[glsl] Fix some mangled whitespace

This commit is contained in:
Bill Currie 2022-09-28 18:29:13 +09:00
parent 10f85edb21
commit df6f51b891

View file

@ -650,12 +650,12 @@ glsl_Draw_ConsoleBackground (int lines, byte alpha)
float ofs = (vid.height - lines) / (float) vid.height; float ofs = (vid.height - lines) / (float) vid.height;
quat_t color = {1, 1, 1, bound (0, alpha, 255) / 255.0}; quat_t color = {1, 1, 1, bound (0, alpha, 255) / 255.0};
drawvert_t verts[] = { drawvert_t verts[] = {
{{ 0, 0, 0, ofs}}, {{ 0, 0, 0, ofs}},
{{vid.width, 0, 1, ofs}}, {{vid.width, 0, 1, ofs}},
{{vid.width, lines, 1, 1}}, {{vid.width, lines, 1, 1}},
{{ 0, 0, 0, ofs}}, {{ 0, 0, 0, ofs}},
{{vid.width, lines, 1, 1}}, {{vid.width, lines, 1, 1}},
{{ 0, lines, 0, 1}}, {{ 0, lines, 0, 1}},
}; };
GLSL_FlushText (); // Flush text that should be rendered before the console GLSL_FlushText (); // Flush text that should be rendered before the console