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https://git.code.sf.net/p/quake/quakeforge
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[gl_stub] Make some gen functions generate indices
This makes gl_stub usable with valgrind (otherwise, the returned indices are uninitialized).
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9193a92a81
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2 changed files with 28 additions and 0 deletions
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@ -1,3 +1,5 @@
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#include <string.h>
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#include <X11/Xlib.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/keysym.h>
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@ -230,16 +232,19 @@ norm_glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderb
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void
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void
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norm_glGenBuffers (GLsizei n, GLuint* buffers)
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norm_glGenBuffers (GLsizei n, GLuint* buffers)
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{
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{
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memset (buffers, 0, n * sizeof (GLuint));
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}
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}
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void
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void
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norm_glGenFramebuffers (GLsizei n, GLuint* framebuffers)
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norm_glGenFramebuffers (GLsizei n, GLuint* framebuffers)
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{
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{
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memset (framebuffers, 0, n * sizeof (GLuint));
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}
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}
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void
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void
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norm_glGenRenderbuffers (GLsizei n, GLuint* renderbuffers)
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norm_glGenRenderbuffers (GLsizei n, GLuint* renderbuffers)
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{
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{
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memset (renderbuffers, 0, n * sizeof (GLuint));
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}
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}
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void
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void
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@ -281,11 +286,15 @@ norm_glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GL
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void
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void
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norm_glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
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norm_glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
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{
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{
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if (bufsize > 0) {
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*infolog = 0;
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}
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}
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}
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void
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void
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norm_glGetProgramiv (GLuint program, GLenum pname, GLint* params)
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norm_glGetProgramiv (GLuint program, GLenum pname, GLint* params)
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{
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{
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*params = 0;
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}
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}
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void
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void
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@ -296,6 +305,9 @@ norm_glGetRenderbufferParameteriv (GLuint shader, GLenum pname, GLint* params)
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void
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void
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norm_glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
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norm_glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
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{
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{
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if (bufsize > 0) {
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*infolog = 0;
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}
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}
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}
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void
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void
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@ -311,6 +323,7 @@ norm_glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar*
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void
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void
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norm_glGetShaderiv (GLuint shader, GLenum pname, GLint* params)
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norm_glGetShaderiv (GLuint shader, GLenum pname, GLint* params)
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{
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{
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*params = 0;
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}
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}
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int
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int
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@ -1111,6 +1124,7 @@ norm_glGenLists (GLsizei range)
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void
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void
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norm_glGenTextures (GLsizei n, GLuint * textures)
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norm_glGenTextures (GLsizei n, GLuint * textures)
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{
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{
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memset (textures, 0, n * sizeof (GLuint));
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}
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}
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void
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void
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@ -1,3 +1,5 @@
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#include <string.h>
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#include <X11/Xlib.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/keysym.h>
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@ -260,18 +262,21 @@ void
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trace_glGenBuffers (GLsizei n, GLuint* buffers)
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trace_glGenBuffers (GLsizei n, GLuint* buffers)
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{
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{
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TRACE;
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TRACE;
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memset (buffers, 0, n * sizeof (GLuint));
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}
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}
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void
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void
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trace_glGenFramebuffers (GLsizei n, GLuint* framebuffers)
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trace_glGenFramebuffers (GLsizei n, GLuint* framebuffers)
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{
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{
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TRACE;
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TRACE;
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memset (framebuffers, 0, n * sizeof (GLuint));
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}
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}
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void
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void
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trace_glGenRenderbuffers (GLsizei n, GLuint* renderbuffers)
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trace_glGenRenderbuffers (GLsizei n, GLuint* renderbuffers)
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{
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{
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TRACE;
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TRACE;
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memset (renderbuffers, 0, n * sizeof (GLuint));
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}
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}
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void
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void
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@ -321,12 +326,16 @@ void
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trace_glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
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trace_glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
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{
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{
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TRACE;
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TRACE;
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if (bufsize > 0) {
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*infolog = 0;
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}
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}
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}
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void
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void
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trace_glGetProgramiv (GLuint program, GLenum pname, GLint* params)
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trace_glGetProgramiv (GLuint program, GLenum pname, GLint* params)
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{
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{
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TRACE;
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TRACE;
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*params = 0;
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}
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}
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void
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void
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@ -339,6 +348,9 @@ void
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trace_glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
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trace_glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
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{
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{
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TRACE;
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TRACE;
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if (bufsize > 0) {
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*infolog = 0;
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}
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}
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}
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void
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void
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trace_glGetShaderiv (GLuint shader, GLenum pname, GLint* params)
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trace_glGetShaderiv (GLuint shader, GLenum pname, GLint* params)
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{
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{
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TRACE;
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TRACE;
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*params = 0;
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}
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}
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int
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int
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trace_glGenTextures (GLsizei n, GLuint * textures)
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trace_glGenTextures (GLsizei n, GLuint * textures)
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{
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{
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TRACE;
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TRACE;
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memset (textures, 0, n * sizeof (GLuint));
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}
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}
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void
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void
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