mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-04-15 13:51:43 +00:00
[vulkan] Clean up shadow map render passes a little
The cascade_shadow and cube_shadow names are no longer relevant thanks to the staging images, and the output field for render passes is optional in general and irrelevant for shadow maps.
This commit is contained in:
parent
394eae2284
commit
d6e6d5b28b
1 changed files with 4 additions and 36 deletions
|
@ -2282,224 +2282,192 @@ renderpasses = {
|
|||
};
|
||||
};
|
||||
};
|
||||
output = shadow;
|
||||
};
|
||||
shadow2 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x03u);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow3 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x07u);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
cascade_shadow = {
|
||||
shadow4 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x0fu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow5 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x1fu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
cube_shadow = {
|
||||
shadow6 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x3fu);
|
||||
});
|
||||
output = cube_shadow;
|
||||
};
|
||||
shadow7 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x7fu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow8 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0xffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow9 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x1ffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow10 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x3ffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow11 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x7ffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow12 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0xfffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow13 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x1fffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow14 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x3fffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow15 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x7fffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow16 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0xffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow17 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x1ffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow18 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x3ffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow19 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x7ffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow20 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0xfffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow21 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x1fffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow22 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x3fffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow23 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x7fffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow24 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0xffffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow25 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x1ffffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow26 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x3ffffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow27 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x7ffffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow28 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0xfffffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow29 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x1fffffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow30 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x3fffffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow31 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0x7fffffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
shadow32 = {
|
||||
@inherit = $renderpasses.shadow;
|
||||
@next = (VkRenderPassMultiviewCreateInfo, {
|
||||
viewMasks = (0xffffffffu);
|
||||
});
|
||||
output = cascade_shadow;
|
||||
};
|
||||
};
|
||||
steps = {
|
||||
|
@ -2593,9 +2561,9 @@ steps = {
|
|||
shadow = $renderpasses.shadow;
|
||||
shadow2 = $renderpasses.shadow2;
|
||||
shadow3 = $renderpasses.shadow3;
|
||||
cascade_shadow = $renderpasses.cascade_shadow;
|
||||
shadow4 = $renderpasses.shadow4;
|
||||
shadow5 = $renderpasses.shadow5;
|
||||
cube_shadow = $renderpasses.cube_shadow;
|
||||
shadow6 = $renderpasses.shadow6;
|
||||
shadow7 = $renderpasses.shadow7;
|
||||
shadow8 = $renderpasses.shadow8;
|
||||
shadow9 = $renderpasses.shadow9;
|
||||
|
|
Loading…
Reference in a new issue