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https://git.code.sf.net/p/quake/quakeforge
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Start working on the new GL skin code.
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parent
695b38e5e5
commit
df87cffe15
5 changed files with 71 additions and 8 deletions
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@ -64,6 +64,9 @@ void Skin_SetupSkin (skin_t *skin, int cmap);
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void Skin_SetTranslation (int cmap, int top, int bottom);
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void Skin_ProcessTranslation (int cmap, const byte *translation);
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void Skin_InitTranslations (void);
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int Skin_Init_Textures (int base); // only GL
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void Skin_SetPlayerSkin (int width, int height, const byte *data); // only GL
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void Skin_Init (void);
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#endif
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@ -52,7 +52,6 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "compat.h"
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VISIBLE byte player_8bit_texels[640 * 400];
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int alias_cache = 1;
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void *
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@ -70,11 +69,9 @@ Mod_LoadSkin (byte * skin, int skinsize, int snum, int gnum, qboolean group,
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Mod_FloodFillSkin (pskin, pheader->mdl.skinwidth, pheader->mdl.skinheight);
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// save 8 bit texels for the player model to remap
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if (strequal (loadmodel->name, "progs/player.mdl")) {
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if (skinsize > (int) sizeof (player_8bit_texels))
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Sys_Error ("Player skin too large");
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memcpy (player_8bit_texels, pskin, skinsize);
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}
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if (strequal (loadmodel->name, "progs/player.mdl"))
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Skin_SetPlayerSkin (pheader->mdl.skinwidth, pheader->mdl.skinheight,
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pskin);
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QFS_StripExtension (loadmodel->name, modname);
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@ -50,17 +50,64 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "QF/GL/defines.h"
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#include "QF/GL/funcs.h"
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static int skin_textures;
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static int skin_fb_textures;
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static byte skin_cmap[MAX_TRANSLATIONS][256];
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static tex_t *skin_tex[MAX_TRANSLATIONS];
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static tex_t *player_tex;
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void
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Skin_SetPlayerSkin (int width, int height, const byte *data)
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{
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int size = width * height;
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player_tex = realloc (player_tex, field_offset(tex_t, data[size]));
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player_tex->width = width;
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player_tex->height = height;
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player_tex->format = tex_palette;
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player_tex->palette = vid.palette;
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memcpy (player_tex->data, data, size);
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}
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void
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Skin_ProcessTranslation (int cmap, const byte *translation)
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{
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int changed;
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// simplify cmap usage (texture offset/array index)
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cmap--;
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// skip over the colormap (GL can't use it) to the translated palette
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translation += VID_GRADES * 256;
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changed = memcmp (skin_cmap[cmap], translation, 256);
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memcpy (skin_cmap[cmap], translation, 256);
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if (!changed)
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return;
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}
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void
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Skin_SetupSkin (skin_t *skin, int cmap)
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{
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int changed;
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// simplify cmap usage (texture offset/array index)
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cmap--;
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changed = (skin_tex[cmap] != skin->texels);
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skin_tex[cmap] = skin->texels;
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if (!changed)
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return;
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}
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void
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Skin_InitTranslations (void)
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{
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}
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int
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Skin_Init_Textures (int base)
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{
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skin_textures = base;
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base += MAX_TRANSLATIONS;
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skin_fb_textures = base;
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base += MAX_TRANSLATIONS;
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return base;
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}
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@ -59,7 +59,9 @@ typedef struct skinbank_s {
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int users;
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} skinbank_t;
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static byte translations[MAX_TRANSLATIONS][VID_GRADES * 256];
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// each translation has one extra line for palette (vs colormap) based
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// translation (for 32bit rendering)
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static byte translations[MAX_TRANSLATIONS][(VID_GRADES + 1) * 256];
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static hashtab_t *skin_cache;
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static skin_t *
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@ -102,6 +104,20 @@ Skin_SetTranslation (int cmap, int top, int bottom)
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for (j = 0; j < 16; j++)
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dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
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}
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// set up the palette translation
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// dest currently points to the palette line
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for (i = 0; i < 256; i++)
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dest[i] = i;
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for (i = 0; i < 16; i++) {
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if (top < 128)
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dest[TOP_RANGE + i] = top + i;
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else
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dest[TOP_RANGE + i] = top + 15 - i;
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if (bottom < 128)
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dest[BOTTOM_RANGE + i] = bottom + i;
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else
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dest[BOTTOM_RANGE + i] = bottom + 15 - i;
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}
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Skin_ProcessTranslation (cmap, translations[cmap - 1]);
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}
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@ -152,7 +152,7 @@ R_Init (void)
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texture_extension_number = R_InitGraphTextures (texture_extension_number);
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//FIXME texture_extension_number = Skin_Init_Textures (texture_extension_number);
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texture_extension_number = Skin_Init_Textures (texture_extension_number);
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r_init = 1;
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R_InitParticles ();
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