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[qw] Set cl.viewstate.time when setting cl.time
Fixes cshifts not fading. I'm sure there is a better fix, but this at least gets qw mostly usable (for testing, at least: something is wonky with roll).
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@ -136,6 +136,7 @@ CL_PredictMove (void)
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cl.time = realtime - cls.latency - cl_pushlatency * 0.001;
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if (cl.time > realtime)
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cl.time = realtime;
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cl.viewstate.time = cl.time;
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if (cl.intermission) {
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return;
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