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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
Dead cvar removal, diff noise cleanup. The usual.
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parent
312cb5bf53
commit
cf7487b692
3 changed files with 87 additions and 56 deletions
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@ -926,7 +926,6 @@ R_SetupFrame (void)
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{
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// don't allow cheats in multiplayer
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Cvar_SetValue (r_fullbright, 0);
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Cvar_SetValue (r_lightmap, 0);
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R_AnimateLight ();
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@ -33,11 +33,9 @@ cvar_t *gl_max_size;
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cvar_t *gl_nocolors;
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cvar_t *gl_picmip;
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cvar_t *gl_playermip;
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cvar_t *gl_polyblend; // FIXME
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cvar_t *gl_reporttjunctions;
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cvar_t *gl_sky_clip;
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cvar_t *gl_skymultipass;
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cvar_t *gl_smoothmodels; // FIXME
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cvar_t *gl_texsort;
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cvar_t *gl_triplebuffer;
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@ -54,11 +52,12 @@ cvar_t *r_dspeeds;
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cvar_t *r_dynamic;
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cvar_t *r_fullbright;
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cvar_t *r_graphheight;
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cvar_t *r_lightmap;
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cvar_t *r_maxedges;
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cvar_t *r_maxsurfs;
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cvar_t *r_mirroralpha;
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cvar_t *r_netgraph;
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cvar_t *r_netgraph_alpha;
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cvar_t *r_netgraph_box;
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cvar_t *r_norefresh;
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cvar_t *r_novis;
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cvar_t *r_numedges;
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@ -135,7 +134,7 @@ R_Init_Cvars (void)
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gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
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"speed at which the console spins");
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gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
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"whether slide the console or stretch it");
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"toggle console between slide and stretch");
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gl_cull = Cvar_Get ("gl_cull", "1", CVAR_NONE, NULL, "None");
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gl_dlight_lightmap = Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE,
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NULL, "Set to 1 for high quality dynamic "
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@ -178,69 +177,103 @@ R_Init_Cvars (void)
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gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
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"subdivide sky polys");
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gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_NONE, NULL,
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"controls wether the skydome is single or "
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"controls whether the skydome is single or "
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"double pass");
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gl_smoothmodels = Cvar_Get ("gl_smoothmodels", "1", CVAR_NONE, NULL,
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"None");
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gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None");
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gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
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"Set to 1 by default. Fixes status bar "
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"flicker on some hardware");
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r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL, "None");
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r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL,
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"Toggles the displays of number of polygon "
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"models current being viewed");
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r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL,
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"None");
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"Determines how much of an alias model is "
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"clipped away and how much is viewable.");
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r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL,
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"None");
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r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL, "None");
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r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL, "None");
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r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "None");
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r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL, "None");
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r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL, "None");
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r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_NONE, NULL, "None");
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r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL, "None");
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r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL, "None");
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"Determines how much of an alias model is "
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"clipped away and how much is viewable");
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r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL,
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"Determines the ambient lighting for a level");
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r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL,
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"This sets the color for areas outside of the "
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"current map");
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r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL,
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"Toggles drawing of entities (almost "
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"everything but the world)");
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r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL,
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"Toggles the drawing of textures");
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r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL,
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"Toggles drawing order");
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r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_NONE, NULL,
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"Toggles view model drawing (your weapons)");
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r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL,
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"Toggles the display of drawing speed information");
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r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL,
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"Set to 0 to disable lightmap changes");
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r_fullbright = Cvar_Get ("r_fullbright", "0", CVAR_NONE, NULL, "None");
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r_graphheight = Cvar_Get ("r_graphheight", "10", CVAR_NONE, NULL, "None");
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r_lightmap = Cvar_Get ("r_lightmap", "0", CVAR_NONE, NULL, "None");
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r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL, "None");
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r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL, "None");
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r_graphheight = Cvar_Get ("r_graphheight", "10", CVAR_NONE, NULL,
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"Set the number of lines displayed in the "
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"various graphs");
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r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL,
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"Sets the maximum number of edges");
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r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL,
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"Sets the maximum number of surfaces");
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r_mirroralpha = Cvar_Get ("r_mirroralpha", "1", CVAR_NONE, NULL, "None");
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r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL, "None");
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r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL, "None");
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r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "None");
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r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL, "None");
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r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL, "None");
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r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL, "Toggle the "
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"display of a graph showing network performance");
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r_netgraph_alpha = Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE,
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NULL, "Net graph translucency");
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r_netgraph_box = Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, NULL,
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"Draw box around net graph");
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r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL,
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"Set to 1 to disable display refresh");
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r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "Set to 1 to enable "
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"runtime visibility checking (SLOW)");
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r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL,
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"Toggles the displaying of number of edges "
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"currently being viewed");
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r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL,
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"Toggles the displaying of number of surfaces "
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"currently being viewed");
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r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
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"whether or not to draw particles");
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r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL,
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"None");
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"Toggle the display of how many edges were "
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"not displayed");
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r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL,
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"None");
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r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE, NULL, "None");
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"Toggle the display of how many surfaces "
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"were not displayed");
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r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE, NULL,
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"Set to 1 to enable shadows for entities");
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r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL,
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"name of the current skybox");
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r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "None");
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r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL, "None");
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r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL, "None");
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r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL, "None");
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r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL, "None");
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scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL,
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"How long in seconds the screen hints are "
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"displayed on the screen");
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r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "Display drawing "
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"time and statistics of what is being viewed");
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r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL,
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"Toggle the display of a performance graph");
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r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL,
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"Determine the opacity of liquids. 1 = solid, "
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"0 = transparent, otherwise translucent.");
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r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL,
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"Set to make liquids ripple, try setting to 5");
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r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL,
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"Toggles whether surfaces are warped in liquid.");
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scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How "
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"long in seconds screen hints are displayed");
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scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL,
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"fraction of the screen the console covers when "
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"down");
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scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "How "
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"quickly the console screen scrolls up and down");
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scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "field of view. 90 is "
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"normal, smaller numbers zoom");
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scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "Your field of view in "
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"degrees. Smaller than 90 zooms in.");
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scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL,
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"How fast the text is displayed at the end of "
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"the single player episodes");
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scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL,
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"Toggles display of pause graphic");
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scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL,
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"Show ram icon when low on ram in game");
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"Show RAM icon when low on ram in game");
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scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL,
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"Show turtle icon when fps is lower than 10");
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scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL,
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@ -125,7 +125,7 @@ R_Init_Cvars (void)
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gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
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"speed at which the console spins");
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gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
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"whether slide the console or stretch it");
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"toggle console slide or stretch");
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gl_dlight_lightmap = Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE,
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NULL, "Set to 1 for high quality dynamic "
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"lighting.");
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@ -200,7 +200,7 @@ R_Init_Cvars (void)
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"Set the number of lines displayed in the "
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"various graphs");
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r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL,
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"Sets the maximum number of surfaces");
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"Sets the maximum number of edges");
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r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL,
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"Sets the maximum number of surfaces");
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r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL,
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@ -212,8 +212,8 @@ R_Init_Cvars (void)
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"Draw box around net graph");
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r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL,
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"Set to 1 to disable display refresh");
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r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL,
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"Set to 1 to enable runtime visibility checking (SLOW)");
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r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "Set to 1 to enable "
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"runtime visibility checking (SLOW)");
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r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL,
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"Toggles the displaying of number of edges "
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"currently being viewed");
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@ -223,7 +223,7 @@ R_Init_Cvars (void)
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r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
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"Toggles drawing of particles.");
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r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL,
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"Toggle the display of how many edges where "
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"Toggle the display of how many edges were "
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"not displayed");
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r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL,
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"Toggle the display of how many surfaces "
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@ -232,9 +232,8 @@ R_Init_Cvars (void)
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"Set to 1 to enable shadows for entities");
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r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL,
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"name of the current skybox");
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r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL,
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"Display drawing time and statistics of what is "
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"being viewed");
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r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "Display drawing "
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"time and statistics of what is being viewed");
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r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL,
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"Toggle the display of a performance graph");
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r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL,
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@ -247,15 +246,15 @@ R_Init_Cvars (void)
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r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, NULL,
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"Toggle the graph that reports the changes of "
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"z-axis position");
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scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL,
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"How long in seconds screen hints are displayed");
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scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How "
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"long in seconds screen hints are displayed");
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scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL,
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"Fraction of the screen the console covers when down");
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"Fraction of the screen the console covers when "
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"down");
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scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL,
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"How quickly console scrolls up or down");
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scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL,
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"Your point of view in degrees. Smaller than 90 "
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"zooms in.");
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scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "Your field of view in "
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"degrees. Smaller than 90 zooms in.");
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scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL,
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"How fast the text is displayed at the end of "
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"the single player episodes");
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