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https://git.code.sf.net/p/quake/quakeforge
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Reduce the diff noise for client_state_t.
And add a struct tag. Any added fields are, of course, unused. Most of the changes are to bring the comments into agreement.
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2 changed files with 14 additions and 12 deletions
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@ -133,7 +133,7 @@ extern client_static_t cls;
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/*
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the client_state_t structure is wiped completely at every server signon
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*/
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typedef struct {
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typedef struct client_state_s {
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qboolean loading;
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int movemessages; // Since connecting to this server throw out
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@ -144,7 +144,7 @@ typedef struct {
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// information for local display
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int stats[MAX_CL_STATS]; // Health, etc
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float item_gettime[32]; // cl.time of aquiring item, for blinking
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float faceanimtime; // Use anim frame if cl.time < this
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float faceanimtime; // Use anim frame if cl.time < this
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cshift_t cshifts[NUM_CSHIFTS]; // Color shifts for damage, powerups
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cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
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@ -170,13 +170,13 @@ typedef struct {
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double laststop;
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qboolean paused; // Sent over by server
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int onground;
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int onground; // -1 when in air
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float viewheight;
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float crouch; // Local amount for smoothing stepups
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qboolean inwater;
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int intermission; // Don't change view angle, full screen, etc
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int completed_time; // Latched at intermission start
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int completed_time; // Latched from time at intermission start
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double mtime[2]; // The timestamp of last two messages
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double time; // Clients view of time, should be between
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@ -185,6 +185,7 @@ typedef struct {
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double oldtime; // Previous cl.time, time-oldtime is used
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// to decay light values and smooth step ups
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double last_ping_request; // while showing scoreboard
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double last_servermessage; // (realtime) for net trouble icon
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/* information that is static for the entire time connected to a server */
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@ -171,7 +171,7 @@ extern client_static_t cls;
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/*
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the client_state_t structure is wiped completely at every server signon
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*/
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typedef struct {
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typedef struct client_state_s {
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qboolean loading;
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int movemessages; // Since connecting to this server throw out
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@ -183,7 +183,7 @@ typedef struct {
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int prev_sequence;
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// information for local display
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int stats[MAX_CL_STATS]; // health, etc
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int stats[MAX_CL_STATS]; // Health, etc
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float item_gettime[32]; // cl.time of aquiring item, for blinking
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float faceanimtime; // Use anim frame if cl.time < this
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@ -213,10 +213,11 @@ typedef struct {
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qboolean paused; // Sent over by server
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int onground; // -1 when in air
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float viewheight;
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float crouch; // local amount for smoothing stepups
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float crouch; // Local amount for smoothing stepups
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qboolean inwater;
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int intermission; // don't change view angle, full screen, etc
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int completed_time; // latched from time at intermission start
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int intermission; // Don't change view angle, full screen, etc
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int completed_time; // Latched from time at intermission start
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int servercount; // server identification for prespawns
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struct info_s *serverinfo;
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@ -226,7 +227,7 @@ typedef struct {
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// can't render a frame yet
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double last_ping_request; // while showing scoreboard
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double last_servermessage;
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double last_servermessage; // (realtime) for net trouble icon
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/* information that is static for the entire time connected to a server */
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@ -244,7 +245,7 @@ typedef struct {
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char levelname[40]; // for display on solo scoreboard
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int spectator;
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int playernum;
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int viewentity;
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int viewentity; // cl_entitites[cl.viewentity] = player
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unsigned protocol;
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float stdver;
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int gametype;
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@ -260,7 +261,7 @@ typedef struct {
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// refresh related state
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struct model_s *worldmodel; // cl_entitites[0].model
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int num_entities; // stored bottom up in cl_entities array
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int num_entities; // held in cl_entities array
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entity_t viewent; // the weapon model
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int cdtrack; // cd audio
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