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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 12:31:10 +00:00
Do an audit of hunk mark usage
I realized that after making the hunk 64-bit clean, I had forgotten to go through and convert all the saved marks to size_t.
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54604d9aa2
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12 changed files with 14 additions and 12 deletions
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@ -62,7 +62,7 @@ static void
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GIB_Exec_Override_f (void)
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{
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char *f;
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int mark;
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size_t mark;
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if (Cmd_Argc () != 2) {
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Sys_Printf ("exec <filename> : execute a script file\n");
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@ -50,7 +50,7 @@ VISIBLE tex_t *
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LoadPCX (QFile *f, qboolean convert, const byte *pal, int load)
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{
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pcx_t *pcx;
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int pcx_mark;
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size_t pcx_mark;
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byte *palette;
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byte *end;
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byte *pix;
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@ -625,7 +625,8 @@ LoadTGA (QFile *fin, int load)
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byte *dataByte;
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decoder_t decode;
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int fsize = sizeof (TargaHeader);
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int numPixels, targa_mark;
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int numPixels;
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size_t targa_mark;
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TargaHeader *targa;
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tex_t *tex;
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@ -214,7 +214,8 @@ Mod_LoadAliasGroup (mod_alias_ctx_t *alias_ctx, void *pin, int *posenum,
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void
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Mod_LoadAliasModel (model_t *mod, void *buffer, cache_allocator_t allocator)
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{
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int size, version, numframes, start, end, total, i, j;
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size_t size, start, end, total;
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int version, numframes, i, j;
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int extra = 0; // extra precision bytes
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void *mem;
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dtriangle_t *pintriangles;
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@ -360,7 +360,7 @@ Vulkan_Mod_ProcessTexture (model_t *mod, texture_t *tx, vulkan_ctx_t *ctx)
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const char *name = va (ctx->va_ctx, "fb_%s", tx->name);
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int size = (tx->width * tx->height * 85) / 64;
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int fullbright_mark = Hunk_LowMark (0);
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size_t fullbright_mark = Hunk_LowMark (0);
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byte *pixels = Hunk_AllocName (0, size, name);
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if (!Mod_CalcFullbright ((byte *) (tx + 1), pixels, size)) {
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@ -502,7 +502,7 @@ static void
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Cmd_Exec_f (void)
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{
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char *f;
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int mark;
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size_t mark;
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if (Cmd_Argc () != 2) {
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Sys_Printf ("exec <filename> : execute a script file\n");
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@ -94,7 +94,7 @@ double con_realtime;
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double oldcon_realtime;
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int host_framecount;
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int host_hunklevel;
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size_t host_hunklevel;
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int host_in_game;
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size_t minimum_memory;
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@ -423,7 +423,7 @@ SV_Push (edict_t *pusher, const vec3_t tmove, const vec3_t amove)
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vec3_t forward = {1, 0, 0};
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vec3_t left = {0, 1, 0};
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vec3_t up = {0, 0, 1};
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int mark;
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size_t mark;
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int c_flags, c_movetype, c_groundentity, c_solid;
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vec_t *c_absmin, *c_absmax, *c_origin, *c_angles, *c_mins, *c_maxs;
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vec_t *p_origin, *p_angles;
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@ -452,7 +452,7 @@ extern char localmodels[MAX_MODELS][5]; // inline model names for precache
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extern struct info_s *localinfo;
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extern int host_hunklevel;
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extern size_t host_hunklevel;
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extern QFile *sv_logfile;
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extern QFile *sv_fraglogfile;
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@ -211,7 +211,7 @@ double con_frametime;
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double con_realtime;
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double oldcon_realtime;
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int host_hunklevel;
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size_t host_hunklevel;
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cvar_t *host_speeds;
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cvar_t *hud_fps;
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@ -106,7 +106,7 @@ entity_state_t cl_entities[MAX_CLIENTS][UPDATE_BACKUP+1][MAX_PACKET_ENTITIES]; /
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double sv_frametime;
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double realtime; // without any filtering or bounding
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int host_hunklevel;
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size_t host_hunklevel;
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netadr_t master_adr[MAX_MASTERS]; // address of group servers
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@ -426,7 +426,7 @@ SV_Push (edict_t *pusher, const vec3_t tmove, const vec3_t amove)
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vec3_t forward = {1, 0, 0};
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vec3_t left = {0, 1, 0};
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vec3_t up = {0, 0, 1};
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int mark;
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size_t mark;
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int c_flags, c_movetype, c_groundentity, c_solid;
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vec_t *c_absmin, *c_absmax, *c_origin, *c_angles, *c_mins, *c_maxs;
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vec_t *p_origin, *p_angles;
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