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Bring client_state_t a little closer to matching.
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2 changed files with 8 additions and 0 deletions
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@ -199,14 +199,20 @@ typedef struct {
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char levelname[40]; // for display on solo scoreboard
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int spectator;
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int playernum;
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int viewentity; // cl_entitites[cl.viewentity] = player
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unsigned protocol;
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float stdver;
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int gametype;
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int maxclients;
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// serverinfo mirrors
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int chase;
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int sv_cshifts;
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int no_pogo_stick;
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int teamplay;
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int watervis;
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int fpd;
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int fbskins;
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// refresh related state
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struct model_s *worldmodel; // cl_entitites[0].model
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@ -245,7 +245,9 @@ typedef struct {
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int spectator;
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int playernum;
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int viewentity;
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unsigned protocol;
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float stdver;
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int gametype;
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int maxclients;
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// serverinfo mirrors
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int chase;
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