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don't record frame times until we've actually `started' the demo (ie, don't
record times for frames timedemo doesn't count in its fps calcs)
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@ -407,7 +407,7 @@ CL_GetMessage (void)
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if (cls.demoplayback) {
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qboolean ret = CL_GetDemoMessage ();
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if (!ret && demo_timeframes_isactive) {
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if (!ret && demo_timeframes_isactive && cls.td_starttime) {
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CL_TimeFrames_AddTimestamp ();
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}
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return ret;
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