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[glsl] Fix some mangled whitespace
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1 changed files with 3 additions and 3 deletions
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@ -650,12 +650,12 @@ glsl_Draw_ConsoleBackground (int lines, byte alpha)
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float ofs = (vid.height - lines) / (float) vid.height;
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float ofs = (vid.height - lines) / (float) vid.height;
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quat_t color = {1, 1, 1, bound (0, alpha, 255) / 255.0};
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quat_t color = {1, 1, 1, bound (0, alpha, 255) / 255.0};
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drawvert_t verts[] = {
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drawvert_t verts[] = {
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{{ 0, 0, 0, ofs}},
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{{ 0, 0, 0, ofs}},
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{{vid.width, 0, 1, ofs}},
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{{vid.width, 0, 1, ofs}},
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{{vid.width, lines, 1, 1}},
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{{vid.width, lines, 1, 1}},
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{{ 0, 0, 0, ofs}},
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{{ 0, 0, 0, ofs}},
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{{vid.width, lines, 1, 1}},
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{{vid.width, lines, 1, 1}},
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{{ 0, lines, 0, 1}},
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{{ 0, lines, 0, 1}},
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};
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};
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GLSL_FlushText (); // Flush text that should be rendered before the console
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GLSL_FlushText (); // Flush text that should be rendered before the console
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