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https://git.code.sf.net/p/quake/quakeforge
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several fixes to cmd.php and cvar.php
rewrite documentation.php (I'll have to rethink it due to the slow rendering in netscape) add a link to the docs form the 0.5 section of files.php
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19
doc/quakeforge-notes.txt
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19
doc/quakeforge-notes.txt
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<ol>
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<li>There are no menus in the current code so the <code>ESC</code> key will take you to the console rather than the menus that are AWOL</li>
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<li><code>sensitivity</code> is gone. In it's place are <code>in_amp</code>, <code>in_pre_amp</code>, <code>in_mouse_amp</code> and <code>in_mouse_pre_amp</code>, which all multiply together to give you the old <code>sensitivity</code></li>
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<li>By default, you will <em>not</em> get any sound output (in fact you will get a warning about being unable to load the <code>null</code> plugin). use <code>+set snd_output <i>plugin</i></code> on the command line. <code><i>plugin</i></code> is one of:
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<ul>
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<li><code>alsa0_5</code> For ALSA 0.5.x</li>
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<li><code>alsa0_9</code> For ALSA 0.9.x</li>
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<li><code>oss</code> For OSS in UNIX (Linux kernel sound drivers</li>
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<li><code>win</code> For Windows (DirectSound?)</li>
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<li><code>sdl</code> For SDL sound (last resort)</li>
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</ul>
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Once you have determined which plugin you wish to use, you can put <code>set snd_output <i>plugin</i></code> into <code>quakeforge.conf</code> which QuakeForge will look for in <code>/etc</code> in UNIX and <code>%WINDIR%</code> in MS-Windows (unless the HOME environment variable is set to a directory, in which case, QuakeForge will look there)</li>
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<li>Any <code>set <i>cvar value</i></code> command can be placed in this file: one per line.</li>
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<li>All commands prefixed by a <code>+</code> on the command line will be executed. (eg, <code>qw-client-x11 +set cl_writecfg 0 +connect quake.server.dom</code> will execute <code>set cl_writecfg 0</code> and <code>connect quake.server.dom</code> as separate commands)</li>
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<li>In UNIX, QuakeForge defaults to looking for the game directories in <code>$prefix/share/games/quakeforge</code> (<code>fs_sharepath</code>) and <code>~/.quakeforge</code> (<code>fs_userpath</code>).</li>
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<li>In MS-Windows, QuakeForge defaults to looking for the game directories in the traditional location (the current directory). <code>fs_sharepath</code> and <code>fs_userpath</code> <em>are</em> available to MS-Windows users, they both default to "<code>.</code>"</li>
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<li>QuakeForge only ever writes files to <code>fs_userpath</code>, <strong>never</strong> to <code>fs_sharepath</code> and QuakeForge will search for files within <code>fs_userpath</code> before looking in <code>fs_sharepath</code></li>
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<li>Um, I'm tired. You're lucky you got these docs :P. More will follow</li>
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</ol>
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152
doc/qw-server-cmd.txt
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doc/qw-server-cmd.txt
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addip :
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Add a single IP or a domain of IPs to the IP list of the server.
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Useful for banning people. (addip (ipnumber))
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alias :
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Used to create a reference to a command or list of commands.
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When used without parameters, displays all current aliases.
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Note: Enclose multiple commands within quotes and seperate each command with a semi-colon.
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ban :
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ban a player for a specified time
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cache_flush :
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Clears the current game cache
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cache_print :
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Prints out items in the cache
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cache_profile :
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Prints a profile of the current cache
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cmdlist :
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List all commands
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cuff :
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"hand-cuff" a player for a specified time
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cvarlist :
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List all cvars
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echo :
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Print text to console
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edict :
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Report information on a given edict in the game. (edict (edict number))
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edictcount :
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Display summary information on the edicts in the game.
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edicts :
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Display information on all edicts in the game.
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exec :
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Execute a script file
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floodprot :
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Sets the options for flood protection.
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Default: 4 4 10
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(floodprot (number of messages) (number of seconds) (silence time in seconds))
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floodprotmsg :
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Sets the message displayed after flood protection is invoked (floodprotmsg message)
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fraglogfile :
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Enables logging of kills to frag_##.log
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gamedir :
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Specifies the directory to be used while playing.
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give :
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Give userid items, or health.
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Items: 1 Axe, 2 Shotgun, 3 Double-Barrelled Shotgun, 4 Nailgun, 5 Super Nailgun, 6 Grenade Launcher, 7 Rocket Launcher,
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8 ThunderBolt, C Cells, H Health, N Nails, R Rockets, S Shells. Requires cheats to be enabled. (give userid item amount)
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god :
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Toggle god cheat to userid (god userid) Requires cheats are enabled
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heartbeat :
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Force a heartbeat to be sent to the master server.
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A heartbeat tells the Master the server's IP address and that it is still alive.
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help :
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Display help for a command or variable
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kick :
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Remove a user from the server (kick userid)
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listip :
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Print out the current list of IPs on the server list.
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localinfo :
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Shows or sets localinfo variables.
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Useful for mod programmers who need to allow the admin to change settings.
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This is an alternative storage space to the serverinfo space for mod variables.
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The variables stored in this space are not broadcast on the network.
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This space also has a 32-kilobyte limit which is much greater then the 512-byte limit on the serverinfo space.
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Special Keys: (current map) (next map) - Using this combination will allow the creation of a custom map cycle without editing code.
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Example:
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localinfo dm2 dm4
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localinfo dm4 dm6
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localinfo dm6 dm2
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(localinfo key value)
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logfile :
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Toggles logging of console text to qconsole.log
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map :
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Change to a new map (map mapname)
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maplist :
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List all maps on the server
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match :
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matches nicks as ban/cuff/mute commands do, so you can check safely
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mute :
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silience a player for a specified time
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net_packetlog_zap :
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clear the packet log file
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netdosexpire :
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FIXME: part of DoS protection obviously, but I don't know what it does. No Description
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netdosvalues :
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FIXME: part of DoS protection obviously, but I don't know what it does. No Description
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noclip :
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Toggle no clipping cheat for userid. Requires cheats to be enabled. (noclip userid)
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path :
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Show what paths Quake is using
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profile :
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FIXME: Report information about QuakeC Stuff (???) No Description
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quit :
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Shut down the server
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removeip :
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Remove an IP address from the server IP list. (removeip (ipnumber))
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say :
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Say something to everyone on the server. Will show up as the name 'Console' (or 'Admin') in game
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sayinfo :
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Say something to everyone on the server. Will show up as the name 'Info' in game
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serverinfo :
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Reports or sets information about server.
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The information stored in this space is broadcast on the network to all players.
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Values:
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dq - Drop Quad Damage when a player dies.
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dr - Drop Ring of Shadows when a player dies.
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rj - Sets the multiplier rate for splash damage kick.
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needpass - Displays the passwords enabled on the server.
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watervis - Toggle the use of r_watervis by OpenGL clients.
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Note: Keys with (*) in front cannot be changed. Maximum key size cannot exceed 64-bytes.
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Maximum size for all keys cannot exceed 512-bytes.
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(serverinfo key value)
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set :
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Set the selected variable, useful on the command line (+set variablename setting)
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setmaster :
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Lists the server with up to eight masters.
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When a server is listed with a master, the master is aware of the server's IP address and port and it is added to the
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list of current servers connected to a master. A heartbeat is sent to the master from the server to indicated that the
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server is still running and alive.
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Examples:
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setmaster 192.246.40.12:27002
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setmaster 192.246.40.12:27002 192.246.40.12:27004
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setrom :
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Set the selected variable and make it read only, useful on the command line.
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(+setrom variablename setting)
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snap :
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FIXME: Take a screenshot of userid? No Description
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snapall :
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FIXME: No Description
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status :
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Report information on the current connected clients and the server - displays userids
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stuffcmds :
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Execute the commands given at startup again
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sv_gamedir :
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Displays or determines the value of the serverinfo *gamedir variable.
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Note: Useful when the physical gamedir directory has a different name than the widely accepted gamedir directory.
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Example:
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gamedir tf2_5; sv_gamedir fortress
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gamedir ctf4_2; sv_gamedir ctf
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(sv_gamedir dirname)
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tell :
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Say something to a specific user on the server. Will show up as the name 'Console' (or 'Admin') in game
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toggle :
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Toggle a cvar on or off
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unalias :
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Remove the selected alias
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user :
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Report information about the user (user userid)
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wait :
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Wait a game tic
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writeip :
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Record all IP addresses on the server IP list. The file name is listip.cfg
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98
doc/qw-server-cvar.txt
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98
doc/qw-server-cvar.txt
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admin_password : Set the password for rcon admin commands
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allow_download : Toggle if clients can download game data from the server
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allow_download_maps : Toggle if clients can download maps from the server
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allow_download_models : Toggle if clients can download models from the server
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allow_download_skins : Toggle if clients can download skins from the server
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allow_download_sounds : Toggle if clients can download sounds from the server
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cl_rollangle : How much a player's screen tilts when strafing
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cl_rollspeed : How quickly a player straightens out after strafing
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cmd_highchars : Toggles availability of special characters by proceeding letters by $ or #. See the documentation for details.
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cmd_warncmd : Toggles the display of error messages for unknown commands
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r crudefile_quota : Maximum space available to the Crude File system, -1 to totally disable file writing
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s deathmatch : Sets the rules for weapon and item respawning. 1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn, 2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn, 3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.
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developer : set to enable extra debugging information
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filterban : Determines the rules for the IP list 0 Only IP addresses on the Ban list will be allowed onto the server, 1 Only IP addresses NOT on the Ban list will be allowed onto the server
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s fraglimit : Amount of frags a player must attain in order to exit the level
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r fs_basegame : game to use by default
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r fs_globalcfg : global configuration file
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r fs_pluginpath : Location of your plugin directory
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r fs_sharepath : location of shared (read only) game directories
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r fs_skinbase : location of skins dir for downloads
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r fs_usercfg : user configuration file
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r fs_userpath : location of your game directories
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* gl_mesh_cache : minimum triangle count in a model for its mesh to be cached. 0 to disable caching
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* gl_subdivide_size : Sets the division value for the sky brushes.
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s hostname : Report or sets the server name
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s maxclients : Sets how many clients can connect to your server, this includes spectators and players
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s maxspectators : Sets how many spectators can connect to your server. The maxclients value takes precedence over this value so this value should always be equal-to or less-then the maxclients value
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net_loglevel : Packet logging/parsing
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net_packetlog : enable/disable packet logging
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s no_pogo_stick : disable the ability to pogo stick
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password : Set the server password for players
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pausable : Toggle if server can be paused 1 is on, 0 is off
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pr_boundscheck : Server progs bounds checking
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r pr_checkextensions : indicate the presence of the checkextentions qc function
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pr_deadbeef_ents : set to clear unallocated memory to 0xdeadbeef
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pr_deadbeef_locals : set to clear uninitialized local vars to 0xdeadbeef
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pr_debug : enable progs debugging
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pr_double_remove : Handling of double entity remove. 0 is silently ignore, 1 prints a traceback, and 2 gives an error. Only works if debugging is available and enabled
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pr_gc : Enable/disable the garbage collector. 0 is off, 1 is on, 2 is auto (on for newer qfcc progs, off otherwise)
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pr_gc_interval : Number of frames to wait before running string garbage collector.
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pr_source_path : where to look (within gamedir) for source files
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qport : The internal port number for the game networking code. Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
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r_lightmap_components : User-created cvar
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s r_skyname : name of skybox
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rcon_password : Set the password for rcon 'root' commands
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registered : Is the game the registered version. 1 yes 0 no
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s samelevel : Determines the rules for level changing and exiting. 0 Allows advancing to the next level,1 The same level will be played until someone exits, 2 The same level will be played and the exit will kill anybody that tries to exit, 3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.
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showdrop : Toggle the display of how many packets you are dropping
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showpackets : Show all network packets
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snd_device : User-created cvar
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snd_output : User-created cvar
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s spawn : Spawn the player entity
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spectator_password : Set the spectator password
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sv_3133735_7h4n_7h0u : Match '1' as 'i' and such in nicks
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sv_accelerate : Sets the acceleration value for the players
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sv_aim : Sets the value for auto-aiming leniency
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sv_airaccelerate : Sets how quickly the players accelerate in air
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sv_allow_log : Allow remote logging
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sv_allow_pings : Allow remote pings (qstat etc)
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sv_allow_status : Allow remote status queries (qstat etc)
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r sv_console_plugin : Plugin used for the console
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sv_extensions : Use protocol extensions for QuakeForge clients
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sv_filter_automask : Automatically determine the mask length when it is not explicitely given. e.g. "addip 1.2.0.0" would be the same as "addip 1.2.0.0/16"
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sv_friction : Sets the friction value for the players
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sv_gravity : Sets the global value for the amount of gravity
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r sv_hide_version_info : hide QuakeForge specific serverinfo strings from terminally stupid progs (eg, braindead TF variants)
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sv_highchars : Toggle the use of high character color names for players
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sv_kickfake : Kick users sending to send fake talk messages
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sv_mapcheck : Toggle the use of map checksumming to check for players who edit maps to cheat
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s sv_maxrate : Maximum allowable rate
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sv_maxspeed : Sets the maximum speed a player can move
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sv_maxtic : The maximum amount of time in seconds before a client a receives an update from the server
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sv_maxvelocity : Sets the maximum velocity an object can travel
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s sv_minqfversion : Minimum QF version on client
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sv_mintic : The minimum amount of time the server will wait before sending packets to a client. Set to .5 to make modem users happy
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sv_netdosprotect : DoS flood attack protection
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sv_old_entity_free : set this for buggy mods that rely on the old behaviour of entity freeing (eg, *TF)
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sv_phs : Possibly Hearable Set. If set to zero, the server calculates sound hearability in realtime
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sv_progs : Allows selectable game progs if you have several of them in the gamedir
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sv_spectalk : Toggles the ability of spectators to talk to players
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sv_spectatormaxspeed : Sets the maximum speed a spectator can move
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sv_stopspeed : Sets the value that determines how fast the player should come to a complete stop
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sv_timefmt : Time/date format to use
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s sv_timekick : Time cheat protection
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sv_timekick_fuzz : Time cheat "fuzz factor"
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sv_timekick_interval : Time cheat check interval
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sv_timestamps : Time/date stamps in log entries
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sv_wateraccelerate : Sets the water acceleration value
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sv_waterfriction : Sets the water friction value
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sys_dead_sleep : When set, the server gets NO cpu if no clients are connected and there's no other activity. *MIGHT* cause problems with some mods.
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sys_extrasleep : Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections.
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sys_nostdout : Set to disable std out
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sys_sleep : Sleep how long in seconds between checking for connections. Minimum is 0, maximum is 13
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s teamplay : Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates, 2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate, 3 You can hurt yourself but you cannot hurt your teammates
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s timelimit : Sets the amount of time in minutes that is needed before advancing to the next level
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timeout : Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet
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s watervis : Toggle the use of r_watervis by OpenGL clients
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zombietime : The number of seconds that the server will keep the character of a player on the map who seems to have disconnected
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Reference in a new issue