mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
Move entity_state_t into client/entities.h
Also, start working on the shared entity manager.
This commit is contained in:
parent
b65c41efcb
commit
dea2f48477
4 changed files with 85 additions and 43 deletions
|
@ -33,6 +33,40 @@
|
|||
|
||||
#include "QF/qtypes.h"
|
||||
|
||||
// entity_state_t is the information conveyed from the server
|
||||
// in an update message
|
||||
typedef struct entity_state_s {
|
||||
int number; // edict index
|
||||
unsigned flags; // nolerp, etc
|
||||
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
unsigned short modelindex;
|
||||
unsigned short frame;
|
||||
int effects;
|
||||
byte colormap;
|
||||
byte skinnum;
|
||||
|
||||
// QSG 2
|
||||
byte alpha;
|
||||
byte scale;
|
||||
byte glow_size;
|
||||
byte glow_color;
|
||||
byte colormod;
|
||||
|
||||
struct skin_s *skin; //FIXME this should not be here, but better state
|
||||
//change tracking in the client is needed for this
|
||||
//to be moved
|
||||
} entity_state_t;
|
||||
|
||||
typedef struct {
|
||||
entity_state_t * const baseline;
|
||||
entity_state_t * const * const frame;
|
||||
} entstates_t;
|
||||
|
||||
extern entstates_t nq_entstates;
|
||||
extern entstates_t qw_entstates;
|
||||
|
||||
extern vec3_t ent_colormod[256];
|
||||
|
||||
#endif//__client_entities_h
|
||||
|
|
|
@ -300,31 +300,7 @@
|
|||
// must be power of two
|
||||
#define UPDATE_MASK (UPDATE_BACKUP-1)
|
||||
|
||||
// entity_state_t is the information conveyed from the server
|
||||
// in an update message
|
||||
typedef struct entity_state_s {
|
||||
int number; // edict index
|
||||
unsigned flags; // nolerp, etc
|
||||
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
unsigned short modelindex;
|
||||
unsigned short frame;
|
||||
int effects;
|
||||
byte colormap;
|
||||
byte skinnum;
|
||||
|
||||
// QSG 2
|
||||
byte alpha;
|
||||
byte scale;
|
||||
byte glow_size;
|
||||
byte glow_color;
|
||||
byte colormod;
|
||||
|
||||
struct skin_s *skin; //FIXME this should not be here, but better state
|
||||
//change tracking in the client is needed for this
|
||||
//to be moved
|
||||
} entity_state_t;
|
||||
#include "client/entities.h" // for entity_state_t
|
||||
|
||||
#define MAX_PACKET_ENTITIES 64 // doesn't count nails
|
||||
#define MAX_DEMO_PACKET_ENTITIES 196 // doesn't count nails
|
||||
|
|
|
@ -33,6 +33,55 @@
|
|||
|
||||
#include "client/entities.h"
|
||||
|
||||
/* QW has a max of 512 entities and wants 64 frames of data per entity, plus
|
||||
the baseline data (512 * (64 + 1) = 33280), but NQ has a max of 32000
|
||||
entities and wants 2 frames of data per entity, plus the baseline data
|
||||
(32000 * (2 + 1) = 96000)
|
||||
*/
|
||||
#define NUM_ENTITY_STATES 96000
|
||||
|
||||
static entity_state_t entity_states[NUM_ENTITY_STATES];
|
||||
static entity_state_t * const nq_frames[2] = {
|
||||
&entity_states[32000 * 1],
|
||||
&entity_states[32000 * 2],
|
||||
};
|
||||
static entity_state_t * const qw_frames[64] = {
|
||||
&entity_states[512 * 1], &entity_states[512 * 2],
|
||||
&entity_states[512 * 3], &entity_states[512 * 4],
|
||||
&entity_states[512 * 5], &entity_states[512 * 6],
|
||||
&entity_states[512 * 7], &entity_states[512 * 8],
|
||||
&entity_states[512 * 9], &entity_states[512 * 10],
|
||||
&entity_states[512 * 11], &entity_states[512 * 12],
|
||||
&entity_states[512 * 13], &entity_states[512 * 14],
|
||||
&entity_states[512 * 15], &entity_states[512 * 16],
|
||||
&entity_states[512 * 17], &entity_states[512 * 18],
|
||||
&entity_states[512 * 19], &entity_states[512 * 20],
|
||||
&entity_states[512 * 21], &entity_states[512 * 22],
|
||||
&entity_states[512 * 23], &entity_states[512 * 24],
|
||||
&entity_states[512 * 25], &entity_states[512 * 26],
|
||||
&entity_states[512 * 27], &entity_states[512 * 28],
|
||||
&entity_states[512 * 29], &entity_states[512 * 30],
|
||||
&entity_states[512 * 31], &entity_states[512 * 32],
|
||||
&entity_states[512 * 33], &entity_states[512 * 34],
|
||||
&entity_states[512 * 35], &entity_states[512 * 36],
|
||||
&entity_states[512 * 37], &entity_states[512 * 38],
|
||||
&entity_states[512 * 39], &entity_states[512 * 40],
|
||||
&entity_states[512 * 41], &entity_states[512 * 42],
|
||||
&entity_states[512 * 43], &entity_states[512 * 44],
|
||||
&entity_states[512 * 45], &entity_states[512 * 46],
|
||||
&entity_states[512 * 47], &entity_states[512 * 48],
|
||||
&entity_states[512 * 49], &entity_states[512 * 50],
|
||||
&entity_states[512 * 51], &entity_states[512 * 52],
|
||||
&entity_states[512 * 53], &entity_states[512 * 54],
|
||||
&entity_states[512 * 55], &entity_states[512 * 56],
|
||||
&entity_states[512 * 57], &entity_states[512 * 58],
|
||||
&entity_states[512 * 59], &entity_states[512 * 60],
|
||||
&entity_states[512 * 61], &entity_states[512 * 62],
|
||||
&entity_states[512 * 63], &entity_states[512 * 64],
|
||||
};
|
||||
entstates_t nq_entstates = {&entity_states[0], nq_frames};
|
||||
entstates_t qw_entstates = {&entity_states[0], qw_frames};
|
||||
|
||||
vec3_t ent_colormod[256] = {
|
||||
{0, 0, 0},
|
||||
{0, 0, 0.333333},
|
||||
|
|
|
@ -223,23 +223,6 @@
|
|||
|
||||
#define MAX_CLIENTS 16
|
||||
|
||||
// entity_state_t is the information conveyed from the server
|
||||
// in an update message
|
||||
typedef struct entity_state_s {
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
unsigned short modelindex;
|
||||
unsigned short frame;
|
||||
int effects;
|
||||
byte colormap;
|
||||
byte skinnum;
|
||||
|
||||
// QSG 2
|
||||
byte alpha;
|
||||
byte scale;
|
||||
byte glow_size;
|
||||
byte glow_color;
|
||||
byte colormod;
|
||||
} entity_state_t;
|
||||
#include "client/entities.h" // for entity_state_t
|
||||
|
||||
#endif // __protocol_h
|
||||
|
|
Loading…
Reference in a new issue