diff --git a/libs/video/renderer/gl/gl_draw.c b/libs/video/renderer/gl/gl_draw.c index 55c2d6c4a..b121e34f7 100644 --- a/libs/video/renderer/gl/gl_draw.c +++ b/libs/video/renderer/gl/gl_draw.c @@ -146,7 +146,7 @@ Draw_InitText (void) tVAindices[i] = i; } -VISIBLE qpic_t * +qpic_t * Draw_MakePic (int width, int height, const byte *data) { glpic_t *gl; @@ -160,14 +160,14 @@ Draw_MakePic (int width, int height, const byte *data) return pic; } -VISIBLE void +void Draw_DestroyPic (qpic_t *pic) { //FIXME gl texture management sucks free (pic); } -VISIBLE qpic_t * +qpic_t * Draw_PicFromWad (const char *name) { glpic_t *gl; @@ -208,7 +208,7 @@ Draw_ClearCache (int phase) pic->dirty = true; } -VISIBLE qpic_t * +qpic_t * Draw_CachePic (const char *path, qboolean alpha) { cachepic_t *pic; @@ -266,7 +266,7 @@ Draw_CachePic (const char *path, qboolean alpha) return &pic->pic; } -VISIBLE void +void Draw_UncachePic (const char *path) { cachepic_t *pic; @@ -281,7 +281,7 @@ Draw_UncachePic (const char *path) } } -VISIBLE void +void Draw_TextBox (int x, int y, int width, int lines, byte alpha) { int cx, cy, n; @@ -335,7 +335,7 @@ Draw_TextBox (int x, int y, int width, int lines, byte alpha) qfglColor3ubv (color_white); } -VISIBLE void +void Draw_Init (void) { int i; @@ -478,7 +478,7 @@ tVA_increment (void) It can be clipped to the top of the screen to allow the console to be smoothly scrolled off. */ -VISIBLE void +void Draw_Character (int x, int y, unsigned int chr) { chr &= 255; @@ -492,7 +492,7 @@ Draw_Character (int x, int y, unsigned int chr) tVA_increment (); } -VISIBLE void +void Draw_String (int x, int y, const char *str) { unsigned char chr; @@ -515,7 +515,7 @@ Draw_String (int x, int y, const char *str) } } -VISIBLE void +void Draw_nString (int x, int y, const char *str, int count) { unsigned char chr; @@ -671,7 +671,7 @@ static void (*crosshair_func[]) (int x, int y) = { crosshair_5, }; -VISIBLE void +void Draw_Crosshair (void) { int x, y; @@ -697,7 +697,7 @@ Draw_CrosshairAt (int ch, int x, int y) crosshair_func[ch] (x, y); } -VISIBLE void +void Draw_Pic (int x, int y, qpic_t *pic) { glpic_t *gl; @@ -717,7 +717,7 @@ Draw_Pic (int x, int y, qpic_t *pic) qfglEnd (); } -VISIBLE void +void Draw_Picf (float x, float y, qpic_t *pic) { glpic_t *gl; @@ -737,7 +737,7 @@ Draw_Picf (float x, float y, qpic_t *pic) qfglEnd (); } -VISIBLE void +void Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) { @@ -773,7 +773,7 @@ Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, Draws console background (obviously!) Completely rewritten to use several simple yet very cool GL effects. --KB */ -VISIBLE void +void Draw_ConsoleBackground (int lines, byte alpha) { float ofs; @@ -847,7 +847,7 @@ Draw_ConsoleBackground (int lines, byte alpha) This repeats a 64*64 tile graphic to fill the screen around a sized down refresh window. */ -VISIBLE void +void Draw_TileClear (int x, int y, int w, int h) { glpic_t *gl; @@ -872,7 +872,7 @@ Draw_TileClear (int x, int y, int w, int h) Fills a box of pixels with a single color */ -VISIBLE void +void Draw_Fill (int x, int y, int w, int h, int c) { qfglDisable (GL_TEXTURE_2D); @@ -890,7 +890,7 @@ Draw_Fill (int x, int y, int w, int h, int c) qfglEnable (GL_TEXTURE_2D); } -VISIBLE void +void Draw_FadeScreen (void) { GL_FlushText (); // Flush text that should be rendered before the menu diff --git a/libs/video/renderer/gl/gl_dyn_part.c b/libs/video/renderer/gl/gl_dyn_part.c index d90607aab..5a9f559f0 100644 --- a/libs/video/renderer/gl/gl_dyn_part.c +++ b/libs/video/renderer/gl/gl_dyn_part.c @@ -140,7 +140,7 @@ particle_new_veryrandom (ptype_t type, int texnum, const vec3_t org, } */ -VISIBLE void +void R_ClearParticles (void) { numparticles = 0; @@ -1720,13 +1720,13 @@ R_ParticleFunctionInit (void) r_easter_eggs_f (easter_eggs); } -VISIBLE void +void R_Particles_Init_Cvars (void) { R_ParticleFunctionInit (); } -VISIBLE void +void R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale, const vec3_t vel, float die, int color, float alpha, float ramp) { @@ -1735,7 +1735,7 @@ R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale, particle_new (type, texnum, org, scale, vel, die, color, alpha, ramp); } -VISIBLE void +void R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org, int org_fuzz, float scale, int vel_fuzz, float die, int color, float alpha, float ramp) diff --git a/libs/video/renderer/gl/gl_graph.c b/libs/video/renderer/gl/gl_graph.c index adbbb7d79..674ef9af1 100644 --- a/libs/video/renderer/gl/gl_graph.c +++ b/libs/video/renderer/gl/gl_graph.c @@ -70,7 +70,7 @@ R_InitGraphTextures (int base) return base; } -VISIBLE void +void R_LineGraph (int x, int y, int *h_vals, int count) { byte color; diff --git a/libs/video/renderer/gl/gl_rmain.c b/libs/video/renderer/gl/gl_rmain.c index 043575212..75f9d4058 100644 --- a/libs/video/renderer/gl/gl_rmain.c +++ b/libs/video/renderer/gl/gl_rmain.c @@ -620,7 +620,7 @@ R_RenderView_ (void) static void R_RenderViewFishEye (void); -VISIBLE void +void R_RenderView (void) { if(!scr_fisheye->int_val) @@ -918,7 +918,7 @@ R_RenderViewFishEye (void) qfglCallList (fisheye_grid); } -VISIBLE void +void R_ClearState (void) { r_worldentity.model = 0; diff --git a/libs/video/renderer/gl/gl_rmisc.c b/libs/video/renderer/gl/gl_rmisc.c index 85ec99d31..6568608a1 100644 --- a/libs/video/renderer/gl/gl_rmisc.c +++ b/libs/video/renderer/gl/gl_rmisc.c @@ -135,7 +135,7 @@ R_LoadSky_f (void) R_LoadSkys (Cmd_Argv (1)); } -VISIBLE void +void R_Init (void) { Cmd_AddCommand ("timerefresh", R_TimeRefresh_f, @@ -175,7 +175,7 @@ register_textures (model_t *model) } } -VISIBLE void +void R_NewMap (model_t *worldmodel, struct model_s **models, int num_models) { int i; @@ -259,7 +259,7 @@ R_TimeRefresh_f (void) Sys_MaskPrintf (SYS_DEV, "%f seconds (%f fps)\n", time, 128 / time); } -VISIBLE void +void D_FlushCaches (void) { } diff --git a/libs/video/renderer/gl/gl_screen.c b/libs/video/renderer/gl/gl_screen.c index 8a3262a64..8ead89cd4 100644 --- a/libs/video/renderer/gl/gl_screen.c +++ b/libs/video/renderer/gl/gl_screen.c @@ -61,7 +61,7 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$"; /* SCREEN SHOTS */ -VISIBLE tex_t * +tex_t * SCR_CaptureBGR (void) { int count; @@ -79,7 +79,7 @@ SCR_CaptureBGR (void) return tex; } -VISIBLE tex_t * +tex_t * SCR_ScreenShot (int width, int height) { unsigned char *src, *dest, *snap; @@ -197,7 +197,7 @@ SCR_TileClear (void) WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! */ -VISIBLE void +void SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs) { double time1 = 0, time2; diff --git a/libs/video/renderer/gl/gl_sky.c b/libs/video/renderer/gl/gl_sky.c index c7237e7fa..b2a5b4aec 100644 --- a/libs/video/renderer/gl/gl_sky.c +++ b/libs/video/renderer/gl/gl_sky.c @@ -108,7 +108,7 @@ vec5_t gl_skyvec[6][4] = { } }; -VISIBLE void +void R_LoadSkys (const char *skyname) { const char *name; diff --git a/libs/video/renderer/gl/gl_textures.c b/libs/video/renderer/gl/gl_textures.c index 16d659751..3c66fd699 100644 --- a/libs/video/renderer/gl/gl_textures.c +++ b/libs/video/renderer/gl/gl_textures.c @@ -553,7 +553,7 @@ GL_Upload8 (const byte *data, int width, int height, qboolean mipmap, free (trans); } -VISIBLE int +int GL_LoadTexture (const char *identifier, int width, int height, const byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel) { diff --git a/libs/video/renderer/gl/qfgl_ext.c b/libs/video/renderer/gl/qfgl_ext.c index 513ce4783..6979a0ae9 100644 --- a/libs/video/renderer/gl/qfgl_ext.c +++ b/libs/video/renderer/gl/qfgl_ext.c @@ -94,9 +94,9 @@ QFGL_ProcAddress (void *handle, const char *name, qboolean crit) // First we need to get all the function pointers declared. #define QFGL_WANT(ret, name, args) \ - VISIBLE ret (GLAPIENTRY * qf##name) args; + ret (GLAPIENTRY * qf##name) args; #define QFGL_NEED(ret, name, args) \ - VISIBLE ret (GLAPIENTRY * qf##name) args; + ret (GLAPIENTRY * qf##name) args; #include "QF/GL/qf_funcs_list.h" #undef QFGL_NEED #undef QFGL_WANT @@ -158,7 +158,7 @@ QFGL_ParseExtensionList (const GLubyte *list, const char *name) return 0; } -VISIBLE qboolean +qboolean QFGL_ExtensionPresent (const char *name) { static const GLubyte *gl_extensions = NULL; diff --git a/libs/video/renderer/gl/vid_common_gl.c b/libs/video/renderer/gl/vid_common_gl.c index 61a858301..2cea42d27 100644 --- a/libs/video/renderer/gl/vid_common_gl.c +++ b/libs/video/renderer/gl/vid_common_gl.c @@ -62,73 +62,73 @@ static __attribute__ ((used)) const char rcsid[] = #define WARP_WIDTH 320 #define WARP_HEIGHT 200 -VISIBLE unsigned char d_15to8table[65536]; +unsigned char d_15to8table[65536]; -VISIBLE QF_glActiveTexture qglActiveTexture = NULL; -VISIBLE QF_glMultiTexCoord2f qglMultiTexCoord2f = NULL; -VISIBLE QF_glMultiTexCoord2fv qglMultiTexCoord2fv = NULL; +QF_glActiveTexture qglActiveTexture = NULL; +QF_glMultiTexCoord2f qglMultiTexCoord2f = NULL; +QF_glMultiTexCoord2fv qglMultiTexCoord2fv = NULL; -VISIBLE const char *gl_extensions; -VISIBLE const char *gl_renderer; -VISIBLE const char *gl_vendor; -VISIBLE const char *gl_version; +const char *gl_extensions; +const char *gl_renderer; +const char *gl_vendor; +const char *gl_version; -VISIBLE int gl_major; -VISIBLE int gl_minor; -VISIBLE int gl_release_number; +int gl_major; +int gl_minor; +int gl_release_number; static int gl_bgra_capable; -VISIBLE int use_bgra; -VISIBLE int gl_va_capable; +int use_bgra; +int gl_va_capable; static int driver_vaelements; -VISIBLE int vaelements; -VISIBLE int texture_extension_number = 1; -VISIBLE int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; -VISIBLE int gl_filter_max = GL_LINEAR; -VISIBLE float gldepthmin, gldepthmax; +int vaelements; +int texture_extension_number = 1; +int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; +int gl_filter_max = GL_LINEAR; +float gldepthmin, gldepthmax; // Multitexture -VISIBLE qboolean gl_mtex_capable = false; +qboolean gl_mtex_capable = false; static int gl_mtex_tmus = 0; -VISIBLE GLenum gl_mtex_enum; -VISIBLE int gl_mtex_active_tmus = 0; -VISIBLE qboolean gl_mtex_fullbright = false; +GLenum gl_mtex_enum; +int gl_mtex_active_tmus = 0; +qboolean gl_mtex_fullbright = false; // Combine -VISIBLE qboolean gl_combine_capable = false; -VISIBLE int lm_src_blend, lm_dest_blend; -VISIBLE float rgb_scale = 1.0; +qboolean gl_combine_capable = false; +int lm_src_blend, lm_dest_blend; +float rgb_scale = 1.0; -VISIBLE QF_glColorTableEXT qglColorTableEXT = NULL; +QF_glColorTableEXT qglColorTableEXT = NULL; -VISIBLE qboolean gl_feature_mach64 = false; +qboolean gl_feature_mach64 = false; // GL_EXT_texture_filter_anisotropic -VISIBLE qboolean gl_Anisotropy; +qboolean gl_Anisotropy; static float aniso_max; -VISIBLE float gl_aniso; +float gl_aniso; // GL_ATI_pn_triangles static qboolean TruForm; static int tess_max; -VISIBLE int tess; +int tess; // GL_LIGHT -VISIBLE int gl_max_lights; +int gl_max_lights; -VISIBLE cvar_t *gl_anisotropy; -VISIBLE cvar_t *gl_doublebright; -VISIBLE cvar_t *gl_fb_bmodels; -VISIBLE cvar_t *gl_finish; -VISIBLE cvar_t *gl_max_size; -VISIBLE cvar_t *gl_multitexture; -VISIBLE cvar_t *gl_tessellate; -VISIBLE cvar_t *gl_textures_bgra; -VISIBLE cvar_t *gl_vaelements_max; -VISIBLE cvar_t *gl_vector_light; -VISIBLE cvar_t *gl_screenshot_byte_swap; -VISIBLE cvar_t *vid_mode; -VISIBLE cvar_t *vid_use8bit; +cvar_t *gl_anisotropy; +cvar_t *gl_doublebright; +cvar_t *gl_fb_bmodels; +cvar_t *gl_finish; +cvar_t *gl_max_size; +cvar_t *gl_multitexture; +cvar_t *gl_tessellate; +cvar_t *gl_textures_bgra; +cvar_t *gl_vaelements_max; +cvar_t *gl_vector_light; +cvar_t *gl_screenshot_byte_swap; +cvar_t *vid_mode; +cvar_t *vid_use8bit; void gl_multitexture_f (cvar_t *var); @@ -176,7 +176,7 @@ gl_fb_bmodels_f (cvar_t *var) } } -VISIBLE void +void gl_multitexture_f (cvar_t *var) { if (!var) diff --git a/libs/video/renderer/glsl/glsl_alias.c b/libs/video/renderer/glsl/glsl_alias.c index 752f65d24..5907d4641 100644 --- a/libs/video/renderer/glsl/glsl_alias.c +++ b/libs/video/renderer/glsl/glsl_alias.c @@ -104,7 +104,7 @@ static struct { static mat4_t alias_vp; -VISIBLE void +void R_InitAlias (void) { int vert; diff --git a/libs/video/renderer/glsl/glsl_bsp.c b/libs/video/renderer/glsl/glsl_bsp.c index 46b82ad5a..cf1b96f50 100644 --- a/libs/video/renderer/glsl/glsl_bsp.c +++ b/libs/video/renderer/glsl/glsl_bsp.c @@ -1308,7 +1308,7 @@ copy_sub_tex (tex_t *src, int x, int y, tex_t *dst) dstbytes); } -VISIBLE void +void R_LoadSkys (const char *sky) { const char *name; diff --git a/libs/video/renderer/glsl/glsl_draw.c b/libs/video/renderer/glsl/glsl_draw.c index bba71e7cb..480c17726 100644 --- a/libs/video/renderer/glsl/glsl_draw.c +++ b/libs/video/renderer/glsl/glsl_draw.c @@ -269,25 +269,25 @@ draw_pic (float x, float y, int w, int h, qpic_t *pic, qfglDisableVertexAttribArray (quake_icon.vertex.location); } -VISIBLE qpic_t * +qpic_t * Draw_MakePic (int width, int height, const byte *data) { return pic_data (0, width, height, data); } -VISIBLE void +void Draw_DestroyPic (qpic_t *pic) { pic_free (pic); } -VISIBLE qpic_t * +qpic_t * Draw_PicFromWad (const char *name) { return make_glpic (name, W_GetLumpName (name)); } -VISIBLE qpic_t * +qpic_t * Draw_CachePic (const char *path, qboolean alpha) { qpic_t *p, *pic; @@ -308,13 +308,13 @@ Draw_CachePic (const char *path, qboolean alpha) return pic; } -VISIBLE void +void Draw_UncachePic (const char *path) { Hash_Free (pic_cache, Hash_Del (pic_cache, path)); } -VISIBLE void +void Draw_TextBox (int x, int y, int width, int lines, byte alpha) { static quat_t color = { 1, 1, 1, 0 }; @@ -379,7 +379,7 @@ Draw_ClearCache (int phase) Hash_FlushTable (pic_cache); } -VISIBLE void +void Draw_Init (void) { int i; @@ -498,7 +498,7 @@ flush_text (void) char_queue->size = 0; } -VISIBLE void +void Draw_Character (int x, int y, unsigned int chr) { chr &= 255; @@ -511,7 +511,7 @@ Draw_Character (int x, int y, unsigned int chr) queue_character (x, y, chr); } -VISIBLE void +void Draw_String (int x, int y, const char *str) { byte chr; @@ -528,7 +528,7 @@ Draw_String (int x, int y, const char *str) } } -VISIBLE void +void Draw_nString (int x, int y, const char *str, int count) { byte chr; @@ -609,7 +609,7 @@ static void (*crosshair_func[]) (int x, int y) = { crosshair_5, }; -VISIBLE void +void Draw_Crosshair (void) { int x, y; @@ -636,7 +636,7 @@ Draw_CrosshairAt (int ch, int x, int y) crosshair_func[c] (x, y); } -VISIBLE void +void Draw_Pic (int x, int y, qpic_t *pic) { static quat_t color = { 1, 1, 1, 1}; @@ -644,7 +644,7 @@ Draw_Pic (int x, int y, qpic_t *pic) 0, 0, pic->width, pic->height, color); } -VISIBLE void +void Draw_Picf (float x, float y, qpic_t *pic) { static quat_t color = { 1, 1, 1, 1}; @@ -652,7 +652,7 @@ Draw_Picf (float x, float y, qpic_t *pic) 0, 0, pic->width, pic->height, color); } -VISIBLE void +void Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) { @@ -660,7 +660,7 @@ Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, draw_pic (x, y, width, height, pic, srcx, srcy, width, height, color); } -VISIBLE void +void Draw_ConsoleBackground (int lines, byte alpha) { float ofs = (vid.conheight - lines) / (float) vid.conheight; @@ -701,14 +701,14 @@ Draw_ConsoleBackground (int lines, byte alpha) qfglDisableVertexAttribArray (quake_icon.vertex.location); } -VISIBLE void +void Draw_TileClear (int x, int y, int w, int h) { static quat_t color = { 1, 1, 1, 1 }; draw_pic (x, y, w, h, backtile_pic, 0, 0, w, h, color); } -VISIBLE void +void Draw_Fill (int x, int y, int w, int h, int c) { quat_t color; @@ -724,7 +724,7 @@ draw_blendscreen (quat_t color) draw_pic (0, 0, vid.conwidth, vid.conheight, white_pic, 0, 0, 8, 8, color); } -VISIBLE void +void Draw_FadeScreen (void) { static quat_t color = { 0, 0, 0, 0.7 }; diff --git a/libs/video/renderer/glsl/glsl_main.c b/libs/video/renderer/glsl/glsl_main.c index 039d23ff8..9c633e8b6 100644 --- a/libs/video/renderer/glsl/glsl_main.c +++ b/libs/video/renderer/glsl/glsl_main.c @@ -64,7 +64,7 @@ gl_overbright_f (cvar_t *var) { } -VISIBLE void +void R_ViewChanged (float aspect) { double xmin, xmax, ymin, ymax; @@ -194,7 +194,7 @@ R_DrawViewModel (void) qfglDepthRangef (0, 1); } -VISIBLE void +void R_RenderView (void) { double t[10] = {}; @@ -241,7 +241,7 @@ R_RenderView (void) } } -VISIBLE void +void R_Init (void) { Draw_Init (); @@ -253,7 +253,7 @@ R_Init (void) Fog_Init (); } -VISIBLE void +void R_NewMap (model_t *worldmodel, struct model_s **models, int num_models) { int i; @@ -275,12 +275,12 @@ R_NewMap (model_t *worldmodel, struct model_s **models, int num_models) R_BuildDisplayLists (models, num_models); } -VISIBLE void +void R_LineGraph (int x, int y, int *h_vals, int count) { } -VISIBLE void +void R_ClearState (void) { R_ClearEfrags (); @@ -288,7 +288,7 @@ R_ClearState (void) R_ClearParticles (); } -VISIBLE void +void D_FlushCaches (void) { } diff --git a/libs/video/renderer/glsl/glsl_particles.c b/libs/video/renderer/glsl/glsl_particles.c index bc06cb438..9944837d8 100644 --- a/libs/video/renderer/glsl/glsl_particles.c +++ b/libs/video/renderer/glsl/glsl_particles.c @@ -197,7 +197,7 @@ particle_new_veryrandom (ptype_t type, int texnum, const vec3_t org, } */ -VISIBLE void +void R_ClearParticles (void) { numparticles = 0; @@ -1908,13 +1908,13 @@ R_ParticleFunctionInit (void) r_easter_eggs_f (easter_eggs); } -VISIBLE void +void R_Particles_Init_Cvars (void) { R_ParticleFunctionInit (); } -VISIBLE void +void R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale, const vec3_t vel, float die, int color, float alpha, float ramp) { @@ -1923,7 +1923,7 @@ R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale, particle_new (type, texnum, org, scale, vel, die, color, alpha, ramp); } -VISIBLE void +void R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org, int org_fuzz, float scale, int vel_fuzz, float die, int color, float alpha, float ramp) diff --git a/libs/video/renderer/glsl/glsl_screen.c b/libs/video/renderer/glsl/glsl_screen.c index eb86783c1..8826bd7cb 100644 --- a/libs/video/renderer/glsl/glsl_screen.c +++ b/libs/video/renderer/glsl/glsl_screen.c @@ -152,7 +152,7 @@ SCR_TileClear (void) } } -VISIBLE void +void SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs) { static int begun = 0; @@ -198,7 +198,7 @@ SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs) qfglFlush (); } -VISIBLE tex_t * +tex_t * SCR_CaptureBGR (void) { byte *r, *b; @@ -223,13 +223,13 @@ SCR_CaptureBGR (void) return tex; } -VISIBLE tex_t * +tex_t * SCR_ScreenShot (int width, int height) { return 0; } -VISIBLE void +void SCR_ScreenShot_f (void) { dstring_t *name = dstring_new (); diff --git a/libs/video/renderer/glsl/glsl_sprite.c b/libs/video/renderer/glsl/glsl_sprite.c index 3962ab77e..8284a2ab7 100644 --- a/libs/video/renderer/glsl/glsl_sprite.c +++ b/libs/video/renderer/glsl/glsl_sprite.c @@ -92,7 +92,7 @@ static struct { {"fog", 1}, }; -VISIBLE void +void R_InitSprites (void) { int frag, vert; diff --git a/libs/video/renderer/glsl/qfglsl.c b/libs/video/renderer/glsl/qfglsl.c index 55ca63c07..dfb868c88 100644 --- a/libs/video/renderer/glsl/qfglsl.c +++ b/libs/video/renderer/glsl/qfglsl.c @@ -93,9 +93,9 @@ QFGL_ProcAddress (void *handle, const char *name, qboolean crit) // First we need to get all the function pointers declared. #define QFGL_WANT(ret, name, args) \ - VISIBLE ret (GLAPIENTRY * qf##name) args; + ret (GLAPIENTRY * qf##name) args; #define QFGL_NEED(ret, name, args) \ - VISIBLE ret (GLAPIENTRY * qf##name) args; + ret (GLAPIENTRY * qf##name) args; #include "QF/GLSL/qf_funcs_list.h" #undef QFGL_NEED #undef QFGL_WANT diff --git a/libs/video/renderer/glsl/vid_common_glsl.c b/libs/video/renderer/glsl/vid_common_glsl.c index bc556b678..a21930ef1 100644 --- a/libs/video/renderer/glsl/vid_common_glsl.c +++ b/libs/video/renderer/glsl/vid_common_glsl.c @@ -58,12 +58,12 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$"; #include "d_iface.h" #include "r_internal.h" -VISIBLE int glsl_palette; -VISIBLE int glsl_colormap; -VISIBLE int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; -VISIBLE int gl_filter_max = GL_LINEAR; -VISIBLE float gldepthmin, gldepthmax; -VISIBLE qboolean is8bit = false; +int glsl_palette; +int glsl_colormap; +int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; +int gl_filter_max = GL_LINEAR; +float gldepthmin, gldepthmax; +qboolean is8bit = false; static void GLSL_Common_Init_Cvars (void) diff --git a/libs/video/renderer/r_alias.c b/libs/video/renderer/r_alias.c index 621311bb0..c10b01281 100644 --- a/libs/video/renderer/r_alias.c +++ b/libs/video/renderer/r_alias.c @@ -38,7 +38,7 @@ float r_avertexnormals[NUMVERTEXNORMALS][3] = { #include "anorms.h" }; -VISIBLE maliasskindesc_t * +maliasskindesc_t * R_AliasGetSkindesc (int skinnum, aliashdr_t *ahdr) { maliasskindesc_t *pskindesc; @@ -138,7 +138,7 @@ alias_get_frame (int framenum, aliashdr_t *hdr, float *frame_interval) return &group->frames[i]; } -VISIBLE maliasframedesc_t * +maliasframedesc_t * R_AliasGetFramedesc (int framenum, aliashdr_t *hdr) { return alias_get_frame (framenum, hdr, 0); diff --git a/libs/video/renderer/r_main.c b/libs/video/renderer/r_main.c index 7c2dcf22c..91e43ce80 100644 --- a/libs/video/renderer/r_main.c +++ b/libs/video/renderer/r_main.c @@ -62,7 +62,7 @@ int r_init; entity_t *currententity; int r_visframecount; // bumped when going to a new PVS -VISIBLE int r_framecount = 1; // so frame counts initialized to 0 don't match +int r_framecount = 1; // so frame counts initialized to 0 don't match vec3_t modelorg; // modelorg is the viewpoint relative to // the currently rendering entity @@ -81,7 +81,7 @@ vec3_t vright, base_vright; vec3_t r_origin; // screen size info -VISIBLE refdef_t r_refdef; +refdef_t r_refdef; int d_lightstylevalue[256]; // 8.8 fraction of base light value diff --git a/libs/video/renderer/sw/draw.c b/libs/video/renderer/sw/draw.c index 190c7630c..31bb38b3d 100644 --- a/libs/video/renderer/sw/draw.c +++ b/libs/video/renderer/sw/draw.c @@ -95,7 +95,7 @@ static int numcachepics; } while (0) -VISIBLE qpic_t * +qpic_t * Draw_MakePic (int width, int height, const byte *data) { qpic_t *pic; @@ -108,20 +108,20 @@ Draw_MakePic (int width, int height, const byte *data) return pic; } -VISIBLE void +void Draw_DestroyPic (qpic_t *pic) { free (pic); } -VISIBLE qpic_t * +qpic_t * Draw_PicFromWad (const char *name) { return W_GetLumpName (name); } -VISIBLE qpic_t * +qpic_t * Draw_CachePic (const char *path, qboolean alpha) { cachepic_t *pic; @@ -162,7 +162,7 @@ Draw_CachePic (const char *path, qboolean alpha) return dat; } -VISIBLE void +void Draw_UncachePic (const char *path) { cachepic_t *pic; @@ -178,7 +178,7 @@ Draw_UncachePic (const char *path) } -VISIBLE void +void Draw_TextBox (int x, int y, int width, int lines, byte alpha) { qpic_t *p; @@ -252,7 +252,7 @@ Draw_Init (void) It can be clipped to the top of the screen to allow the console to be smoothly scrolled off. */ -VISIBLE inline void +inline void Draw_Character (int x, int y, unsigned int chr) { byte *dest; @@ -306,7 +306,7 @@ Draw_Character (int x, int y, unsigned int chr) } -VISIBLE void +void Draw_String (int x, int y, const char *str) { while (*str) { @@ -316,7 +316,7 @@ Draw_String (int x, int y, const char *str) } -VISIBLE void +void Draw_nString (int x, int y, const char *str, int count) { while (count-- && *str) { @@ -326,7 +326,7 @@ Draw_nString (int x, int y, const char *str, int count) } -VISIBLE void +void Draw_AltString (int x, int y, const char *str) { while (*str) { @@ -387,7 +387,7 @@ static void (*crosshair_func[]) (int x, int y) = { crosshair_3, }; -VISIBLE void +void Draw_Crosshair (void) { int x, y; @@ -403,7 +403,7 @@ Draw_Crosshair (void) crosshair_func[ch] (x, y); } -VISIBLE void +void Draw_CrosshairAt (int ch, int x, int y) { ch -= 1; @@ -414,7 +414,7 @@ Draw_CrosshairAt (int ch, int x, int y) } -VISIBLE void +void Draw_Pic (int x, int y, qpic_t *pic) { byte *dest, *source, tbyte; @@ -466,13 +466,13 @@ Draw_Pic (int x, int y, qpic_t *pic) } } -VISIBLE void +void Draw_Picf (float x, float y, qpic_t *pic) { Draw_Pic (x, y, pic); } -VISIBLE void +void Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) { @@ -545,7 +545,7 @@ Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, } -VISIBLE void +void Draw_ConsoleBackground (int lines, byte alpha) { int x, y, v; @@ -625,7 +625,7 @@ R_DrawRect (vrect_t *prect, int rowbytes, byte * psrc, int transparent) This repeats a 64*64 tile graphic to fill the screen around a sized down refresh window. */ -VISIBLE void +void Draw_TileClear (int x, int y, int w, int h) { int width, height, tileoffsetx, tileoffsety; @@ -689,7 +689,7 @@ Draw_TileClear (int x, int y, int w, int h) Fills a box of pixels with a single color */ -VISIBLE void +void Draw_Fill (int x, int y, int w, int h, int c) { byte *dest; @@ -709,7 +709,7 @@ Draw_Fill (int x, int y, int w, int h, int c) } -VISIBLE void +void Draw_FadeScreen (void) { unsigned int x, y; @@ -736,7 +736,7 @@ Draw_FadeScreen (void) VID_LockBuffer (); } -VISIBLE void +void Draw_BlendScreen (quat_t color) { int r, g, b, i; diff --git a/libs/video/renderer/sw/screen.c b/libs/video/renderer/sw/screen.c index 32973246e..5c4d30e64 100644 --- a/libs/video/renderer/sw/screen.c +++ b/libs/video/renderer/sw/screen.c @@ -56,7 +56,7 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$"; /* SCREEN SHOTS */ -VISIBLE tex_t * +tex_t * SCR_CaptureBGR (void) { int count, x, y; diff --git a/libs/video/renderer/sw/sw_rmain.c b/libs/video/renderer/sw/sw_rmain.c index b65db1839..7a248d89e 100644 --- a/libs/video/renderer/sw/sw_rmain.c +++ b/libs/video/renderer/sw/sw_rmain.c @@ -1122,7 +1122,7 @@ gl_overbright_f (cvar_t *un) { } -VISIBLE void +void R_ClearState (void) { R_ClearEfrags (); diff --git a/libs/video/renderer/sw/sw_rpart.c b/libs/video/renderer/sw/sw_rpart.c index 02d79550c..ade0b3f47 100644 --- a/libs/video/renderer/sw/sw_rpart.c +++ b/libs/video/renderer/sw/sw_rpart.c @@ -838,7 +838,7 @@ R_Particles_Init_Cvars (void) R_ParticleFunctionInit (); } -VISIBLE void +void R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale, const vec3_t vel, float die, int color, float alpha, float ramp) { @@ -863,7 +863,7 @@ R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale, p->ramp = ramp; } -VISIBLE void +void R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org, int org_fuzz, float scale, int vel_fuzz, float die, int color, float alpha, float ramp) diff --git a/libs/video/renderer/sw/sw_rsky.c b/libs/video/renderer/sw/sw_rsky.c index b457b5595..d90407291 100644 --- a/libs/video/renderer/sw/sw_rsky.c +++ b/libs/video/renderer/sw/sw_rsky.c @@ -217,7 +217,7 @@ R_SetSkyFrame (void) Stub function for loading a skybox. Currently we have support for skyboxes only in GL targets, so we just do nothing here. --KB */ -VISIBLE void +void R_LoadSkys (const char *name) { } diff --git a/libs/video/renderer/sw32/d_surf.c b/libs/video/renderer/sw32/d_surf.c index a5a36fc9a..d64f58b24 100644 --- a/libs/video/renderer/sw32/d_surf.c +++ b/libs/video/renderer/sw32/d_surf.c @@ -123,7 +123,7 @@ D_InitCaches (void *buffer, int size) } -VISIBLE void +void D_FlushCaches (void) { surfcache_t *c; diff --git a/libs/video/renderer/sw32/draw.c b/libs/video/renderer/sw32/draw.c index 960bd172e..ef48db464 100644 --- a/libs/video/renderer/sw32/draw.c +++ b/libs/video/renderer/sw32/draw.c @@ -95,7 +95,7 @@ static int numcachepics; } while (0) -VISIBLE qpic_t * +qpic_t * Draw_MakePic (int width, int height, const byte *data) { qpic_t *pic; @@ -108,20 +108,20 @@ Draw_MakePic (int width, int height, const byte *data) return pic; } -VISIBLE void +void Draw_DestroyPic (qpic_t *pic) { free (pic); } -VISIBLE qpic_t * +qpic_t * Draw_PicFromWad (const char *name) { return W_GetLumpName (name); } -VISIBLE qpic_t * +qpic_t * Draw_CachePic (const char *path, qboolean alpha) { cachepic_t *pic; @@ -162,7 +162,7 @@ Draw_CachePic (const char *path, qboolean alpha) return dat; } -VISIBLE void +void Draw_UncachePic (const char *path) { cachepic_t *pic; @@ -178,7 +178,7 @@ Draw_UncachePic (const char *path) } -VISIBLE void +void Draw_TextBox (int x, int y, int width, int lines, byte alpha) { qpic_t *p; @@ -231,7 +231,7 @@ Draw_TextBox (int x, int y, int width, int lines, byte alpha) } -VISIBLE void +void Draw_Init (void) { draw_chars = W_GetLumpName ("conchars"); @@ -252,7 +252,7 @@ Draw_Init (void) It can be clipped to the top of the screen to allow the console to be smoothly scrolled off. */ -VISIBLE void +void Draw_Character (int x, int y, unsigned int chr) { byte *source; @@ -369,7 +369,7 @@ Draw_Character (int x, int y, unsigned int chr) } } -VISIBLE void +void Draw_String (int x, int y, const char *str) { while (*str) { @@ -378,7 +378,7 @@ Draw_String (int x, int y, const char *str) } } -VISIBLE void +void Draw_nString (int x, int y, const char *str, int count) { while (count-- && *str) { @@ -461,7 +461,7 @@ static void (*crosshair_func[]) (int x, int y) = { crosshair_3, }; -VISIBLE void +void Draw_Crosshair (void) { int x, y; @@ -487,7 +487,7 @@ Draw_CrosshairAt (int ch, int x, int y) crosshair_func[ch] (x, y); } -VISIBLE void +void Draw_Pic (int x, int y, qpic_t *pic) { byte *source, tbyte; @@ -579,13 +579,13 @@ Draw_Pic (int x, int y, qpic_t *pic) } } -VISIBLE void +void Draw_Picf (float x, float y, qpic_t *pic) { Draw_Pic (x, y, pic); } -VISIBLE void +void Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) { @@ -662,7 +662,7 @@ Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, } -VISIBLE void +void Draw_ConsoleBackground (int lines, byte alpha) { int x, y, v; @@ -1038,7 +1038,7 @@ R_DrawRect (vrect_t *prect, int rowbytes, byte * psrc, int transparent) This repeats a 64*64 tile graphic to fill the screen around a sized down refresh window. */ -VISIBLE void +void Draw_TileClear (int x, int y, int w, int h) { int width, height, tileoffsetx, tileoffsety; @@ -1102,7 +1102,7 @@ Draw_TileClear (int x, int y, int w, int h) Fills a box of pixels with a single color */ -VISIBLE void +void Draw_Fill (int x, int y, int w, int h, int c) { int u, v; @@ -1149,7 +1149,7 @@ Draw_Fill (int x, int y, int w, int h, int c) } -VISIBLE void +void Draw_FadeScreen (void) { unsigned int x, y; @@ -1203,7 +1203,7 @@ Draw_FadeScreen (void) VID_LockBuffer (); } -VISIBLE void +void Draw_BlendScreen (quat_t color) { int r, g, b, i; diff --git a/libs/video/renderer/sw32/screen.c b/libs/video/renderer/sw32/screen.c index c22a315fc..51b87fee8 100644 --- a/libs/video/renderer/sw32/screen.c +++ b/libs/video/renderer/sw32/screen.c @@ -56,7 +56,7 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$"; /* SCREEN SHOTS */ -VISIBLE tex_t * +tex_t * SCR_CaptureBGR (void) { int count, x, y; @@ -86,7 +86,7 @@ SCR_CaptureBGR (void) return tex; } -VISIBLE tex_t * +tex_t * SCR_ScreenShot (int width, int height) { return 0; @@ -143,7 +143,7 @@ SCR_ScreenShot_f (void) WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! */ -VISIBLE void +void SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs) { vrect_t vrect; diff --git a/libs/video/renderer/sw32/sw32_graph.c b/libs/video/renderer/sw32/sw32_graph.c index 9091bff84..67ed67367 100644 --- a/libs/video/renderer/sw32/sw32_graph.c +++ b/libs/video/renderer/sw32/sw32_graph.c @@ -44,7 +44,7 @@ static __attribute__ ((used)) const char rcsid[] = Called by only R_DisplayTime */ -VISIBLE void +void R_LineGraph (int x, int y, int *h_vals, int count) { int h, i, s, color; diff --git a/libs/video/renderer/sw32/sw32_rmain.c b/libs/video/renderer/sw32/sw32_rmain.c index a31c8cbb5..4d63a670c 100644 --- a/libs/video/renderer/sw32/sw32_rmain.c +++ b/libs/video/renderer/sw32/sw32_rmain.c @@ -62,7 +62,7 @@ int r_numallocatededges; qboolean r_drawpolys; qboolean r_drawculledpolys; qboolean r_worldpolysbacktofront; -VISIBLE int r_pixbytes = 1; +int r_pixbytes = 1; float r_aliasuvscale = 1.0; int r_outofsurfaces; int r_outofedges; @@ -140,7 +140,7 @@ R_Textures_Init (void) } } -VISIBLE void +void R_Init (void) { int dummy; @@ -174,7 +174,7 @@ R_Init (void) D_Init (); } -VISIBLE void +void R_NewMap (model_t *worldmodel, struct model_s **models, int num_models) { int i; @@ -791,7 +791,7 @@ R_RenderView_ (void) Sys_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3); } -VISIBLE void +void R_RenderView (void) { int dummy; @@ -830,7 +830,7 @@ gl_overbright_f (cvar_t *un) { } -VISIBLE void +void R_ClearState (void) { R_ClearEfrags (); diff --git a/libs/video/renderer/sw32/sw32_rpart.c b/libs/video/renderer/sw32/sw32_rpart.c index 347d87d0e..0e3d93ebb 100644 --- a/libs/video/renderer/sw32/sw32_rpart.c +++ b/libs/video/renderer/sw32/sw32_rpart.c @@ -59,7 +59,7 @@ R_InitParticles (void) { } -VISIBLE void +void R_ClearParticles (void) { unsigned int i; @@ -841,13 +841,13 @@ R_ParticleFunctionInit (void) vr_funcs.particles = &particles_QF; } -VISIBLE void +void R_Particles_Init_Cvars (void) { R_ParticleFunctionInit (); } -VISIBLE void +void R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale, const vec3_t vel, float die, int color, float alpha, float ramp) { @@ -872,7 +872,7 @@ R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale, p->ramp = ramp; } -VISIBLE void +void R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org, int org_fuzz, float scale, int vel_fuzz, float die, int color, float alpha, float ramp) diff --git a/libs/video/renderer/sw32/sw32_rsky.c b/libs/video/renderer/sw32/sw32_rsky.c index c3da35644..db47f27b6 100644 --- a/libs/video/renderer/sw32/sw32_rsky.c +++ b/libs/video/renderer/sw32/sw32_rsky.c @@ -219,7 +219,7 @@ R_SetSkyFrame (void) Stub function for loading a skybox. Currently we have support for skyboxes only in GL targets, so we just do nothing here. --KB */ -VISIBLE void +void R_LoadSkys (const char *name) { } diff --git a/libs/video/renderer/sw32/vid_common_sw32.c b/libs/video/renderer/sw32/vid_common_sw32.c index f4752dc9d..a17012931 100644 --- a/libs/video/renderer/sw32/vid_common_sw32.c +++ b/libs/video/renderer/sw32/vid_common_sw32.c @@ -43,7 +43,7 @@ static __attribute__ ((used)) const char rcsid[] = #include "r_internal.h" #include "vid_internal.h" -VISIBLE unsigned short d_8to16table[256]; +unsigned short d_8to16table[256]; /* @@ -204,7 +204,7 @@ VID_MakeColormaps (int fullbrights, byte *pal) VID_MakeColormap32(vid.colormap32, pal); } -VISIBLE void +void VID_InitBuffers (void) { int buffersize, zbuffersize, cachesize = 1; @@ -266,7 +266,7 @@ VID_InitBuffers (void) vid.init_caches (vid.surfcache, cachesize); } -VISIBLE void +void VID_ShiftPalette (unsigned char *p) { VID_SetPalette (p);