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Handle quest format brushes.
Bah, I forgot I needed to fix the vertex count parsing when I did the script lexing change.
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2 changed files with 22 additions and 6 deletions
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@ -643,11 +643,19 @@ ParseVerts (script_t *script, int *n_verts)
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{
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vec3_t *verts;
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int i;
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const char *token;
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if (strcmp (Script_Token (script), ":"))
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token = Script_Token (script);
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if (token[0] != ':')
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Sys_Error ("parsing map file");
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// It's normally ":count", but somebody might have done ": count"
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if (!token[1]) {
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Script_GetToken (script, false);
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*n_verts = atoi (Script_Token (script));
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token = Script_Token (script);
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} else {
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token++;
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}
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*n_verts = atoi (token);
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verts = malloc (sizeof (vec3_t) * *n_verts);
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for (i = 0; i < *n_verts; i++) {
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@ -207,11 +207,19 @@ ParseVerts (int *n_verts)
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{
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vec3_t *verts;
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int i;
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const char *token;
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if (map_script->token->str[0] != ':')
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token = Script_Token (map_script);
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if (token[0] != ':')
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map_error ("parsing brush");
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// It's normally ":count", but somebody might have done ": count"
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if (!token[1]) {
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Script_GetToken (map_script, false);
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*n_verts = atoi (map_script->token->str);
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token = Script_Token (map_script);
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} else {
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token++;
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}
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*n_verts = atoi (token);
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verts = malloc (sizeof (vec3_t) * *n_verts);
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for (i = 0; i < *n_verts; i++) {
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