fix some weird whitespace

This commit is contained in:
Bill Currie 2004-01-07 08:16:59 +00:00
parent be895da8da
commit e4416c1f66

View file

@ -176,24 +176,22 @@ S_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
float fvol, float attenuation)
{
if (snd_render_funcs)
snd_render_funcs->pS_StartSound
(entnum, entchannel, sfx, origin, fvol, attenuation);
snd_render_funcs->pS_StartSound (entnum, entchannel, sfx, origin, fvol,
attenuation);
}
void
S_StopSound (int entnum, int entchannel)
{
if (snd_render_funcs)
snd_render_funcs->pS_StopSound
(entnum, entchannel);
snd_render_funcs->pS_StopSound (entnum, entchannel);
}
sfx_t *
S_PrecacheSound (const char *sample)
{
if (snd_render_funcs)
return snd_render_funcs->pS_PrecacheSound
(sample);
return snd_render_funcs->pS_PrecacheSound (sample);
else
return NULL;
}
@ -210,8 +208,7 @@ S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right,
const vec3_t v_up)
{
if (snd_render_funcs)
snd_render_funcs->pS_Update (origin, v_forward,
v_right, v_up);
snd_render_funcs->pS_Update (origin, v_forward, v_right, v_up);
}
void