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[gamecode] Tweak matrix product instruction names
The name for VMMUL was outright wrong (outer), but both MVMUL and VMMUL can be mul because of the type and width/columns specifiers. I think OUTER can too, but I'll leave that for now.
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1 changed files with 4 additions and 4 deletions
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@ -370,8 +370,8 @@ matmul_formats = {
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}
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matvec_formats = {
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"opcode": "OP_MVMUL_{mat_dim[1][d][dd]}{mat_dim[0][d][dd]}_{mat_type[t]}",
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"mnemonic": "mvmul",
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"opname": "mvmul",
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"mnemonic": "mul",
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"opname": "mul",
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"widths": "{mat_dim[0][d][dd]}, {mat_dim[1][d][dd]}, {mat_dim[0][d][dd]}",
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"columns": "{mat_dim[1][d][dd]}, 1, 1",
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"types": "{mat_types[t]}, {mat_types[t]}, {mat_types[t]}",
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@ -661,8 +661,8 @@ udivops_formats = {
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}
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vecmat_formats = {
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"opcode": "OP_VMMUL_{mat_dim[1][d][dd]}{mat_dim[0][d][dd]}_{mat_type[t]}",
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"mnemonic": "outer",
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"opname": "outer",
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"mnemonic": "mul",
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"opname": "mul",
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"widths": "{mat_dim[0][d][dd]}, {mat_dim[1][d][dd]}, 0",
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"columns": "1, {mat_dim[1][d][dd]}, 1",
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"types": "{mat_types[t]}, {mat_types[t]}, {mat_types[t]}",
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