From d7a823c746b904214a2390a3c54f253fd35e7a24 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Wed, 10 Jan 2001 02:55:30 +0000 Subject: [PATCH] forgot to get descriptions --- doc/qf-client-glx-cvar.txt | 356 ++++++++++++++++++------------------- 1 file changed, 178 insertions(+), 178 deletions(-) diff --git a/doc/qf-client-glx-cvar.txt b/doc/qf-client-glx-cvar.txt index 9f3a7bb70..8c8deefbe 100644 --- a/doc/qf-client-glx-cvar.txt +++ b/doc/qf-client-glx-cvar.txt @@ -1,178 +1,178 @@ - ambient_fade - ambient_level - baseskin - * bgmvolume - * brightness - cl_anglespeedkey - * cl_backspeed - cl_bob - cl_bobcycle - cl_bobup - cl_camera_maxpitch - cl_camera_maxyaw - cl_chasecam - cl_chatmode - * cl_crossx - * cl_crossy - * cl_cshift_bonus - * cl_cshift_content - * cl_cshift_damage - * cl_cshift_powerup - cl_deadbodyfilter - * cl_forwardspeed - cl_gibfilter - cl_hightrack - * cl_hudswap - * cl_maxfps - cl_movespeedkey - cl_nodelta - cl_nofake - cl_nopred - cl_parsesay - cl_pitchspeed - cl_predict_players - cl_predict_players2 - cl_rollangle - cl_rollspeed - * cl_sbar - * cl_sbar_separator - cl_shownet - cl_sidespeed - cl_solid_players - * cl_timeout - cl_upspeed - cl_verstring - cl_warncmd - cl_yawspeed - * confirm_quit - con_notifytime - * contrast - * crosshair - * crosshaircolor - developer - fov - * freelook - * gl_affinemodels - gl_clear - * gl_conalpha - * gl_conspin - * gl_constretch - * gl_cull - * gl_fb_bmodels - * gl_fb_models - * gl_fires - * gl_flashblend - * gl_keeptjunctions - * gl_lerp_anim - * gl_lightmode - gl_max_size - * gl_multitexture - gl_nocolors - * gl_particles - gl_picmip - gl_playermip - * gl_sky_clip - * gl_sky_divide - * gl_skymultipass - * gl_smooth - * gl_smoothdlights - * gl_subdivide_size - * gl_triplebuffer - host_speeds - * in_dga - * in_dga_mouseaccel - * joyaxis1 - * joyaxis2 - * joyaxis3 - * joyaxis4 - * joyaxis5 - * joyaxis6 - * joy_enable - * joy_sensitivity - loadas8bit - localid - * lookspring - * lookstrafe - * m_filter - m_forward - * m_pitch - m_side - m_yaw - noskins - nosound - precache - pushlatency - qport -r brighten -r cl_autoexec - rcon_address - rcon_password - r_drawentities - * r_drawviewmodel - r_dynamic - registered - * r_firecolor -r fs_basegame -r fs_globalcfg -r fs_sharepath -r fs_userpath -r gl_colorlights -r joy_device - * r_netgraph - * r_netgraph_alpha - * r_netgraph_box - r_norefresh - r_novis - * r_shadows - r_skyname - r_speeds -r vid_fullscreen -r vid_height -r vid_use8bit -r vid_width - r_wateralpha - r_waterripple - scr_centertime - scr_conspeed - scr_printspeed - * sensitivity - showdrop - show_fps - showpackets - showpause - showram - show_time - showturtle - * snd_interp - * _snd_mixahead - snd_noextraupdate - * snd_phasesep - snd_show - * snd_volumesep - s no_pogo_stick - sys_nostdout - *u bottomcolor - *u msg - *u name - *u noaim - u password - *u rate - *u skin - u spectator - *u team - *u topcolor - v_centermove - v_centerspeed - v_idlescale - * viewsize - v_ipitch_cycle - v_ipitch_level - v_iroll_cycle - v_iroll_level - v_iyaw_cycle - v_iyaw_level - v_kickpitch - v_kickroll - v_kicktime - * volume - * _windowed_mouse + ambient_fade : How quickly ambient sounds fade in or out + ambient_level : Ambient sounds' volume + baseskin : default base skin name + * bgmvolume : Volume of CD music + * brightness : Brightness level + cl_anglespeedkey : turn `run' speed multiplier + * cl_backspeed : backward speed + cl_bobcycle : How quickly your weapon moves up and down when walking + cl_bob : How much your weapon moves up and down when walking + cl_bobup : How long your weapon stays up before cycling when walking + cl_camera_maxpitch : highest camera pitch in spectator mode + cl_camera_maxyaw : highest camera yaw in spectator mode + cl_chasecam : get first person view of the person you are tracking in spectator mode + cl_chatmode : Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart + * cl_crossx : Sets the position of the crosshair on the X-axis. + * cl_crossy : Sets the position of the crosshair on the Y-axis. + * cl_cshift_bonus : Show bonus flash on item pickup + * cl_cshift_content : Shift view colors for contents (water, slime, etc) + * cl_cshift_damage : Shift view colors on damage + * cl_cshift_powerup : Shift view colors for powerups + cl_deadbodyfilter : Hide dead player models + * cl_forwardspeed : forward speed + cl_gibfilter : Hide gibs + cl_hightrack : view the player with the highest frags while in spectator mode. + * cl_hudswap : new HUD on left side? + * cl_maxfps : maximum frames rendered in one second. 0 == 32 + cl_movespeedkey : move `run' speed multiplier + cl_nodelta : disable player delta compression.set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings. + cl_nofake : Unhide fake messages + cl_nopred : Set to turn off client prediction + cl_parsesay : Use .loc files to find your present location when you put %l in messages + cl_pitchspeed : look up/down speed + cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done + cl_predict_players : If this and cl_predict_players2 is 0, no player prediction is done + cl_rollangle : How much your screen tilts when strafing + cl_rollspeed : How quickly you straighten out after strafing + * cl_sbar_separator : turns on status bar separator + * cl_sbar : status bar mode + cl_shownet : show network packets. 0=off, 1=basic, 2=verbose + cl_sidespeed : strafe speed + cl_solid_players : Are players solid? If off, you can walk through them with difficulty + * cl_timeout : server connection timeout (since last packet received) + cl_upspeed : swim/fly up/down speed + cl_verstring : Client version string + cl_warncmd : inform when execing a command + cl_yawspeed : turning speed + * confirm_quit : confirm quit command + con_notifytime : How long in seconds messages are displayed on screen + * contrast : Contrast level + * crosshaircolor : Color of the new crosshair + * crosshair : Crosshair type. 0 off, 1 old without color, 2 new with colors + developer : show info interesting to developers + fov : Your point of view in degrees. Smaller than 90 zooms in. + * freelook : force +mlook + * gl_affinemodels : Makes texture rendering quality better if set to 1 + gl_clear : Set to 1 to make background black. Useful for removing HOM effect + * gl_conalpha : alpha value for the console background + * gl_conspin : speed at which the console spins + * gl_constretch : whether slide the console or stretch it + * gl_cull : If set to 1, does not render things that do not need to be + * gl_fb_bmodels : Toggles fullbright color support for bmodels + * gl_fb_models : Toggles fullbright color support for models + * gl_fires : Toggles lavaball and rocket fireballs + * gl_flashblend : Set to 1 to use a type of lighting faster on GL + * gl_keeptjunctions : Set to 0 to turn off colinear vertexes upon level load + * gl_lerp_anim : Toggles model animation interpolation + * gl_lightmode : Lighting mode (0 = GLQuake style, 1 = new style) + gl_max_size : Texture dimension + * gl_multitexture : Use multitexture when available + gl_nocolors : Set to 1, turns off all player colors + * gl_particles : whether or not to draw particles + gl_picmip : Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4 + gl_playermip : Detail of player skins. 0 best, 4 worst. + * gl_sky_clip : controls whether sky is drawn first (0) or later (1) + * gl_sky_divide : subdivide sky polys + * gl_skymultipass : controls whether the skydome is single or double pass + * gl_smoothdlights : Smooth dynamic lights + * gl_smooth : Smooth lighting on models + * gl_subdivide_size : Sets the division value for the sky brushes. + * gl_triplebuffer : Set to 1 by default. Fixes status bar flicker on some hardware + host_speeds : display host processing times + * in_dga : DGA Input support + * in_dga_mouseaccel : DGA Mouse accelleration multiplier + * joyaxis1 : Set joystick axes + * joyaxis2 : Set joystick axes + * joyaxis3 : Set joystick axes + * joyaxis4 : Set joystick axes + * joyaxis5 : Set joystick axes + * joyaxis6 : Set joystick axes + * joy_enable : Joystick enable flag + * joy_sensitivity : Joystick sensitivity + loadas8bit : Toggles if sounds are loaded as 8-bit samples + localid : FIXME: nobody knows what this does. + * lookspring : Snap view to center when moving and no mlook/klook + * lookstrafe : when mlook/klook on player will strafe + * m_filter : Toggle mouse input filtering. + m_forward : mouse forward/back speed + * m_pitch : mouse pitch (up/down) multipier + m_side : mouse strafe speed + m_yaw : mouse yaw (left/right) multiplier + noskins : set to 1 to not download new skins + nosound : Set to turn sound off + precache : Toggle the use of a precache + pushlatency : How much prediction should the client make + qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random. +r brighten : Palette hack equivalent to brightness +r cl_autoexec : exec autoexec.cfg on gamedir change + rcon_address : server IP address when client not connected - for sending rcon commands + rcon_password : remote control password + r_drawentities : Toggles drawing of entities (almost everything but the world) + * r_drawviewmodel : Toggles drawing of view models (your weapons) + r_dynamic : Set to 0 to disable lightmap changes + registered : Is the game the registered version. 1 yes 0 no + * r_firecolor : color of rocket and lava ball fires +r fs_basegame : game to use by default +r fs_globalcfg : global configuration file +r fs_sharepath : location of shared (read only) game directories +r fs_userpath : location of your game directories +r gl_colorlights : Whether to use RGB lightmaps or not +r joy_device : Joystick device + * r_netgraph_alpha : Net graph translucency + * r_netgraph_box : Draw box around net graph + * r_netgraph : Graph network stats + r_norefresh : Set to 1 to disable display refresh + r_novis : Set to 1 to enable runtime visibility checking (SLOW) + * r_shadows : Set to 1 to enable shadows for entities + r_skyname : name of the current skybox + r_speeds : Display drawing time and statistics of what is being viewed +r vid_fullscreen : Toggles fullscreen game mode +r vid_height : screen height +r vid_use8bit : Use 8-bit shared palettes. +r vid_width : screen width + r_wateralpha : Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent. + r_waterripple : Set to make liquids ripple, a good setting is 5 + scr_centertime : How long in seconds screen hints are displayed + scr_conspeed : How quickly console scrolls up or down + scr_printspeed : How fast the text is displayed at the end of the single player episodes + * sensitivity : mouse sensitivity multiplier + showdrop : Toggle the display of how many packets you are dropping + show_fps : display realtime frames per second + showpackets : Show all network packets + showpause : Toggles display of pause graphic + showram : Show RAM icon if game is running low on memory + show_time : display the current time + showturtle : Show a turtle icon if your fps is slower than 10 + * snd_interp : control sample interpolation + * _snd_mixahead : Delay time for sounds + snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect + * snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head + snd_show : Toggles the display of sounds currently being played + * snd_volumesep : max stereo volume separation in ms. 1.0 is max + s no_pogo_stick : disable the ability to pogo stick + sys_nostdout : set to disable std out + *u bottomcolor : Players color on bottom + *u msg : Determines the type of messages reported 0 is maximum, 4 is none + *u name : Player name + *u noaim : Auto aim off switch. Set to 1 to turn off. + u password : Server password + *u rate : Amount of bytes per second server will send/download to you + *u skin : Players skin + u spectator : Set to 1 before connecting to become a spectator + *u team : Team player is on. + *u topcolor : Players color on top + v_centermove : How far the player must move forward before the view re-centers + v_centerspeed : How quickly you return to a center view after a lookup or lookdown + v_idlescale : Toggles whether the view remains idle + * viewsize : Set the screen size 30 minimum, 120 maximum + v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled + v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled + v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled + v_iroll_level : How far you tilt right and left when v_idlescale is enabled + v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled + v_iyaw_level : How far you tilt right and left when v_idlescale is enabled + v_kickpitch : How much you look up when hit + v_kickroll : How much you lean when hit + v_kicktime : How long the kick from an attack lasts + * volume : Set the volume for sound playback + * _windowed_mouse : With this set to 1, quake will grab the mouse from X