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Replace * with # in map names, rather than _. Seems to be the "standard" for replacement textures.
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1 changed files with 3 additions and 3 deletions
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@ -82,8 +82,8 @@ Mod_LoadExternalTextures (model_t *mod)
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continue;
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// replace special flag characters with underscores
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if (tx->name[0] == '*') {
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filename = va ("maps/_%s.tga", tx->name + 1);
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if (tx->name[0] == '*') { // FIXME: translate to # or _?
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filename = va ("maps/#%s.tga", tx->name + 1);
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} else {
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filename = va ("maps/%s.tga", tx->name);
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}
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@ -91,7 +91,7 @@ Mod_LoadExternalTextures (model_t *mod)
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if (!f) {
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if (tx->name[0] == '*') {
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filename = va ("textures/_%s.tga", tx->name + 1);
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filename = va ("textures/#%s.tga", tx->name + 1);
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} else {
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filename = va ("textures/%s.tga", tx->name);
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}
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