Temporary workaround for invisible players.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2002-06-18 23:50:53 +00:00
parent c8bc5dfb4c
commit d2fadb2978

View file

@ -863,6 +863,7 @@ CL_LinkPlayers (void)
}
// QSG2
#if 0
if (state->colormod == 255) {
ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1.0;
} else {
@ -874,7 +875,10 @@ CL_LinkPlayers (void)
}
ent->colormod[3] = state->alpha / 255.0;
ent->scale = state->scale / 16.0;
#else
ent->colormod[0] = ent->colormod[1] = ent->colormod[2] =
ent->colormod[3] = ent->scale = 1.0;
#endif
if (state->effects & EF_FLAG1)
CL_AddFlagModels (ent, 0, j);
else if (state->effects & EF_FLAG2)