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Run the docs through aspell.
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6 changed files with 12 additions and 12 deletions
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//unfortunatly, have to wrap the docs in a C comment for doxygen
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//unfortunately, have to wrap the docs in a C comment for doxygen
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/**
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\page dirconf Directory Configuration
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//unfortunatly, have to wrap the docs in a C comment for doxygen
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//unfortunately, have to wrap the docs in a C comment for doxygen
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/**
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\page faq Frequently Asked Questions
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@ -25,11 +25,11 @@ While QuakeForge itself (and the Quake source code in general) is Free
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Software, the game itself is not free. You need to either purchase it from <a
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href="http://www.idsoftware.com/store/index.php?view=quake">id Software</a> or
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you can use <a href="http://openquartz.sourceforge.net/">OpenQuartz</a>, a
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project developing GPL compatable game data for Quake.
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project developing GPL compatible game data for Quake.
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\section git_compile_error Checking out git and running ./bootstrap creates a configure that syntax errors when I run it! What's wrong?
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Unlike downloading and compiling a release, when you checkout from git, you
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must have all the dependencies of quakeforge already installed as when
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must have all the dependencies of QuakeForge already installed as when
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configure is being created autotools sources m4 files... If the files do not
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exist, you get the errors you have seen. Try installing packages which contain
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the libraries that caused the syntax error, including the -dev versions, then
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@ -59,5 +59,5 @@ the value appropriate for your system:
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\section no_mp3 Why doesn't \QF support MP3s?
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Because they are not free. MP3 support is a patent minefield, and we really
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don't want to wind up with lawyers at ten paces, especially since we'd be
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unarmed with no armor, and they have rocket launchers and quad-dammage.
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unarmed with no armor, and they have rocket launchers and quad-damage.
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*/
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@ -47,6 +47,6 @@ same as Quake (an \c id1 directory tree, plus other mod directories), but
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with the addition of a \c QF directory which holds QuakeForge specific data
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(such as the menus). The structure of the data trees and, more importantly,
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the relationship between the mod directories can be configured with the
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directory configurtion file (see \ref dirconf).
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directory configuration file (see \ref dirconf).
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*/
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//unfortunatly, have to wrap the docs in a C comment for doxygen
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//unfortunately, have to wrap the docs in a C comment for doxygen
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/**
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\page property-list Property List
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@ -21,7 +21,7 @@ represented by a property list.
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In addition, property lists also support comments, both single-line and
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multi-line. Single-line comments start with \c // and continue to the end
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of the line. Multi-line comments begine with
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of the line. Multi-line comments begin with
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<!-- crazy formatting to get C comments--><code>/</code><code>*</code> and
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end with <code>*</code><code>/</code>, and may span multiple lines, or be
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contained entirely within a single line, possibly with non-comment text
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@ -77,7 +77,7 @@ abcdefghijklmnopqrstuvwxyz!#$%&*+-./:?@|~_^
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Quoted strings may contain whitespace, C escape sequences, and any
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printable character. The quote character is \c \".
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Long strings use tripple quotes (\c \"\"\") instead of \c \" as the quote
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Long strings use triple quotes (\c \"\"\") instead of \c \" as the quote
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character. This allows the use of unquoted \c \" characters in the string.
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And yes, these long strings were inspired by Python's long strings.
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//unfortunatly, have to wrap the docs in a C comment for doxygen
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//unfortunately, have to wrap the docs in a C comment for doxygen
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/**
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\mainpage QuakeForge
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QuakeForge is a 3D graphics game engine based on
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<a href="http://www.idsoftware.com/">id Software's</a> legendary
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Quake and QuakeWorld game engine. Our purpose? To improve the state of the
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game by improving the engine and making it accessable to the largest number
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game by improving the engine and making it accessible to the largest number
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of players we can.
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\li \subpage build-install
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As \QF supports playing arbitrarily sized audio files, it seemed rather
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obvious that \QF should be able to use them as BGM in place of the CD
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drive. However, requiring specific names and locations for the files seemed
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overly onerous. Thus \QF looks for \c traclist.cfg in the root of the game
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overly onerous. Thus \QF looks for \c tracklist.cfg in the root of the game
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directory (eg. \c id1, same place as \c pak0.pak, \c config.cfg, etc).
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Using the following \c tracklist.cfg:
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