Get entity field key/value pair editing working.

This commit is contained in:
Bill Currie 2012-09-10 08:08:11 +09:00
parent c8be8c242a
commit da6f57a23b

View file

@ -36,18 +36,36 @@ def qfentity_items(self, context):
return enum
class QFEntityProp(bpy.types.PropertyGroup):
name = StringProperty()
float = FloatProperty()
vector = FloatVectorProperty()
string = StringProperty()
list_control = StringProperty(default="string", options={'HIDDEN'})
value = StringProperty(name="")
template_list_controls = StringProperty(default="value", options={'HIDDEN'})
class QFEntity(bpy.types.PropertyGroup):
classname = EnumProperty(items = qfentity_items, name = "Entity Class")
flags = BoolVectorProperty(size=12)
fields = CollectionProperty(type=QFEntityProp)
fields = CollectionProperty(type=QFEntityProp, name="Fields")
field_idx = IntProperty()
class QFEntpropAdd(bpy.types.Operator):
'''Add an entity field/value pair'''
bl_idname = "object.entprop_add"
bl_label = "Entprop Add"
def execute(self, context):
qfentity = context.active_object.qfentity
item = qfentity.fields.add()
item.name = ""
item.value = ""
return {'FINISHED'}
class QFEntpropRemove(bpy.types.Operator):
'''Remove an entity field/value pair'''
bl_idname = "object.entprop_remove"
bl_label = "Entprop Remove"
def execute(self, context):
qfentity = context.active_object.qfentity
if qfentity.field_idx >= 0:
qfentity.fields.remove(qfentity.field_idx)
return {'FINISHED'}
class EntityPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@ -60,24 +78,34 @@ class EntityPanel(bpy.types.Panel):
def draw(self, context):
layout = self.layout
obj = context.active_object
qfentity = context.active_object.qfentity
qfmap = context.scene.qfmap
if obj.qfentity.classname:
ec = qfmap.entity_classes.entity_classes[obj.qfentity.classname]
if qfentity.classname:
ec = qfmap.entity_classes.entity_classes[qfentity.classname]
else:
ec = EntityClass.null()
flags = ec.flagnames + ("",) * (8 - len(ec.flagnames))
flags += ("!easy", "!medium", "!hard", "!dm")
layout.prop(obj.qfentity, "classname")
split = layout.split()
row = layout.row()
row.prop(qfentity, "classname")
row = layout.row()
for c in range(3):
col = split.column()
col = row.column()
sub = col.column(align=True)
for r in range(4):
idx = c * 4 + r
sub.prop(obj.qfentity, "flags", text=flags[idx], index=idx)
layout.template_list(obj.qfentity, "fields", obj.qfentity, "field_idx",
prop_list="list_control")
sub.prop(qfentity, "flags", text=flags[idx], index=idx)
row = layout.row()
col = row.column()
col.template_list(qfentity, "fields", qfentity, "field_idx",
prop_list="template_list_controls", rows=3)
col = row.column(align=True)
col.operator("object.entprop_add", icon='ZOOMIN', text="")
col.operator("object.entprop_remove", icon='ZOOMOUT', text="")
if len(qfentity.fields) > qfentity.field_idx >= 0:
row = layout.row()
field = qfentity.fields[qfentity.field_idx]
row.prop(field, "name", text="Field Name")
def default_brush_entity(entityclass):
name = entityclass.name
@ -134,7 +162,7 @@ def set_entity_props(obj, ent):
continue
item = qfe.fields.add()
item.name = key
item.string = ent.d[key]
item.value = ent.d[key]
def add_entity(self, context, entclass):
entity_class = context.scene.qfmap.entity_classes.entity_classes[entclass]