CB_MAIN_control_binding(binding, key);
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local string binding = StringHash_GetIdx (movement_binding_hash,
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stoi (text), 0);
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local integer ret = CB_MAIN_control_binding (binding, key);
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// fetch all keynames (possible to optimize.. but not very neccessary)
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get_hash_keys(movement_binding_hash);
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get_hash_keys (movement_binding_hash);
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return ret;
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};
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/*
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CB_ME_basic_control_binding
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Loading basic keynames when entering the
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menu
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Loading basic keynames when entering the menu
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*/
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integer ()
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CB_ME_basic_control_binding =
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{
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get_hash_keys(movement_binding_hash);
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get_hash_keys (movement_binding_hash);
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};
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/*
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@ -260,23 +253,22 @@ CB_ME_basic_control_binding =
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integer ()
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DRAW_basic_control_binding =
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{
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local integer cursor_pad = 40, bind_desc_pad;
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local integer i, hl;
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local integer cursor_pad = 40, bind_desc_pad, hl, i;
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bind_desc_pad = 120;
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Draw_String (20, 10, "Backspace/Delete: Del binding");
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Draw_String (20, 20, "Enter: New binding");
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Draw_String (20, 10, "Backspace/Delete: Del binding");
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Draw_String (20, 20, "Enter: New binding");
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hl = StringHash_Length(movement_binding_hash);
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for(i=0;i < hl; i++) {
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draw_val_item (20, 40+(i*10), bind_desc_pad,
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StringHash_GetIdx(movement_binding_hash, i, -1),
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StringHash_GetIdx(movement_binding_hash, i, 1));
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hl = StringHash_Length (movement_binding_hash);
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for(i = 0; i < hl; i++) {
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draw_val_item (20, 40 + ( i * 10), bind_desc_pad,
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StringHash_GetIdx (movement_binding_hash, i, -1),
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StringHash_GetIdx (movement_binding_hash, i, 1));
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}
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opt_cursor (12, (Menu_GetIndex() * 10) + cursor_pad);
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opt_cursor (12, (Menu_GetIndex () * 10) + cursor_pad);
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return 1;
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};
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@ -293,17 +285,16 @@ MENU_basic_control_binding =
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Menu_Begin (54, 40, "Movement bindings");
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Menu_FadeScreen (1);
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Menu_EnterHook(CB_ME_basic_control_binding);
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Menu_EnterHook (CB_ME_basic_control_binding);
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Menu_Draw (DRAW_basic_control_binding);
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hl = StringHash_Length(movement_binding_hash);
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hl = StringHash_Length (movement_binding_hash);
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for (i = 0; i < hl; i++) {
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Menu_Item (20, 40 + i*10, itos(i), CB_basic_control_binding, 1);
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Menu_Item (20, 40 + i * 10, itos (i), CB_basic_control_binding, 1);
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}
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Menu_End ();
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};
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/*
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CB_misc_control_binding
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@ -312,19 +303,19 @@ MENU_basic_control_binding =
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integer (string text, integer key)
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CB_misc_control_binding =
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{
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local string binding = StringHash_GetIdx(misc_binding_hash, stoi(text), 0);
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local integer ret = CB_MAIN_control_binding(binding, key);
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local string binding = StringHash_GetIdx (misc_binding_hash, stoi (text),
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0);
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local integer ret = CB_MAIN_control_binding (binding, key);
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// fetch all keynames (possible to optimize.. but not very neccessary)
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get_hash_keys(misc_binding_hash);
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get_hash_keys (misc_binding_hash);
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return ret;
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};
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/*
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CB_ME_misc_control_binding
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Loading misc keynames when entering the
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menu
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Loading misc keynames when entering the menu
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*/
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integer ()
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CB_ME_misc_control_binding =
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@ -359,8 +350,6 @@ DRAW_misc_control_binding =
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return 1;
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};
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/*
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MENU_misc_control_binding
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@ -369,16 +358,16 @@ DRAW_misc_control_binding =
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void ()
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MENU_misc_control_binding =
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{
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local integer i,hl;
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local integer hl, i;
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Menu_Begin (54, 50, "Misc bindings");
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Menu_FadeScreen (1);
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Menu_EnterHook(CB_ME_misc_control_binding);
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Menu_EnterHook (CB_ME_misc_control_binding);
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Menu_Draw (DRAW_misc_control_binding);
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hl = StringHash_Length(movement_binding_hash);
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for (i = 0; i < hl; i++) {
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Menu_Item (20, 40 + i*10, itos(i), CB_misc_control_binding, 1);
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Menu_Item (20, 40 + i * 10, itos (i), CB_misc_control_binding, 1);
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}
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Menu_End ();
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};
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@ -388,14 +377,15 @@ MENU_misc_control_binding =
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Callback function for the weapons control bindings
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*/
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integer (string text, integer key)
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integer (string text, integer key)
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CB_weapon_control_binding =
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{
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local string binding = StringHash_GetIdx(weapon_binding_hash, stoi(text),0);
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local integer ret = CB_MAIN_control_binding(binding, key);
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local string binding = StringHash_GetIdx (weapon_binding_hash, stoi (text),
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0);
|
||||
local integer ret = CB_MAIN_control_binding (binding, key);
|
||||
|
||||
// fetch all keynames (possible to optimize.. but not very neccessary)
|
||||
get_hash_keys(weapon_binding_hash);
|
||||
get_hash_keys (weapon_binding_hash);
|
||||
return ret;
|
||||
};
|
||||
|
||||
|
@ -419,27 +409,25 @@ CB_ME_weapon_control_binding =
|
|||
integer ()
|
||||
DRAW_weapon_control_binding =
|
||||
{
|
||||
local integer cursor_pad = 40, bind_desc_pad;
|
||||
local integer i,hl;
|
||||
local integer cursor_pad = 40, bind_desc_pad, hl, i;
|
||||
|
||||
bind_desc_pad = 120;
|
||||
|
||||
Draw_String (20, 10, "Backspace/Delete: Del binding");
|
||||
Draw_String (20, 20, "Enter: New binding");
|
||||
Draw_String (20, 10, "Backspace/Delete: Del binding");
|
||||
Draw_String (20, 20, "Enter: New binding");
|
||||
|
||||
hl = StringHash_Length(weapon_binding_hash);
|
||||
for(i=0;i < hl; i++) {
|
||||
draw_val_item (20, 40+(i*10), bind_desc_pad,
|
||||
StringHash_GetIdx(weapon_binding_hash, i, -1),
|
||||
StringHash_GetIdx(weapon_binding_hash, i, 1));
|
||||
hl = StringHash_Length (weapon_binding_hash);
|
||||
for(i = 0; i < hl; i++) {
|
||||
draw_val_item (20, 40 + (i * 10), bind_desc_pad,
|
||||
StringHash_GetIdx (weapon_binding_hash, i, -1),
|
||||
StringHash_GetIdx (weapon_binding_hash, i, 1));
|
||||
}
|
||||
|
||||
opt_cursor (12, (Menu_GetIndex() * 10) + cursor_pad);
|
||||
opt_cursor (12, (Menu_GetIndex () * 10) + cursor_pad);
|
||||
|
||||
return 1;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
MENU_weapon_control_binding
|
||||
|
||||
|
@ -448,16 +436,16 @@ DRAW_weapon_control_binding =
|
|||
void ()
|
||||
MENU_weapon_control_binding =
|
||||
{
|
||||
local integer i,hl;
|
||||
local integer hl, i;
|
||||
|
||||
Menu_Begin (54, 60, "Weapon bindings");
|
||||
Menu_FadeScreen (1);
|
||||
Menu_EnterHook(CB_ME_weapon_control_binding);
|
||||
Menu_EnterHook (CB_ME_weapon_control_binding);
|
||||
Menu_Draw (DRAW_weapon_control_binding);
|
||||
|
||||
hl = StringHash_Length(movement_binding_hash);
|
||||
hl = StringHash_Length (movement_binding_hash);
|
||||
for (i = 0; i < hl; i++) {
|
||||
Menu_Item (20, 40 + i*10, itos(i), CB_weapon_control_binding, 1);
|
||||
Menu_Item (20, 40 + i * 10, itos (i), CB_weapon_control_binding, 1);
|
||||
}
|
||||
Menu_End ();
|
||||
};
|
||||
|
@ -479,9 +467,8 @@ MENU_control_binding =
|
|||
Menu_FadeScreen (1);
|
||||
|
||||
MENU_basic_control_binding ();
|
||||
MENU_misc_control_binding ();
|
||||
MENU_misc_control_binding ();
|
||||
MENU_weapon_control_binding();
|
||||
|
||||
Menu_End ();
|
||||
};
|
||||
|
||||
|
|
|
@ -7,12 +7,17 @@
|
|||
@extern void (integer () func) Menu_EnterHook;
|
||||
@extern void (integer () func) Menu_LeaveHook;
|
||||
@extern void (integer x, integer y, string name) Menu_Pic;
|
||||
@extern void (integer x, integer y, string name, integer srcx, integer srcy, integer width, integer height) Menu_SubPic;
|
||||
@extern void (integer x, integer y, string name, integer srcx, integer srcy,
|
||||
integer width, integer height) Menu_SubPic;
|
||||
@extern void (integer x, integer y, string name) Menu_CenterPic;
|
||||
@extern void (integer x, integer y, string name, integer srcx, integer srcy, integer width, integer height) Menu_CenterSubPic;
|
||||
@extern void (integer x, integer y, string text, integer (string text, integer key) func, integer allkeys) Menu_Item;
|
||||
@extern void (integer x, integer y, string name, integer srcx, integer srcy,
|
||||
integer width, integer height) Menu_CenterSubPic;
|
||||
@extern void (integer x, integer y, string text,
|
||||
integer (string text, integer key) func,
|
||||
integer allkeys) Menu_Item;
|
||||
@extern void (void (integer x, integer y) func) Menu_Cursor;
|
||||
@extern void (integer (integer key, integer unicode, integer down) func) Menu_KeyEvent;
|
||||
@extern void (integer (integer key, integer unicode, integer down)
|
||||
func) Menu_KeyEvent;
|
||||
@extern void () Menu_End;
|
||||
@extern void (string name) Menu_TopMenu;
|
||||
@extern void (string name) Menu_SelectMenu;
|
||||
|
|
|
@ -38,9 +38,8 @@
|
|||
#include "controls_o.h"
|
||||
#include "options_util.h"
|
||||
|
||||
/*
|
||||
some definitions of border values for
|
||||
different things
|
||||
/*
|
||||
some definitions of border values for different things
|
||||
*/
|
||||
#define MIN_GAMMA 0.4
|
||||
#define MAX_GAMMA 3
|
||||
|
@ -67,7 +66,6 @@
|
|||
* Video settings menu code
|
||||
****************************/
|
||||
|
||||
|
||||
/*
|
||||
CB_video_options
|
||||
|
||||
|
@ -76,20 +74,20 @@
|
|||
integer (string text, integer key)
|
||||
CB_video_options =
|
||||
{
|
||||
local integer selected_crosshair;
|
||||
local float val;
|
||||
local float val;
|
||||
local integer selected_crosshair;
|
||||
|
||||
switch (text) {
|
||||
case "fullscreen":
|
||||
Cbuf_AddText ("toggle vid_fullscreen\n");
|
||||
break;
|
||||
case "crosshair":
|
||||
selected_crosshair = ftoi(cvar("crosshair"));
|
||||
selected_crosshair = ftoi (cvar ("crosshair"));
|
||||
selected_crosshair++;
|
||||
if(selected_crosshair >= 3) {
|
||||
if (selected_crosshair >= 3) {
|
||||
selected_crosshair = 0;
|
||||
}
|
||||
cvar_set("crosshair", itos(selected_crosshair));
|
||||
cvar_set ("crosshair", itos (selected_crosshair));
|
||||
break;
|
||||
case "fps":
|
||||
Cbuf_AddText ("toggle show_fps\n");
|
||||
|
@ -104,16 +102,16 @@ CB_video_options =
|
|||
}
|
||||
switch (text) {
|
||||
case "gamma":
|
||||
val = cvar("vid_gamma");
|
||||
val = min_max_cnt(MIN_GAMMA, MAX_GAMMA, GAMMA_STEP, val,
|
||||
(key == QFK_RIGHT) && (key != QFK_LEFT));
|
||||
cvar_set("vid_gamma", ftos(val));
|
||||
val = cvar ("vid_gamma");
|
||||
val = min_max_cnt (MIN_GAMMA, MAX_GAMMA, GAMMA_STEP, val,
|
||||
(key == QFK_RIGHT) && (key != QFK_LEFT));
|
||||
cvar_set("vid_gamma", ftos (val));
|
||||
break;
|
||||
case "viewsize":
|
||||
val = cvar("viewsize");
|
||||
val = min_max_cnt(MIN_VIEWSIZE, MAX_VIEWSIZE, VIEWSIZE_STEP, val,
|
||||
(key == QFK_RIGHT) && (key != QFK_LEFT));
|
||||
cvar_set("viewsize", ftos(val));
|
||||
val = cvar ("viewsize");
|
||||
val = min_max_cnt (MIN_VIEWSIZE, MAX_VIEWSIZE, VIEWSIZE_STEP, val,
|
||||
(key == QFK_RIGHT) && (key != QFK_LEFT));
|
||||
cvar_set ("viewsize", ftos (val));
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
|
@ -127,33 +125,33 @@ CB_video_options =
|
|||
integer ()
|
||||
DRAW_video_options =
|
||||
{
|
||||
local integer spacing = 120;
|
||||
local integer bar_pad;
|
||||
local integer bar_pad, spacing = 120;
|
||||
|
||||
Draw_Pic (16, 4, Draw_CachePic ("gfx/qplaque.lmp", 1));
|
||||
Draw_CenterPic (160, 4, Draw_CachePic ("gfx/p_option.lmp", 1));
|
||||
Draw_String (54, 40, "Video");
|
||||
Draw_String (54, 50, "-----");
|
||||
draw_val_item (70, 60, spacing, "Fullscreen",
|
||||
cvar("vid_fullscreen") ? "On" : "Off");
|
||||
draw_val_item (70, 70, spacing, "Crosshair", ftos(cvar("crosshair")));
|
||||
draw_val_item (70, 80, spacing, "Show fps",
|
||||
cvar("show_fps") ? "On" : "Off");
|
||||
draw_val_item (70, 90, spacing, "Show time",
|
||||
cvar("show_time") ? "On" : "Off");
|
||||
Draw_String (54, 40, "Video");
|
||||
Draw_String (54, 50, "-----");
|
||||
draw_val_item (70, 60, spacing, "Fullscreen",
|
||||
cvar ("vid_fullscreen") ? "On" : "Off");
|
||||
draw_val_item (70, 70, spacing, "Crosshair", ftos (cvar ("crosshair")));
|
||||
draw_val_item (70, 80, spacing, "Show fps",
|
||||
cvar ("show_fps") ? "On" : "Off");
|
||||
draw_val_item (70, 90, spacing, "Show time",
|
||||
cvar ("show_time") ? "On" : "Off");
|
||||
bar_pad = 90;
|
||||
|
||||
Draw_String (70, bar_pad + 10, "Gamma:");
|
||||
draw_perc_bar (118, bar_pad + 10, 15,
|
||||
to_percentage (MIN_GAMMA, MAX_GAMMA, cvar("vid_gamma")));
|
||||
Draw_String (118 + (15 + 4)*8 , bar_pad + 10, ftos(cvar("vid_gamma")));
|
||||
draw_perc_bar (118, bar_pad + 10, 15,
|
||||
to_percentage (MIN_GAMMA, MAX_GAMMA, cvar ("vid_gamma")));
|
||||
Draw_String (118 + (15 + 4)*8 , bar_pad + 10, ftos (cvar ("vid_gamma")));
|
||||
|
||||
Draw_String (70, bar_pad + 20, "Viewsize:");
|
||||
draw_perc_bar (142, bar_pad + 20, 12,
|
||||
to_percentage (MIN_VIEWSIZE, MAX_VIEWSIZE, cvar("viewsize")));
|
||||
Draw_String (142 + (12 + 4)*8 , bar_pad + 20, ftos(cvar("viewsize")));
|
||||
draw_perc_bar (142, bar_pad + 20, 12,
|
||||
to_percentage (MIN_VIEWSIZE, MAX_VIEWSIZE,
|
||||
cvar ("viewsize")));
|
||||
Draw_String (142 + (12 + 4) * 8 , bar_pad + 20, ftos (cvar ("viewsize")));
|
||||
|
||||
opt_cursor (62, (Menu_GetIndex() * 10) + 60);
|
||||
opt_cursor (62, (Menu_GetIndex () * 10) + 60);
|
||||
return 1;
|
||||
};
|
||||
|
||||
|
@ -165,7 +163,7 @@ DRAW_video_options =
|
|||
void ()
|
||||
MENU_video_options =
|
||||
{
|
||||
local integer bar_pad;
|
||||
local integer bar_pad;
|
||||
|
||||
Menu_Begin (54, 50, "Video");
|
||||
Menu_FadeScreen (1);
|
||||
|
@ -195,15 +193,15 @@ MENU_video_options =
|
|||
integer (string text, integer key)
|
||||
CB_audio_options =
|
||||
{
|
||||
local float volume;
|
||||
local float volume;
|
||||
|
||||
if(!(key == QFK_RIGHT || key == QFK_LEFT )) {
|
||||
return 0;
|
||||
}
|
||||
volume = cvar("volume");
|
||||
volume = min_max_cnt(MIN_VOLUME, MAX_VOLUME, VOLUME_STEP, volume,
|
||||
(key == QFK_RIGHT) && (key != QFK_LEFT));
|
||||
cvar_set("volume", ftos(volume));
|
||||
volume = cvar ("volume");
|
||||
volume = min_max_cnt (MIN_VOLUME, MAX_VOLUME, VOLUME_STEP, volume,
|
||||
(key == QFK_RIGHT) && (key != QFK_LEFT));
|
||||
cvar_set ("volume", ftos (volume));
|
||||
|
||||
return 0;
|
||||
};
|
||||
|
@ -216,14 +214,13 @@ CB_audio_options =
|
|||
integer ()
|
||||
DRAW_audio_options =
|
||||
{
|
||||
local string tmp = ftos(cvar("crosshair"));
|
||||
local integer spacing = 120;
|
||||
local integer bar_pad;
|
||||
local string tmp = ftos (cvar ("crosshair"));
|
||||
local integer bar_pad, spacing = 120;
|
||||
|
||||
Draw_Pic (16, 4, Draw_CachePic ("gfx/qplaque.lmp", 1));
|
||||
Draw_CenterPic (160, 4, Draw_CachePic ("gfx/p_option.lmp", 1));
|
||||
Draw_String (54, 40, "Audio");
|
||||
Draw_String (54, 50, "-----");
|
||||
Draw_String (54, 40, "Audio");
|
||||
Draw_String (54, 50, "-----");
|
||||
bar_pad = 50;
|
||||
|
||||
Draw_String (70, bar_pad + 10, "Volume:");
|
||||
|
@ -327,28 +324,37 @@ CB_control_options =
|
|||
integer ()
|
||||
DRAW_control_options =
|
||||
{
|
||||
local integer cursor_pad = 0, spacing = 120, bar_pad;
|
||||
local integer cursor_pad = 0, spacing = 120, bar_pad;
|
||||
|
||||
Draw_Pic (16, 4, Draw_CachePic ("gfx/qplaque.lmp", 1));
|
||||
Draw_CenterPic (160, 4, Draw_CachePic ("gfx/p_option.lmp", 1));
|
||||
Draw_String (54, 40, "Controls");
|
||||
Draw_String (54, 50, "--------");
|
||||
Draw_String (70, 60, "Bindings");
|
||||
Draw_Pic (16, 4, Draw_CachePic ("gfx/qplaque.lmp", 1));
|
||||
Draw_CenterPic (160, 4, Draw_CachePic ("gfx/p_option.lmp", 1));
|
||||
Draw_String (54, 40, "Controls");
|
||||
Draw_String (54, 50, "--------");
|
||||
Draw_String (70, 60, "Bindings");
|
||||
|
||||
draw_val_item (70, 70, spacing, "Grab mouse", cvar("in_grab") ? "On" : "Off");
|
||||
draw_val_item (70, 80, spacing, "Auto run", cvar("cl_forwardspeed") < 400 ? "Off" : "On");
|
||||
draw_val_item (70, 90, spacing, "Mouse Invert", cvar("m_pitch") < 0 ? "On" : "Off");
|
||||
draw_val_item (70, 70, spacing, "Grab mouse", cvar ("in_grab") ? "On" :
|
||||
"Off");
|
||||
draw_val_item (70, 80, spacing, "Auto run", cvar ("cl_forwardspeed")
|
||||
< 400 ? "Off" : "On");
|
||||
draw_val_item (70, 90, spacing, "Mouse Invert", cvar ("m_pitch") < 0 ?
|
||||
"On" : "Off");
|
||||
bar_pad = 90;
|
||||
|
||||
Draw_String (70, bar_pad + 10, "Mouse amp:");
|
||||
draw_perc_bar (150, bar_pad + 10, 12, to_percentage (MIN_MOUSE_AMP, MAX_MOUSE_AMP, cvar("in_mouse_amp")));
|
||||
Draw_String (150 + (12 + 4)*8 , bar_pad + 10, ftos(cvar("in_mouse_amp")));
|
||||
Draw_String (70, bar_pad + 10, "Mouse amp:");
|
||||
draw_perc_bar (150, bar_pad + 10, 12,
|
||||
to_percentage (MIN_MOUSE_AMP, MAX_MOUSE_AMP,
|
||||
cvar("in_mouse_amp")));
|
||||
Draw_String (150 + (12 + 4) * 8 , bar_pad + 10,
|
||||
ftos (cvar ("in_mouse_amp")));
|
||||
|
||||
draw_val_item (70, 110, spacing, "Freelook", cvar("freelook") ? "On" : "Off");
|
||||
draw_val_item (70, 120, spacing, "Lookspring", cvar("lookspring") ? "On" : "Off");
|
||||
draw_val_item (70, 130, spacing, "Lookstrafe", cvar("lookstrafe") ? "On" : "Off");
|
||||
draw_val_item (70, 110, spacing, "Freelook", cvar("freelook") ? "On" :
|
||||
"Off");
|
||||
draw_val_item (70, 120, spacing, "Lookspring", cvar ("lookspring") ? "On" :
|
||||
"Off");
|
||||
draw_val_item (70, 130, spacing, "Lookstrafe", cvar ("lookstrafe") ? "On"
|
||||
: "Off");
|
||||
|
||||
opt_cursor (62, (Menu_GetIndex() * 10) + 60 + cursor_pad);
|
||||
opt_cursor (62, (Menu_GetIndex () * 10) + 60 + cursor_pad);
|
||||
|
||||
return 1;
|
||||
};
|
||||
|
@ -414,17 +420,17 @@ DRAW_feature_options =
|
|||
{
|
||||
local integer cursor_pad = 0, spacing = 120;
|
||||
|
||||
Draw_Pic (16, 4, Draw_CachePic ("gfx/qplaque.lmp", 1));
|
||||
Draw_CenterPic (160,4, Draw_CachePic ("gfx/p_option.lmp", 1));
|
||||
Draw_String (54, 40, "Features");
|
||||
Draw_String (54, 50, "--------");
|
||||
Draw_Pic (16, 4, Draw_CachePic ("gfx/qplaque.lmp", 1));
|
||||
Draw_CenterPic (160,4, Draw_CachePic ("gfx/p_option.lmp", 1));
|
||||
Draw_String (54, 40, "Features");
|
||||
Draw_String (54, 50, "--------");
|
||||
|
||||
draw_val_item (70, 60, spacing, "Auto Record",
|
||||
cvar("cl_autorecord") != 0 ? "On" : "Off");
|
||||
cvar ("cl_autorecord") != 0 ? "On" : "Off");
|
||||
draw_val_item (70, 70, spacing, "Fraglogging",
|
||||
cvar("cl_fraglog") != 0 ? "On" : "Off");
|
||||
cvar ("cl_fraglog") != 0 ? "On" : "Off");
|
||||
|
||||
opt_cursor (62, (Menu_GetIndex() * 10) + 60 + cursor_pad);
|
||||
opt_cursor (62, (Menu_GetIndex () * 10) + 60 + cursor_pad);
|
||||
return 1;
|
||||
};
|
||||
|
||||
|
@ -467,10 +473,10 @@ InputLine player_config_iactive;
|
|||
// table for cursor-positions
|
||||
#define NUM_PLAYERCONFIG_CMDS 4
|
||||
integer [NUM_PLAYERCONFIG_CMDS] player_config_cursor_tbl = {
|
||||
PLAYER_CONF_Y_PAD + 8,
|
||||
PLAYER_CONF_Y_PAD + 20 + 8,
|
||||
PLAYER_CONF_Y_PAD + 45,
|
||||
PLAYER_CONF_Y_PAD + 60
|
||||
PLAYER_CONF_Y_PAD + 8,
|
||||
PLAYER_CONF_Y_PAD + 20 + 8,
|
||||
PLAYER_CONF_Y_PAD + 45,
|
||||
PLAYER_CONF_Y_PAD + 60
|
||||
};
|
||||
|
||||
integer player_config_cursor;
|
||||
|
@ -487,7 +493,7 @@ string [NUM_PLAYERCONFIG_CMDS] player_config_vals = {
|
|||
integer (integer key, integer unicode, integer down)
|
||||
KEYEV_player_options =
|
||||
{
|
||||
local float colortmp;
|
||||
local float colortmp;
|
||||
|
||||
switch (key) {
|
||||
case QFK_DOWN:
|
||||
|
@ -506,16 +512,16 @@ KEYEV_player_options =
|
|||
break;
|
||||
case QFK_RETURN:
|
||||
if (player_config_iactive) {
|
||||
if(player_config_iactive == player_config_plname_il) {
|
||||
cvar_set(playername_cvar, [player_config_plname_il text]);
|
||||
} else if(player_config_iactive == player_config_tname_il) {
|
||||
cvar_set(teamname_cvar, [player_config_tname_il text]);
|
||||
if (player_config_iactive == player_config_plname_il) {
|
||||
cvar_set (playername_cvar, [player_config_plname_il text]);
|
||||
} else if (player_config_iactive == player_config_tname_il) {
|
||||
cvar_set (teamname_cvar, [player_config_tname_il text]);
|
||||
}
|
||||
player_config_iactive = NIL;
|
||||
} else {
|
||||
if (player_config_cursor == 0) {
|
||||
player_config_iactive = player_config_plname_il;
|
||||
} else if(player_config_cursor == 1) {
|
||||
} else if (player_config_cursor == 1) {
|
||||
player_config_iactive = player_config_tname_il;
|
||||
}
|
||||
}
|
||||
|
@ -531,24 +537,22 @@ KEYEV_player_options =
|
|||
|
||||
switch (player_config_vals[player_config_cursor]) {
|
||||
case "topcolor":
|
||||
colortmp = cvar("topcolor");
|
||||
colortmp = min_max_cnt(MIN_COLOR, MAX_COLOR, COLOR_STEP, colortmp,
|
||||
(key == QFK_RIGHT) && (key != QFK_LEFT));
|
||||
cvar_set("topcolor", ftos(colortmp));
|
||||
colortmp = cvar ("topcolor");
|
||||
colortmp = min_max_cnt (MIN_COLOR, MAX_COLOR, COLOR_STEP, colortmp,
|
||||
(key == QFK_RIGHT) && (key != QFK_LEFT));
|
||||
cvar_set ("topcolor", ftos (colortmp));
|
||||
break;
|
||||
case "bottomcolor":
|
||||
colortmp = cvar("bottomcolor");
|
||||
colortmp = min_max_cnt(MIN_COLOR, MAX_COLOR, COLOR_STEP, colortmp,
|
||||
(key == QFK_RIGHT) && (key != QFK_LEFT));
|
||||
cvar_set("bottomcolor", ftos(colortmp));
|
||||
colortmp = cvar ("bottomcolor");
|
||||
colortmp = min_max_cnt (MIN_COLOR, MAX_COLOR, COLOR_STEP, colortmp,
|
||||
(key == QFK_RIGHT) && (key != QFK_LEFT));
|
||||
cvar_set ("bottomcolor", ftos (colortmp));
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
return 1;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
DRAW_player_options
|
||||
|
||||
|
@ -557,36 +561,36 @@ KEYEV_player_options =
|
|||
integer ()
|
||||
DRAW_player_options =
|
||||
{
|
||||
local integer cursor_pad = 0, spacing = 120;
|
||||
local integer cursor_pad = 0, spacing = 120;
|
||||
|
||||
Draw_Pic (16, 4, Draw_CachePic ("gfx/qplaque.lmp", 1));
|
||||
Draw_CenterPic (160,4, Draw_CachePic ("gfx/p_option.lmp", 1));
|
||||
Draw_String (54, 40, "Player");
|
||||
Draw_String (54, 50, "--------");
|
||||
Draw_Pic (16, 4, Draw_CachePic ("gfx/qplaque.lmp", 1));
|
||||
Draw_CenterPic (160,4, Draw_CachePic ("gfx/p_option.lmp", 1));
|
||||
Draw_String (54, 40, "Player");
|
||||
Draw_String (54, 50, "--------");
|
||||
|
||||
|
||||
Draw_String(70, PLAYER_CONF_Y_PAD + 8, "Name..:");
|
||||
text_box(120, PLAYER_CONF_Y_PAD, 17, 1);
|
||||
Draw_String (70, PLAYER_CONF_Y_PAD + 8, "Name..:");
|
||||
text_box (120, PLAYER_CONF_Y_PAD, 17, 1);
|
||||
[player_config_plname_il draw: player_config_iactive == player_config_plname_il];
|
||||
|
||||
Draw_String(70, PLAYER_CONF_Y_PAD + 20 + 8, "Team..:");
|
||||
text_box(120, PLAYER_CONF_Y_PAD + 20, 5, 1);
|
||||
Draw_String (70, PLAYER_CONF_Y_PAD + 20 + 8, "Team..:");
|
||||
text_box (120, PLAYER_CONF_Y_PAD + 20, 5, 1);
|
||||
[player_config_tname_il draw:player_config_iactive == player_config_tname_il];
|
||||
|
||||
|
||||
draw_val_item (70, PLAYER_CONF_Y_PAD + 45, spacing, "Top color",
|
||||
" " + ftos(cvar("topcolor")));
|
||||
" " + ftos (cvar ("topcolor")));
|
||||
draw_val_item (70, PLAYER_CONF_Y_PAD + 60, spacing, "Bottom color",
|
||||
" " + ftos(cvar("bottomcolor")));
|
||||
" " + ftos (cvar ("bottomcolor")));
|
||||
|
||||
// Draw nice color boxes
|
||||
text_box(192, PLAYER_CONF_Y_PAD + 45 - 8, 1, 1);
|
||||
text_box (192, PLAYER_CONF_Y_PAD + 45 - 8, 1, 1);
|
||||
Draw_Fill (200, PLAYER_CONF_Y_PAD + 45, 16, 8,
|
||||
ftoi(cvar("topcolor"))*16+8);
|
||||
ftoi (cvar ("topcolor")) * 16 + 8);
|
||||
|
||||
text_box(192, PLAYER_CONF_Y_PAD + 60 - 8, 1, 1);
|
||||
text_box (192, PLAYER_CONF_Y_PAD + 60 - 8, 1, 1);
|
||||
Draw_Fill (200, PLAYER_CONF_Y_PAD + 60, 16, 8,
|
||||
ftoi(cvar("bottomcolor"))*16+8);
|
||||
ftoi (cvar ("bottomcolor")) * 16 + 8);
|
||||
|
||||
opt_cursor (62, player_config_cursor_tbl[player_config_cursor]);
|
||||
return 1;
|
||||
|
@ -601,16 +605,16 @@ DRAW_player_options =
|
|||
integer ()
|
||||
CB_ME_player_options =
|
||||
{
|
||||
if(gametype() == "quakeworld") {
|
||||
if (gametype () == "quakeworld") {
|
||||
playername_cvar = "name";
|
||||
} else {
|
||||
playername_cvar = "_cl_name";
|
||||
}
|
||||
|
||||
teamname_cvar = "team"; // FIXME: is this maybe something other in netquake?
|
||||
teamname_cvar = "team"; // FIXME: is this something else in netquake?
|
||||
|
||||
[player_config_plname_il setText:Cvar_GetCvarString(playername_cvar)];
|
||||
[player_config_tname_il setText:Cvar_GetCvarString(teamname_cvar)];
|
||||
[player_config_plname_il setText:Cvar_GetCvarString (playername_cvar)];
|
||||
[player_config_tname_il setText:Cvar_GetCvarString (teamname_cvar)];
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -635,17 +639,16 @@ MENU_player_options =
|
|||
Menu_End ();
|
||||
};
|
||||
|
||||
/******************************************************************************
|
||||
/*****************************************************************************
|
||||
* NETWORK OPTIONS
|
||||
* Options, which have to do with network stuff (rate, noskins, netgraph, ...)
|
||||
******************************************************************************/
|
||||
*****************************************************************************/
|
||||
|
||||
// input for playername
|
||||
InputLine network_config_rate_il;
|
||||
// this holds active inputline pointer
|
||||
InputLine network_config_iactive;
|
||||
|
||||
|
||||
integer network_config_cursor;
|
||||
|
||||
// Y padding for the player config
|
||||
|
@ -696,22 +699,20 @@ KEYEV_network_options =
|
|||
}
|
||||
break;
|
||||
}
|
||||
if(key != QFK_RETURN && network_config_iactive) {
|
||||
if (key != QFK_RETURN && network_config_iactive) {
|
||||
[network_config_iactive processInput:(key >= 256 ? key : unicode)];
|
||||
}
|
||||
|
||||
if(!(key == QFK_RIGHT || key == QFK_LEFT )) {
|
||||
if (!(key == QFK_RIGHT || key == QFK_LEFT )) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// switch (network_config_vals[network_config_cursor]) {
|
||||
// } // none yet
|
||||
|
||||
|
||||
return 1;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
DRAW_network_options
|
||||
|
||||
|
@ -720,24 +721,22 @@ KEYEV_network_options =
|
|||
integer ()
|
||||
DRAW_network_options =
|
||||
{
|
||||
local integer cursor_pad = 0, spacing = 120;
|
||||
local integer cursor_pad = 0, spacing = 120;
|
||||
|
||||
Draw_Pic (16, 4, Draw_CachePic ("gfx/qplaque.lmp", 1));
|
||||
Draw_CenterPic (160,4, Draw_CachePic ("gfx/p_option.lmp", 1));
|
||||
Draw_String (54, 40, "Network");
|
||||
Draw_String (54, 50, "--------");
|
||||
Draw_Pic (16, 4, Draw_CachePic ("gfx/qplaque.lmp", 1));
|
||||
Draw_CenterPic (160, 4, Draw_CachePic ("gfx/p_option.lmp", 1));
|
||||
Draw_String (54, 40, "Network");
|
||||
Draw_String (54, 50, "--------");
|
||||
|
||||
|
||||
Draw_String(70, NETWORK_CONF_Y_PAD + 8, "Rate..:");
|
||||
text_box(120, NETWORK_CONF_Y_PAD, 9, 1);
|
||||
Draw_String (70, NETWORK_CONF_Y_PAD + 8, "Rate..:");
|
||||
text_box (120, NETWORK_CONF_Y_PAD, 9, 1);
|
||||
[network_config_rate_il draw: network_config_iactive == network_config_rate_il];
|
||||
|
||||
opt_cursor (62, player_config_cursor_tbl[player_config_cursor]);
|
||||
return 1;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
CB_ME_network_options
|
||||
|
||||
|
@ -749,8 +748,6 @@ CB_ME_network_options =
|
|||
[network_config_rate_il setText:Cvar_GetCvarString("rate")];
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
MENU_network_options
|
||||
|
||||
|
@ -790,7 +787,7 @@ op_goto_console =
|
|||
void ()
|
||||
MENU_options =
|
||||
{
|
||||
local integer spacing = 120;
|
||||
local integer spacing = 120;
|
||||
|
||||
Menu_Begin (54, 72, "");
|
||||
Menu_FadeScreen (1);
|
||||
|
@ -799,10 +796,10 @@ MENU_options =
|
|||
|
||||
Menu_Item (54, 32, "Go to Console", op_goto_console, 0);
|
||||
MENU_control_options ();
|
||||
MENU_video_options ();
|
||||
MENU_audio_options ();
|
||||
MENU_video_options ();
|
||||
MENU_audio_options ();
|
||||
MENU_feature_options ();
|
||||
MENU_player_options ();
|
||||
MENU_player_options ();
|
||||
MENU_network_options ();
|
||||
|
||||
Menu_End ();
|
||||
|
|
|
@ -34,66 +34,62 @@
|
|||
|
||||
function for drawing the cursor
|
||||
*/
|
||||
void (integer x, integer y)
|
||||
void (integer x, integer y)
|
||||
opt_cursor =
|
||||
{
|
||||
// use time becaus we want a nice rotaing cursor
|
||||
Draw_Character (x, y, 12 + (integer) (time * 4) & 1);
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
draw_perc_bar
|
||||
|
||||
Draws a percentage bar by giving its size (in
|
||||
chars), x and y position and the percentage from 0 to 100
|
||||
Draws a percentage bar by giving its size (in chars),
|
||||
x and y position and the percentage from 0 to 100
|
||||
*/
|
||||
void (integer x, integer y, integer size, integer perc_val)
|
||||
void (integer x, integer y, integer size, integer perc_val)
|
||||
draw_perc_bar =
|
||||
{
|
||||
local float perc;
|
||||
local integer i;
|
||||
local float perc;
|
||||
local integer i;
|
||||
|
||||
if(perc_val > 100) {
|
||||
if (perc_val > 100) {
|
||||
perc_val = 100;
|
||||
} else if(perc_val < 0) {
|
||||
} else if (perc_val < 0) {
|
||||
perc_val = 0;
|
||||
}
|
||||
|
||||
perc = itof(perc_val) / ( 100 / itof(size) );
|
||||
perc = itof (perc_val) / (100 / itof (size));
|
||||
|
||||
/* 128, 129, 130 and 131 are special characters for scrollbars */
|
||||
Draw_Character (x, y, 128); // draw beginning
|
||||
Draw_Character (x, y, 128); // draw beginning
|
||||
for (i = 0; i <= size; i++) {
|
||||
Draw_Character (x + ((i+1)*8), y, 129); // draw the borders
|
||||
Draw_Character (x + ((i + 1) * 8), y, 129); // draw the borders
|
||||
}
|
||||
Draw_Character (x + ((i+1)*8), y, 130); // draw last char
|
||||
Draw_Character (x + ((ftoi(perc) + 1) * 8), y, 131); // draw slider
|
||||
Draw_Character (x + ((i + 1) * 8), y, 130); // draw last char
|
||||
Draw_Character (x + ((ftoi (perc) + 1) * 8), y, 131); // draw slider
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
draw_item
|
||||
|
||||
Draws a item with a specific spacing between
|
||||
label and value to positions x, y.
|
||||
Draws a item with a specific spacing between label and value to
|
||||
position x, y.
|
||||
Used as helper function for draw_val_item.
|
||||
*/
|
||||
void (integer x, integer y, integer spacing, string spacechar,
|
||||
string label, string valstr)
|
||||
void (integer x, integer y, integer spacing, string spacechar,
|
||||
string label, string valstr)
|
||||
draw_item =
|
||||
{
|
||||
local integer i;
|
||||
local integer i;
|
||||
|
||||
Draw_String (x, y, label);
|
||||
for (i = x + String_Len(label)*8; i < (x+spacing); i+=8) {
|
||||
for (i = x + String_Len (label) * 8; i < (x+spacing); i += 8) {
|
||||
Draw_String (i, y, spacechar);
|
||||
}
|
||||
Draw_String (x + spacing, y, valstr);
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
draw_val_item
|
||||
|
||||
|
@ -109,8 +105,6 @@ draw_val_item =
|
|||
draw_item (x, y, spacing, ".", label, ":" + valstr);
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
to_percentage
|
||||
|
||||
|
@ -120,45 +114,42 @@ draw_val_item =
|
|||
integer (float min, float max, float val)
|
||||
to_percentage =
|
||||
{
|
||||
local integer perc;
|
||||
local float max_v = (max-min);
|
||||
local float max_v = (max - min);
|
||||
local integer perc;
|
||||
|
||||
val -= min;
|
||||
|
||||
if(val > max_v) {
|
||||
if (val > max_v) {
|
||||
val = max_v;
|
||||
}
|
||||
if(val < 0) {
|
||||
if (val < 0) {
|
||||
val = 0;
|
||||
}
|
||||
perc = ftoi((val/max_v) * 100);
|
||||
perc = ftoi ((val / max_v) * 100);
|
||||
|
||||
return perc;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
min_max_cnt
|
||||
|
||||
Increases or decreases a value by take
|
||||
care of the bordervalues.
|
||||
Increases or decreases a value by take care of the bordervalues.
|
||||
min, max are the borders.
|
||||
step is the step by in-/de-creasing.
|
||||
cntflag should be true for increasing and
|
||||
false for decreasing
|
||||
cntflag should be true for increasing and false for decreasing
|
||||
*/
|
||||
float (float min, float max, float step, float val, integer cntflag)
|
||||
float (float min, float max, float step, float val, integer cntflag)
|
||||
min_max_cnt =
|
||||
{
|
||||
if(cntflag) {
|
||||
if (cntflag) {
|
||||
val += step;
|
||||
} else {
|
||||
val -= step;
|
||||
}
|
||||
|
||||
if(val > max) {
|
||||
if (val > max) {
|
||||
val = max;
|
||||
} else if(val < min) {
|
||||
} else if (val < min) {
|
||||
val = min;
|
||||
}
|
||||
return val;
|
||||
|
|
|
@ -8,17 +8,17 @@
|
|||
|
||||
integer () servlist_favorates_draw =
|
||||
{
|
||||
Draw_Pic (16, 4, Draw_CachePic ("gfx/qplaque.lmp", 1));
|
||||
Draw_Pic (16, 4, Draw_CachePic ("gfx/qplaque.lmp", 1));
|
||||
Draw_CenterPic (160, 4, Draw_CachePic ("gfx/p_multi.lmp", 1));
|
||||
Draw_String (54, 40, "Under Construction");
|
||||
Draw_String (54, 40, "Under Construction");
|
||||
return 1;
|
||||
};
|
||||
|
||||
integer () servlist_all_draw =
|
||||
{
|
||||
Draw_Pic (16, 4, Draw_CachePic ("gfx/qplaque.lmp", 1));
|
||||
Draw_Pic (16, 4, Draw_CachePic ("gfx/qplaque.lmp", 1));
|
||||
Draw_CenterPic (160, 4, Draw_CachePic ("gfx/p_multi.lmp", 1));
|
||||
Draw_String (54, 40, "Under Construction");
|
||||
Draw_String (54, 40, "Under Construction");
|
||||
return 1;
|
||||
};
|
||||
|
||||
|
@ -37,11 +37,11 @@ integer () servlist_filter_draw =
|
|||
Draw_String (62, 56, "Game Contains...:");
|
||||
text_box (206, 48, 8, 1);
|
||||
Draw_String (62, 72, "Server Not Full.:");
|
||||
Draw_String (206, 72, ((serv_nfull == 0)?"No":"Yes"));
|
||||
Draw_String (206, 72, ((serv_nfull == 0) ? "No" : "Yes"));
|
||||
Draw_String (62, 88, "Server Not Empty:");
|
||||
Draw_String (206, 88, ((serv_nempty == 0)?"No":"Yes"));
|
||||
Draw_String (206, 88, ((serv_nempty == 0) ? "No" : "Yes"));
|
||||
Draw_String (62, 96, "Under Construction");
|
||||
opt_cursor (54, (Menu_GetIndex() * 16) + 40);
|
||||
opt_cursor (54, (Menu_GetIndex () * 16) + 40);
|
||||
return 1;
|
||||
};
|
||||
|
||||
|
@ -106,4 +106,3 @@ void () server_list_menu =
|
|||
servlist_filter_menu ();
|
||||
Menu_End ();
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue