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Fix the bogus loading plaque when disconnected (nq).
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parent
a558f1b0f4
commit
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1 changed files with 3 additions and 1 deletions
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@ -489,18 +489,20 @@ CL_SetState (cactive_t state)
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break;
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break;
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case ca_disconnected:
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case ca_disconnected:
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cls.signon = so_none;
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cls.signon = so_none;
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cl.loading = true;
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cl.loading = false;
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VID_SetCaption ("Disconnected");
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VID_SetCaption ("Disconnected");
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break;
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break;
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case ca_connected:
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case ca_connected:
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cls.signon = so_none; // need all the signon messages
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cls.signon = so_none; // need all the signon messages
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// before playing
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// before playing
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cl.loading = true;
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Key_SetKeyDest (key_game);
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Key_SetKeyDest (key_game);
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IN_ClearStates ();
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IN_ClearStates ();
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VID_SetCaption ("Connected");
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VID_SetCaption ("Connected");
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break;
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break;
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case ca_active:
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case ca_active:
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// entering active state
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// entering active state
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cl.loading = false;
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Key_SetKeyDest (key_game);
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Key_SetKeyDest (key_game);
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IN_ClearStates ();
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IN_ClearStates ();
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VID_SetCaption ("");
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VID_SetCaption ("");
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