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https://git.code.sf.net/p/quake/quakeforge
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used the function I'd created for loading sounds :P (fixes cd_file plugin
loading)
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parent
390ca99a92
commit
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1 changed files with 21 additions and 21 deletions
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@ -76,7 +76,7 @@ static qboolean mus_enabled = false;
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static cvar_t *bgmvolume;
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static channel_t *cd_channel;
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static sfx_t cd_sfx;
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static sfx_t *cd_sfx;
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/* added by Andrew, for cd_ogg */
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static cvar_t *mus_ogglist; // contain the filename of the ogglist.
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@ -87,6 +87,17 @@ static plitem_t *tracklist = NULL; // the parsed tracklist
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/* end of added variables. */
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static void
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set_volume (void)
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{
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if (cd_channel->sfx) {
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int vol = bgmvolume->value * 255;
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cd_channel->master_vol = vol;
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cd_channel->leftvol = cd_channel->rightvol = cd_channel->master_vol;
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}
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}
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/* does nothing */
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static void
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I_OGGMus_CloseDoor (void)
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@ -200,20 +211,14 @@ I_OGGMus_Play (int track, qboolean looping)
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memset (cd_channel, 0, sizeof (*cd_channel));
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}
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if (cd_sfx.name)
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free ((char *) cd_sfx.name);
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cd_sfx.name = strdup ((char *) trackmap->data);
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SND_Load (&cd_sfx);
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if (cd_sfx.wavinfo)
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info = cd_sfx.wavinfo (&cd_sfx);
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cd_sfx = S_LoadSound ((char *) trackmap->data);
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if (cd_sfx) {
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if (cd_sfx->wavinfo)
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info = cd_sfx->wavinfo (cd_sfx);
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if (info)
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info->loopstart = 0;
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cd_channel->sfx = cd_sfx.open (&cd_sfx);
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if (cd_channel->sfx) {
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int vol = bgmvolume->value * 255;
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cd_channel->master_vol = vol;
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cd_channel->leftvol = cd_channel->rightvol = cd_channel->master_vol;
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cd_channel->sfx = cd_sfx->open (cd_sfx);
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set_volume ();
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}
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free (trackstring);
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@ -434,12 +439,7 @@ static void
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Mus_VolChange (cvar_t *bgmvolume)
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{
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Sys_DPrintf ("Entering Mus_VolChange\n");
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if (cd_channel->sfx) {
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int vol = bgmvolume->value * 255;
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cd_channel->master_vol = vol;
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cd_channel->leftvol = cd_channel->rightvol = cd_channel->master_vol;
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}
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set_volume ();
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}
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static void
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