white space cleanup

This commit is contained in:
Bill Currie 2010-08-23 08:21:32 +09:00
parent 99d8ea22b4
commit cec8e09f07

View file

@ -33,36 +33,36 @@
// upper design bounds // upper design bounds
#define MAX_MAP_HULLS 4 #define MAX_MAP_HULLS 4
#define MAX_MAP_MODELS 256 #define MAX_MAP_MODELS 256
#define MAX_MAP_BRUSHES 4096 #define MAX_MAP_BRUSHES 4096
#define MAX_MAP_ENTITIES 1024 #define MAX_MAP_ENTITIES 1024
#define MAX_MAP_ENTSTRING 65536 #define MAX_MAP_ENTSTRING 65536
#define MAX_MAP_PLANES 32767 #define MAX_MAP_PLANES 32767
//#define MAX_MAP_PLANES 8192 //#define MAX_MAP_PLANES 8192
#define MAX_MAP_NODES 32767 // because negative shorts are contents #define MAX_MAP_NODES 32767 // because negative shorts are contents
#define MAX_MAP_CLIPNODES 32767 // #define MAX_MAP_CLIPNODES 32767 //
#define MAX_MAP_LEAFS 32767 // #define MAX_MAP_LEAFS 32767 //
//#define MAX_MAP_LEAFS 8192 //#define MAX_MAP_LEAFS 8192
#define MAX_MAP_VERTS 65535 #define MAX_MAP_VERTS 65535
#define MAX_MAP_FACES 65535 #define MAX_MAP_FACES 65535
#define MAX_MAP_MARKSURFACES 65535 #define MAX_MAP_MARKSURFACES 65535
#define MAX_MAP_TEXINFO 4096 #define MAX_MAP_TEXINFO 4096
#define MAX_MAP_EDGES 256000 #define MAX_MAP_EDGES 256000
#define MAX_MAP_SURFEDGES 512000 #define MAX_MAP_SURFEDGES 512000
#define MAX_MAP_TEXTURES 512 #define MAX_MAP_TEXTURES 512
#define MAX_MAP_MIPTEX 0x200000 #define MAX_MAP_MIPTEX 0x200000
#define MAX_MAP_LIGHTING 0x100000 #define MAX_MAP_LIGHTING 0x100000
#define MAX_MAP_VISIBILITY 0x100000 #define MAX_MAP_VISIBILITY 0x100000
#define MAX_MAP_PORTALS 65536 #define MAX_MAP_PORTALS 65536
// key / value pair sizes // key / value pair sizes
#define MAX_KEY 32 #define MAX_KEY 32
#define MAX_VALUE 1024 #define MAX_VALUE 1024
//============================================================================= //=============================================================================
@ -72,210 +72,208 @@
#define BSPVERSION 29 #define BSPVERSION 29
#define Q2BSPVERSION 38 #define Q2BSPVERSION 38
#define TOOLVERSION 2 #define TOOLVERSION 2
typedef struct lump_s { typedef struct lump_s {
int32_t fileofs; int32_t fileofs;
int32_t filelen; int32_t filelen;
} lump_t; } lump_t;
#define LUMP_ENTITIES 0 #define LUMP_ENTITIES 0
#define LUMP_PLANES 1 #define LUMP_PLANES 1
#define LUMP_TEXTURES 2 #define LUMP_TEXTURES 2
#define LUMP_VERTEXES 3 #define LUMP_VERTEXES 3
#define LUMP_VISIBILITY 4 #define LUMP_VISIBILITY 4
#define LUMP_NODES 5 #define LUMP_NODES 5
#define LUMP_TEXINFO 6 #define LUMP_TEXINFO 6
#define LUMP_FACES 7 #define LUMP_FACES 7
#define LUMP_LIGHTING 8 #define LUMP_LIGHTING 8
#define LUMP_CLIPNODES 9 #define LUMP_CLIPNODES 9
#define LUMP_LEAFS 10 #define LUMP_LEAFS 10
#define LUMP_MARKSURFACES 11 #define LUMP_MARKSURFACES 11
#define LUMP_EDGES 12 #define LUMP_EDGES 12
#define LUMP_SURFEDGES 13 #define LUMP_SURFEDGES 13
#define LUMP_MODELS 14 #define LUMP_MODELS 14
#define HEADER_LUMPS 15 #define HEADER_LUMPS 15
typedef struct dmodel_s { typedef struct dmodel_s {
float mins[3], maxs[3]; float mins[3], maxs[3];
float origin[3]; float origin[3];
int32_t headnode[MAX_MAP_HULLS]; int32_t headnode[MAX_MAP_HULLS];
int32_t visleafs; // not including the solid leaf 0 int32_t visleafs; // not including the solid leaf 0
int32_t firstface, numfaces; int32_t firstface, numfaces;
} dmodel_t; } dmodel_t;
typedef struct dheader_s { typedef struct dheader_s {
int32_t version; int32_t version;
lump_t lumps[HEADER_LUMPS]; lump_t lumps[HEADER_LUMPS];
} dheader_t; } dheader_t;
typedef struct dmiptexlump_s { typedef struct dmiptexlump_s {
int32_t nummiptex; int32_t nummiptex;
int32_t dataofs[4]; // [nummiptex] int32_t dataofs[4]; // [nummiptex]
} dmiptexlump_t; } dmiptexlump_t;
#define MIPLEVELS 4 #define MIPLEVELS 4
typedef struct miptex_s { typedef struct miptex_s {
char name[16]; char name[16];
uint32_t width, height; uint32_t width, height;
uint32_t offsets[MIPLEVELS]; // four mip maps stored uint32_t offsets[MIPLEVELS]; // four mip maps stored
} miptex_t; } miptex_t;
typedef struct dvertex_s { typedef struct dvertex_s {
float point[3]; float point[3];
} dvertex_t; } dvertex_t;
// 0-2 are axial planes // 0-2 are axial planes
#define PLANE_X 0 #define PLANE_X 0
#define PLANE_Y 1 #define PLANE_Y 1
#define PLANE_Z 2 #define PLANE_Z 2
// 3-5 are non-axial planes snapped to the nearest // 3-5 are non-axial planes snapped to the nearest
#define PLANE_ANYX 3 #define PLANE_ANYX 3
#define PLANE_ANYY 4 #define PLANE_ANYY 4
#define PLANE_ANYZ 5 #define PLANE_ANYZ 5
typedef struct dplane_s { typedef struct dplane_s {
float normal[3]; float normal[3];
float dist; float dist;
int32_t type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate int32_t type; // PLANE_X - PLANE_ANYZ
} dplane_t; } dplane_t;
#define CONTENTS_EMPTY -1 #define CONTENTS_EMPTY -1
#define CONTENTS_SOLID -2 #define CONTENTS_SOLID -2
#define CONTENTS_WATER -3 #define CONTENTS_WATER -3
#define CONTENTS_SLIME -4 #define CONTENTS_SLIME -4
#define CONTENTS_LAVA -5 #define CONTENTS_LAVA -5
#define CONTENTS_SKY -6 #define CONTENTS_SKY -6
#define CONTENTS_ORIGIN -7 // removed at csg time #define CONTENTS_ORIGIN -7 // removed at csg time
#define CONTENTS_CLIP -8 // changed to contents_solid #define CONTENTS_CLIP -8 // changed to contents_solid
#define CONTENTS_CURRENT_0 -9 #define CONTENTS_CURRENT_0 -9
#define CONTENTS_CURRENT_90 -10 #define CONTENTS_CURRENT_90 -10
#define CONTENTS_CURRENT_180 -11 #define CONTENTS_CURRENT_180 -11
#define CONTENTS_CURRENT_270 -12 #define CONTENTS_CURRENT_270 -12
#define CONTENTS_CURRENT_UP -13 #define CONTENTS_CURRENT_UP -13
#define CONTENTS_CURRENT_DOWN -14 #define CONTENTS_CURRENT_DOWN -14
// !!! if this is changed, it must be changed in asm_i386.h too !!! // !!! if this is changed, it must be changed in asm_i386.h too !!!
typedef struct dnode_s { typedef struct dnode_s {
int32_t planenum; int32_t planenum;
int16_t children[2]; // negative numbers are -(leafs+1), not nodes int16_t children[2]; // negative numbers are -(leafs+1), not nodes
int16_t mins[3]; // for sphere culling int16_t mins[3]; // for sphere culling
int16_t maxs[3]; int16_t maxs[3];
uint16_t firstface; uint16_t firstface;
uint16_t numfaces; // counting both sides uint16_t numfaces; // counting both sides
} dnode_t; } dnode_t;
typedef struct dclipnode_s { typedef struct dclipnode_s {
int32_t planenum; int32_t planenum;
int16_t children[2]; // negative numbers are contents int16_t children[2]; // negative numbers are contents
} dclipnode_t; } dclipnode_t;
typedef struct texinfo_s { typedef struct texinfo_s {
float vecs[2][4]; // [s/t][xyz offset] float vecs[2][4]; // [s/t][xyz offset]
int32_t miptex; int32_t miptex;
int32_t flags; int32_t flags;
} texinfo_t; } texinfo_t;
#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision #define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
// note that edge 0 is never used, because negative edge nums are used for // note that edge 0 is never used, because negative edge nums are used for
// counterclockwise use of the edge in a face // counterclockwise use of the edge in a face
typedef struct dedge_s { typedef struct dedge_s {
uint16_t v[2]; // vertex numbers uint16_t v[2]; // vertex numbers
} dedge_t; } dedge_t;
#define MAXLIGHTMAPS 4 #define MAXLIGHTMAPS 4
typedef struct dface_s { typedef struct dface_s {
int16_t planenum; int16_t planenum;
int16_t side; int16_t side;
int32_t firstedge; // we must support > 64k edges int32_t firstedge; // we must support > 64k edges
int16_t numedges; int16_t numedges;
int16_t texinfo; int16_t texinfo;
// lighting info // lighting info
byte styles[MAXLIGHTMAPS]; byte styles[MAXLIGHTMAPS];
int32_t lightofs; // start of [numstyles*surfsize] samples int32_t lightofs; // start of [numstyles*surfsize] samples
} dface_t; } dface_t;
#define AMBIENT_WATER 0 #define AMBIENT_WATER 0
#define AMBIENT_SKY 1 #define AMBIENT_SKY 1
#define AMBIENT_SLIME 2 #define AMBIENT_SLIME 2
#define AMBIENT_LAVA 3 #define AMBIENT_LAVA 3
#define NUM_AMBIENTS 4 // automatic ambient sounds #define NUM_AMBIENTS 4 // automatic ambient sounds
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas // leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
// all other leafs need visibility info // all other leafs need visibility info
typedef struct dleaf_s { typedef struct dleaf_s {
int32_t contents; int32_t contents;
int32_t visofs; // -1 = no visibility info int32_t visofs; // -1 = no visibility info
int16_t mins[3]; // for frustum culling int16_t mins[3]; // for frustum culling
int16_t maxs[3]; int16_t maxs[3];
uint16_t firstmarksurface; uint16_t firstmarksurface;
uint16_t nummarksurfaces; uint16_t nummarksurfaces;
byte ambient_level[NUM_AMBIENTS]; byte ambient_level[NUM_AMBIENTS];
} dleaf_t; } dleaf_t;
//============================================================================ //============================================================================
typedef struct bsp_s { typedef struct bsp_s {
dheader_t *header; // if this is non-null, all data is in one dheader_t *header;
// contiguous block
int nummodels; int nummodels;
dmodel_t *models; dmodel_t *models;
size_t visdatasize; size_t visdatasize;
byte *visdata; byte *visdata;
size_t lightdatasize; size_t lightdatasize;
byte *lightdata; byte *lightdata;
size_t texdatasize; size_t texdatasize;
byte *texdata; // (dmiptexlump_t) byte *texdata; // (dmiptexlump_t)
size_t entdatasize; size_t entdatasize;
char *entdata; char *entdata;
int numleafs; int numleafs;
dleaf_t *leafs; dleaf_t *leafs;
int numplanes; int numplanes;
dplane_t *planes; dplane_t *planes;
int numvertexes; int numvertexes;
dvertex_t *vertexes; dvertex_t *vertexes;
int numnodes; int numnodes;
dnode_t *nodes; dnode_t *nodes;
int numtexinfo; int numtexinfo;
texinfo_t *texinfo; texinfo_t *texinfo;
int numfaces; int numfaces;
dface_t *faces; dface_t *faces;
int numclipnodes; int numclipnodes;
dclipnode_t *clipnodes; dclipnode_t *clipnodes;
int numedges; int numedges;
dedge_t *edges; dedge_t *edges;
int nummarksurfaces; int nummarksurfaces;
uint16_t *marksurfaces; uint16_t *marksurfaces;
int numsurfedges; int numsurfedges;
int32_t *surfedges; int32_t *surfedges;
} bsp_t; } bsp_t;
bsp_t *LoadBSPMem (void *mem, size_t size); bsp_t *LoadBSPMem (void *mem, size_t size);
@ -298,4 +296,4 @@ void BSP_AddVisibility (bsp_t *bsp, byte *visdata, size_t visdatasize);
void BSP_AddEntities (bsp_t *bsp, char *entdata, size_t entdatasize); void BSP_AddEntities (bsp_t *bsp, char *entdata, size_t entdatasize);
void BSP_AddTextures (bsp_t *bsp, byte *texdata, size_t texdatasize); void BSP_AddTextures (bsp_t *bsp, byte *texdata, size_t texdatasize);
#endif // __bspfile_h_ #endif//__bspfile_h_