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[vulkan] Fix some errors in shadow map setup
I had forgotten to test with nq, so I had missed that I'd messed up cube map requests and the image map. This gets nq working again.
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1 changed files with 4 additions and 4 deletions
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@ -711,13 +711,13 @@ build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx)
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maps[numMaps++] = (mapdesc_t) {
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.size = size,
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.layers = numLayers,
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.cube = 0,
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.cube = 1,
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};
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numLayers = 0;
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}
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size = abs ((int) lights[li].color[3]);
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}
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imageMap[li] = lctx->light_images.size;
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imageMap[li] = numMaps;
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lr->size = size;
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lr->layer = numLayers;
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lr->numLayers = layers;
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@ -728,7 +728,7 @@ build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx)
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maps[numMaps++] = (mapdesc_t) {
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.size = size,
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.layers = numLayers,
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.cube = 0,
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.cube = 1,
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};
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}
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@ -750,7 +750,7 @@ build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx)
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};
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numLayers = 0;
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}
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imageMap[li] = lctx->light_images.size;
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imageMap[li] = numMaps;
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lr->size = size;
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lr->layer = numLayers;
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lr->numLayers = layers;
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