Change from if/else if/else function for setting scale in a number of particle effects, to scale = pow (count, 0.23). Smooth particle size changes with varying count, and doesn't seem any slower in my benchmarks.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2002-08-26 00:11:16 +00:00
parent 8c3e8cf083
commit d11fbc0b5c

View file

@ -332,12 +332,7 @@ R_RunParticleEffect_QF (const vec3_t org, const vec3_t dir, int color,
if (numparticles >= r_maxparticles)
return;
if (count > 130)
scale = 3.0;
else if (count > 20)
scale = 2.0;
else
scale = 1.0;
scale = pow (count, 0.23); // calculate scale before clipping to part. max
if (numparticles + count >= r_maxparticles)
count = r_maxparticles - numparticles;
@ -751,8 +746,9 @@ R_GlowTrail_QF (entity_t *ent)
org[1] = ent->old_origin[1] + ((rnd >> 9) & 7) * (5.0/7.0) - 2.5;
org[2] = ent->old_origin[2] + ((rnd >> 6) & 7) * (5.0/7.0) - 2.5;
// Need glow_color in entity?
// particle_new (pt_smoke, part_tex_dot, org, 1.0, vec3_origin,
// FIXME: DESPAIR r_realtime + 2.0, ent->glowcolor, 1.0, 0.0);
// r_realtime + 2.0, ent->glow_color, 1.0, 0.0);
if (numparticles >= r_maxparticles)
break;
len += dist;
@ -934,7 +930,7 @@ R_RunParticleEffect_ID (const vec3_t org, const vec3_t dir, int color,
if (numparticles >= r_maxparticles)
return;
if (count > 130)
if (count > 130) // calculate scale before clipping to particle max
scale = 3.0;
else if (count > 20)
scale = 2.0;