Bring client_state_t a little closer to matching.

This commit is contained in:
Bill Currie 2013-01-31 17:19:05 +09:00
parent 52b714ea57
commit d514d4e465
2 changed files with 8 additions and 0 deletions

View file

@ -199,14 +199,20 @@ typedef struct {
char levelname[40]; // for display on solo scoreboard
int spectator;
int playernum;
int viewentity; // cl_entitites[cl.viewentity] = player
unsigned protocol;
float stdver;
int gametype;
int maxclients;
// serverinfo mirrors
int chase;
int sv_cshifts;
int no_pogo_stick;
int teamplay;
int watervis;
int fpd;
int fbskins;
// refresh related state
struct model_s *worldmodel; // cl_entitites[0].model

View file

@ -245,7 +245,9 @@ typedef struct {
int spectator;
int playernum;
int viewentity;
unsigned protocol;
float stdver;
int gametype;
int maxclients;
// serverinfo mirrors
int chase;