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[vkgen] Use typedef name for structs
Using the typedef name makes using structs declared as typedef struct foo_s { ... } foo_t; easier and cleaner. Sure, I could have written the "struct foo_s" for the output name, but I'm much more likely to look for foo_t than foo_s when checking the generated code.
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4 changed files with 21 additions and 0 deletions
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@ -6,6 +6,15 @@
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#include "vkstruct.h"
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@implementation Alias
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-initWithType: (qfot_type_t *) type
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{
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if (!(self = [super initWithType: type])) {
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return nil;
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}
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[[self resolveType] setAlias: self];
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return self;
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}
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-(string) name
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{
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return type.alias.name;
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@ -245,6 +245,9 @@
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if (outname) {
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return outname;
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}
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if (alias) {
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return [alias name];
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}
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return [self name];
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}
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@ -7,6 +7,7 @@
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@interface Type: Object
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{
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qfot_type_t *type;
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Type *alias;
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}
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+fromType: (qfot_type_t *) type;
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/** \warning returned string is ephemeral
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@ -15,6 +16,7 @@
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/** \warning returned string is ephemeral
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*/
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-(string) name;
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-(void) setAlias: (Type *) alias;
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-(void) addToQueue;
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-(Type *) resolveType;
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+(Type *) findType: (qfot_type_t *) type;
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@ -86,6 +86,13 @@ static string get_type_key (void *type, void *unused)
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return type.encoding;
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}
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-(void) setAlias: (Type *) alias
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{
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if (!self.alias) {
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self.alias = alias;
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}
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}
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-(void) addToQueue
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{
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string name = [self name];
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