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[renderer] Use VRect_SubRect for scrap allocation
While the results are a little surprising (tends to alternate between left side and top for allocations), there is much less wasted space in the partially allocated regions, and the main free region seems to always be quite big.
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1 changed files with 2 additions and 2 deletions
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@ -90,8 +90,8 @@ R_ScrapAlloc (rscrap_t *scrap, int width, int height)
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return 0; // couldn't find a spot
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old = *best;
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*best = old->next;
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rect = VRect_New (old->x, old->y, width, height);
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frags = VRect_Difference (old, rect);
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rect = VRect_SubRect (old, width, height);
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frags = rect->next;
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VRect_Delete (old);
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if (frags) {
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// old was bigger than the requested size
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