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try 2 on the dancing corpses. this should also fix the lack of lerping in nq
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1 changed files with 1 additions and 1 deletions
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@ -550,6 +550,7 @@ CL_RelinkEntities (void)
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// if the object wasn't included in the last packet, remove it
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// if the object wasn't included in the last packet, remove it
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if (state->msgtime != cl.mtime[0]) {
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if (state->msgtime != cl.mtime[0]) {
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ent->model = NULL;
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ent->model = NULL;
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ent->pose1 = ent->pose2 = -1;
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continue;
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continue;
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}
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}
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@ -557,7 +558,6 @@ CL_RelinkEntities (void)
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if (state->forcelink) { // the entity was not updated in the
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if (state->forcelink) { // the entity was not updated in the
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// last message so move to the final spot
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// last message so move to the final spot
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ent->pose1 = ent->pose2 = -1;
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} else { // if the delta is large, assume a
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} else { // if the delta is large, assume a
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// teleport and don't lerp
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// teleport and don't lerp
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f = frac;
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f = frac;
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