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Make GL_DrawAliasShadow const correct.
Despair's having troubles with segfaults that I can't reproduce. If it's a strict aliasing problem, this might help.
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1 changed files with 3 additions and 3 deletions
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@ -188,13 +188,13 @@ GL_DrawAliasFrameMulti (vert_order_t *vo)
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Standard shadow drawing
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Standard shadow drawing
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*/
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*/
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static void
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static void
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GL_DrawAliasShadow (aliashdr_t *paliashdr, vert_order_t *vo)
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GL_DrawAliasShadow (const aliashdr_t *paliashdr, const vert_order_t *vo)
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{
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{
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float height, lheight;
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float height, lheight;
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int count;
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int count;
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int *order = vo->order;
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const int *order = vo->order;
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vec3_t point;
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vec3_t point;
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blended_vert_t *verts = vo->verts;
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const blended_vert_t *verts = vo->verts;
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lheight = currententity->origin[2] - lightspot[2];
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lheight = currententity->origin[2] - lightspot[2];
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height = -lheight + 1.0;
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height = -lheight + 1.0;
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