[qfcc] Implement component names for the new vector types

And simplify vector and quaternion setup as part of the process. Now
appropriate x, y, z and w can be used with the new vector types.
This commit is contained in:
Bill Currie 2022-04-29 11:31:45 +09:00
parent b480590d90
commit d06185336f
2 changed files with 41 additions and 27 deletions

View File

@ -1330,7 +1330,11 @@ get_struct_field (const type_t *t1, expr_t *e1, expr_t *e2)
}
field = symtab_lookup (strct, sym->name);
if (!field && !is_entity(t1)) {
error (e2, "'%s' has no member named '%s'", t1->name + 4, sym->name);
const char *name = t1->name;
if (!strncmp (name, "tag ", 4)) {
name += 4;
}
error (e2, "'%s' has no member named '%s'", name, sym->name);
e1->type = ex_error;
}
return field;
@ -1391,7 +1395,7 @@ field_expr (expr_t *e1, expr_t *e2)
e1 = cast_expr (pointer_type (ivar->type), e1);
return unary_expr ('.', e1);
}
} else if (is_vector (t1) || is_quaternion (t1) || is_struct (t1)) {
} else if (is_nonscalar (t1) || is_struct (t1)) {
symbol_t *field;
field = get_struct_field (t1, e1, e2);

View File

@ -1301,6 +1301,33 @@ chain_initial_types (void)
chain_structural_types ();
}
static const char *vector_field_names[] = { "x", "y", "z", "w" };
//static const char *color_field_names[] = { "r", "g", "b", "a" };
//static const char *texture_field_names[] = { "s", "t", "p", "q" };
static void
build_vector_struct (type_t *type)
{
ty_meta_e meta = type->meta;
etype_t etype = type->type;
type_t *ele_type = base_type (type);
int width = type_width (type);
if (!ele_type || width < 2) {
internal_error (0, "%s not a vector type: %p %d", type->name, ele_type, width);
}
struct_def_t fields[width + 1];
for (int i = 0; i < width; i++) {
fields[i] = (struct_def_t) { vector_field_names[i], ele_type };
}
fields[width] = (struct_def_t) {};
make_structure (va (0, "@%s", type->name), 's', fields, type);
type->type = etype;
type->meta = meta;
}
void
init_types (void)
{
@ -1334,17 +1361,6 @@ init_types (void)
{"double_val", &type_double},
{0, 0}
};
static struct_def_t vector_struct[] = {
{"x", &type_float},
{"y", &type_float},
{"z", &type_float},
{0, 0}
};
static struct_def_t quaternion_struct[] = {
{"v", &type_vector},
{"s", &type_float},
{0, 0}
};
static struct_def_t type_encoding_struct[] = {
{"types", &type_ptr},
{"size", &type_uint},
@ -1390,9 +1406,7 @@ init_types (void)
make_structure ("@zero", 'u', zero_struct, &type_zero);
make_structure ("@param", 'u', param_struct, &type_param);
make_structure ("@vector", 's', vector_struct, &type_vector);
type_vector.type = ev_vector;
type_vector.meta = ty_basic;
build_vector_struct (&type_vector);
make_structure ("@type_encodings", 's', type_encoding_struct,
&type_type_encodings);
@ -1402,24 +1416,20 @@ init_types (void)
va_list_struct[1].type = pointer_type (&type_param);
make_structure ("@va_list", 's', va_list_struct, &type_va_list);
make_structure ("@quaternion", 's', quaternion_struct, &type_quaternion);
type_quaternion.type = ev_quaternion;
type_quaternion.meta = ty_basic;
build_vector_struct (&type_quaternion);
{
symbol_t *sym;
sym = new_symbol_type ("x", &type_float);
sym = new_symbol_type ("v", &type_vector);
sym->s.offset = 0;
symtab_addsymbol (type_quaternion.t.symtab, sym);
sym = new_symbol_type ("y", &type_float);
sym->s.offset = 1;
symtab_addsymbol (type_quaternion.t.symtab, sym);
sym = new_symbol_type ("z", &type_float);
sym->s.offset = 2;
symtab_addsymbol (type_quaternion.t.symtab, sym);
sym = new_symbol_type ("w", &type_float);
sym = new_symbol_type ("s", &type_float);
sym->s.offset = 3;
symtab_addsymbol (type_quaternion.t.symtab, sym);
}
#define VEC_TYPE(type_name, base_type) build_vector_struct (&type_##type_name);
#include "tools/qfcc/include/vec_types.h"
chain_structural_types ();
}